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		<updated>2026-05-07T07:04:18Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://library.tarvalon.net/index.php?title=A_Pocket_Full_of_Gold&amp;diff=110352</id>
		<title>A Pocket Full of Gold</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=A_Pocket_Full_of_Gold&amp;diff=110352"/>
				<updated>2015-07-23T12:22:47Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{info|{{tdr|28}}}}&lt;br /&gt;
&lt;br /&gt;
A pocket Full of Gold is a song [[Mat]] starts to sing when [[Egwene]], [[Elayne]] and [[Nynaeve]] give him the letter from [[Siuan Sanche]] allowing the bearer to do whatever they wish under her authority. &lt;br /&gt;
&lt;br /&gt;
[[Category:Songs]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=A_Pocket_Full_of_Gold&amp;diff=109580</id>
		<title>A Pocket Full of Gold</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=A_Pocket_Full_of_Gold&amp;diff=109580"/>
				<updated>2015-07-05T13:39:28Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{info|{{tdr|28}}}}&lt;br /&gt;
&lt;br /&gt;
A pocket Full of Gold is a song [[Mat]] starts to sing when [[Egwene]], [[Elayne]] and [[Nynaeve]] give him the letter from [[Siuan Sanche]] allowing the bearer to do whatever they wish under her authority. &lt;br /&gt;
&lt;br /&gt;
[[File:Victory.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Songs]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=File:Victory.png&amp;diff=109576</id>
		<title>File:Victory.png</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=File:Victory.png&amp;diff=109576"/>
				<updated>2015-07-04T12:15:28Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Ned_Yarman&amp;diff=109575</id>
		<title>Ned Yarman</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Ned_Yarman&amp;diff=109575"/>
				<updated>2015-07-04T12:12:25Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: /* Timeline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Kyria d'Oreyn''&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Ned Yarman is [[Sareitha]]'s [[Warder]]. He is young, tall and broad-shouldered, with corn-yellow hair, bright blue eyes and a boyish face ({{wh|7}}; {{kod|32}}).&lt;br /&gt;
&lt;br /&gt;
He is very assiduous in his duties toward his [[Aes Sedai]] ({{wh|7}}).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
&lt;br /&gt;
*Sareitha bonded him less than a year ago; some sisters call it &amp;quot;fresh caught,&amp;quot; a term dating back to the [[Trolloc Wars]] ({{wh|7}}).&lt;br /&gt;
&lt;br /&gt;
*He and the rest of the Warders drink at [[Mat]]'s least favorite tavern while Sareitha and the others pay a visit to [[the Kin]] ({{acos|31}}).&lt;br /&gt;
&lt;br /&gt;
*He guards the rear with the other Warders when they pass through [[Aviendha]]'s [[gateway]] to the farm and then scouts ahead once they are through. This is considered both an honor and responsibility for any Warder ({{tpod|1}}; {{ch8|2}}; {{ch8|3}}).&lt;br /&gt;
&lt;br /&gt;
*When they arrive at the farm, the Kinswomen panic at seeing Aes Sedai. The Warders are sent to round them up and quiet them again ({{tpod|4}}). &lt;br /&gt;
&lt;br /&gt;
*When the [[Seanchan]] attack, [[Alise]] tells the Warders and the servants to gather as much food as they can. Ned brings Sareitha her horse before they [[Traveling|Travel]] to [[Andor]] and continue towards [[Caemlyn]]; the Warders are always scouting ahead on their way ({{tpod|6}}; {{ch8|20}}).&lt;br /&gt;
&lt;br /&gt;
*He accompanies Sareitha and [[Elayne]] through Caemlyn. When they get back to the Royal Palace, Ned holds his Aes Sedai's bridle for her to dismount. They both head for the library, as there are books Sareitha has an interest in ({{wh|7}})&lt;br /&gt;
&lt;br /&gt;
*He gives some of Elayne's Guardswomen sword lessons and is pleased to see how quickly they learn ({{kod|15}}).&lt;br /&gt;
&lt;br /&gt;
*When Elayne sends for Sareitha after she learns about [[Marillin]] and [[Falion]]'s whereabouts, Ned accompanies her to the large sitting room. When he spots Hark in one corner, he positions himself so that he can watch the man. He agrees with [[Birgitte]]'s opinion on Elayne's plan; as a Warder, he cannot let his Aes Sedai go into the lion's den alone ({{kod|31}}).&lt;br /&gt;
&lt;br /&gt;
*Feeling the effects of [[Asne]]'s ''[[ter'angreal]]'' through the bond, Ned notes that Sareitha feels muzzy and weak. When Sareitha dies, he runs off into Full Moon Street, bellowing with rage. Most likely, the [[Black Ajah]] kill him ({{kod|32}}).&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sareitha and her Warder left them after a few paces, the [[Brown]] murmuring an excuse about books she wanted to see in the library. The collection was not small, though nothing in comparison to the great libraries, and she spent hours there every day, frequently pulling up age-worn volumes she said were unknown elsewhere. Yarman heeled her as she glided off down a crossing hallway, a dark stocky swan drawing a strangely graceful stork in her wake. He still carried his disturbing cloak, carefully folded over one arm. Warders rarely let those out of their own hands for long.&amp;quot; (Elayne on Sareitha and her Warder; {{wh2|Chapter 7}}})&lt;br /&gt;
&lt;br /&gt;
[[Category:All Characters]]&lt;br /&gt;
[[Category:Minor Characters]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Jurine_Najima&amp;diff=109430</id>
		<title>Jurine Najima</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Jurine_Najima&amp;diff=109430"/>
				<updated>2015-06-27T22:54:25Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: /* Timeline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Atarah al'Norahn''&lt;br /&gt;
&lt;br /&gt;
==General== &lt;br /&gt;
Jurine is a woman living in [[Canluum]], [[Kandor]]. She is one of the women on [[Moiraine]]'s list of possible mothers of the [[Dragon Reborn]] ([[New Spring: Chapter 17|NS, Ch. 17]]). &lt;br /&gt;
&lt;br /&gt;
Jurine's husband is [[Josef Najima]]. She has two daughters, [[Colar Najima|Colar]] and [[Eselle Najima|Eselle]], who are thirteen or fourteen, and three sons, the youngest being [[Jerid Najima|Jerid]]. Her husband and all three sons were killed in a fire shortly before Moiraine went to visit her ([[New Spring: Chapter 17|NS, Ch. 17]]). &lt;br /&gt;
&lt;br /&gt;
Jurine is not a tall woman, although she is still a hand taller than Moiraine. She has long black hair and blue eyes. Since the death of her husband and sons, her face has shrunken with tragedy and her eyes seem too big for her face ([[New Spring: Chapter 17|NS, Ch. 17]]). &lt;br /&gt;
&lt;br /&gt;
==Timeline== &lt;br /&gt;
&lt;br /&gt;
* When her husband goes to fight in [[the Aiel War]], Jurine and their children travel with him. When camp fever strikes, no one in their family gets sick; this is a side-effect of being a channeler/wilder ([[New Spring: Chapter 17|NS, Ch. 17]]). &lt;br /&gt;
* Jurine gives birth to a son, Jerid, nearly twenty miles from [[Dragonmount]] ([[New Spring: Chapter 17|NS, Ch. 17]]). &lt;br /&gt;
* When the Najima family arrives home in Canluum, Josef is granted a livery stable for his service in the Aiel War ([[New Spring: Chapter 17|NS, Ch. 17]]). &lt;br /&gt;
* Josef and all three sons are killed when the stable catches on fire, most likely by the [[Black Ajah]]. Another possibility is accidental channeling. Jurine and her two daughters are in mourning ([[New Spring: Chapter 17|NS, Ch. 17]]). &lt;br /&gt;
* Moiraine visits Jurine to find out if Jerid is the Dragon Reborn. Moiraine tries to give Jurine some money, but she will not accept it ([[New Spring: Chapter 17|NS, Ch. 17]]).&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous== &lt;br /&gt;
* No [[Aes Sedai]] aside from Moiraine has yet called on Jurine ([[New Spring: Chapter 17|NS, Ch. 17]]). &lt;br /&gt;
* She seems to think that Moiraine is a foolish outlander noble ([[New Spring: Chapter 17|NS, Ch. 17]]). &lt;br /&gt;
* Lady [[Kareil]], a noblewoman in Kandor who recruited Josef to fight in the Aiel War, is providing for Jurine and her daughters ([[New Spring: Chapter 17|NS, Ch. 17]]). &lt;br /&gt;
&lt;br /&gt;
==Quotes== &lt;br /&gt;
&amp;quot;It was all so strange, my Lady,&amp;quot; Jurine Najima sighed, and for the tenth time hugged her daughters to her fiercely, as though she would never release them. They seemed to find comfort in the crushing grip. Perhaps thirteen or fourteen, standing on either side of Jurine's chair, Colar and Eselle had her long black hair and large blue eyes still full of loss. Their mother's eyes seemed big, too, in a face shrunken by tragedy, and her plain gray dress appeared made for a larger woman. &amp;quot;Josef was always careful with lanterns in the stable,&amp;quot; she went on, &amp;quot;and he never allowed any kind of open flame. The boys must have carried little Jerid out to see their father at his work, and....&amp;quot; Another hollow sigh. &amp;quot;They were all trapped. How could the whole stable be ablaze so fast? It makes no sense.&amp;quot; (Jurine to Moiraine; [[New Spring: Chapter 17|New Spring, Chapter 17]]). &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The woman's stiff-necked refusal to take the purse irritated her. No, she understood pride, and besides, Lady Kareil had provided. The presence of a clock spoke of a prosperous household. The real irritant was her own desire to be gone. Jurine Najima had lost her husband and three sons in one fiery morning, but her Jerid had been born in the wrong place by almost twenty miles. Moiraine disliked feeling relief in connection with the death of an infant. Yet she did. The dead boy was not the one she sought.&amp;quot; (Moiraine; [[New Spring: Chapter 17|New Spring, Chapter 17]]).&lt;br /&gt;
&lt;br /&gt;
[[Category:All Characters]]&lt;br /&gt;
[[Category:Minor Characters]]&lt;br /&gt;
[[Category:Kandori Characters]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Tradition:_Mistress_%26_Other_Titles&amp;diff=109417</id>
		<title>Tradition: Mistress &amp; Other Titles</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Tradition:_Mistress_%26_Other_Titles&amp;diff=109417"/>
				<updated>2015-06-25T19:49:56Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: /* {{RedHeader2}} {{StartRed1}} Titles {{EndRed0}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RedHQ}}&lt;br /&gt;
&lt;br /&gt;
=={{RedHeader2}} {{StartRed1}} Titles {{EndRed0}}==&lt;br /&gt;
&lt;br /&gt;
*All Reds at some point will be given a Mistress title, usually arising out of some other conversation. Here are some of the known Mistress Titles. &lt;br /&gt;
**[[Estella Sharina Agadis| Estella]] - Mistress of Procrastination&lt;br /&gt;
**[[Relinya Ryviarra| Relinya]] - Mistress of Yummy Awesomeness&lt;br /&gt;
**[[Valadilene Aldieb|Valadilene]] - Mistress of Grumpiness&lt;br /&gt;
**[[Mirshann Uuranor t'al'Theorem|Mirshann]] - Mistress of Non-Helping&lt;br /&gt;
**[[Katherine Avery|Katherine]] - Mistress of Sneakiness&lt;br /&gt;
**[[Anirfyan Dayen|Anirfyan]] - Mistress of Thread-Killing&lt;br /&gt;
**[[Hilwa Katir|Hilwa]] - Mistress of Retail Therapy&lt;br /&gt;
**[[Calypsa al'Nicolai|Calypsa]] - Mistress of the Red Baby Ranch&lt;br /&gt;
**[[Ealandrelle Melyma|Ealandrelle]] - Mistress of Smut&lt;br /&gt;
**[[Theolyn Maryash|Theolyn]] - Mistress of Redaction&lt;br /&gt;
**[[Dagnidrea al'Karyl|Dagnidrea]] -  Mistress of Guilt&lt;br /&gt;
*[[Osaka ni Demae t'al'Caarn|Osaka]] is the Keeper of the Keys of the Red Ajah! Here's her explanation: &amp;quot;The day I got accepted in the Red I got dubbed Keeper of Keys of the Red Ajah... was at a RL party. There were loads of cuffs (most of them mine) and I had dominion over all their keys mua-ha-ha...&lt;br /&gt;
&lt;br /&gt;
[[Category:Red Ajah Traditions]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Robert_Jordan_Interview_-_SFRevu&amp;diff=109372</id>
		<title>Robert Jordan Interview - SFRevu</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Robert_Jordan_Interview_-_SFRevu&amp;diff=109372"/>
				<updated>2015-06-24T23:01:45Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Ernest Lilley''&lt;br /&gt;
&lt;br /&gt;
;SFRevu&lt;br /&gt;
Interview done by: Ernest Lilley&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' You have another couple weeks left on your tour, does this make up for the isolation of writing?&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' Not quite a couple, only nine days, and it more than makes up for it. It's fun.&lt;br /&gt;
&lt;br /&gt;
I've had a couple of crowds of over 600, and several from 500 to 300, so believe me, I get a lot of company on the road.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' Do you get starved for company when you write? I know you work for eight hours a day.&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' At least eight, sometimes nine or ten. No, I don't get starved for it. My wife says I'm a badger. She has to winkle me out of my den to get me to go to social functions.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' Crossroads of Twilight is book ten in the Wheel of Time series. The idea of trying to jump in at this date or to read all ten daunts me.&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' Well, don't let it. You can give it a try and see how you like it, but you must start with book one, The Eye of the World. You would be absolutely lost trying to start with the most recent book, but The Eye of the World has a completeness to it so that unlike the other books it really can stand alone. So, even if you decide not to read on, it makes sense on its own.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' For a few books you've been saying there were only three more books left... how many are there now?&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' At least two. I keep saying I was certain there were only two more books, and I'm certainly going to try to do it in two, but very few of the fans seem to believe I'll be able to do it in two, and I'm not certain myself.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' Is there any chance that you'll finish up this storyline and then do some other works in this universe?&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' No, not really. There are three short novels that I'm going to do. They're prequels in a way, and they cover specific incidents that I think are interesting, not considering the major characters really.&lt;br /&gt;
&lt;br /&gt;
One of them will be an expansion of the novella, &amp;quot;New Spring&amp;quot;, which appeared in the collection called Legends. I wrote that at 35,000 words after a great deal of compressing, and I had to drop several storylines to get it down to that length. So, I'd like to do it the way I'd done it originally, at 70,000 words perhaps. There are two others of that sort that would be shortish, but no, I won't write any more in this universe when I reach the end... unless I come up with something stunning, otherwise I'd just be running over the same ground again, and I don't want to do that. I want to do something different.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' You've said a number of times that you had envisioned the final scene in The Wheel of Time saga even before you started.&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' The scene was part of what made me realize the book. I had thought of how to open it, and then how to end the story. So from there it was a matter of figuring out how the people in the first scene become the people in the last scene, because they are quite different.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' It seems like a tremendous job to keep herding the characters towards that scene. Some people's characters have a mind of their own.&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' My characters do what I want. When it comes to my writing I'm an old testament god with my fist in the middle of my characters' lives. They do what I want them to do. The difficulty has been that the story turned out to be larger than I thought it was, quite simply. I thought I could put x amount of the story in the first book and I couldn't. Then when I started the Eye of the Hunt I thought I'd be able to put more of the story in it...and I couldn't. It simply was a matter of size. These are fairly large books, seven hundred pages in hardback. It would simply make the books too large for anyone to carry without a shoulder strap.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' So it's not that the plot weaves in other directions than you expected, but that it's richer than you realized.&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' Yes, exactly.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' Did you come from a reading family?&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' Oh yes, bookshelves all over the house.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' What did your parents do?&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' Well, my mother was a housewife, she worked in defense during WWII, but other than that she was a housewife. My father had been a police officer after WWII, and then he went to work for the State Ports Authority in South Carolina. Where he worked up till his retirement, he had to retire early for health reasons.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' When did you start in as a full time writer?&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' That was about twenty-five years ago. I was working as an engineer for the government and I was injured. I had to have my knee rebuilt, and there were complications from the surgery. A blood clot broke up in my lungs and kept me in the hospital for a month. Some sort of infection that gave me a fever. They tell me I almost died, and I decided that life was too short. I had always thought I'd write one day, but I decided that it was time to put up or shut up.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' When did you first start thinking you'd write?&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' When I was five. I learned to read very early. At five I was reading Jules Verne and Mark Twain. I had read Tom Sawyer and Huckleberry Finn, and From the Earth to the Moon, those were the last three books I had read and I propped them up on a table an looked at them and I remember thinking that someday I would make stories like this.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' Do you remember what the first book that you read was?&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' Yes, It was White Fang, but only the second half of it. You see, my older brother, who is twelve years older than I am, was sometimes stuck babysitting me, and what he did to keep me from sticking my hands in his goldfish bowl, and to keep from flying his balsa wood planes off the porch, was to read to me. He would read whatever he had to read for school though, and I somehow picked up reading out of this, and the first time it really manifested itself to me, he had been reading White Fang until our parents came home and he put it back on the shelf...and I wanted to know what happened. So I took the book back down and I worked my way through it. I did not get every word, but I got enough to understand the story. I remember that very clearly. I was very proud of myself for doing that. By the next year I had no trouble at all with Twain or Verne. I had a little difficulty with H.G. Wells.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' It sounds like you were a pretty eclectic reader.&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' At that point I was reading anything I could get my hands on. You see I was reading what I found on my parents bookshelves. Later, when I got a library card, I was disgusted to find I was supposed to go to something called the &amp;quot;children's section&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The only books I found there that I enjoyed were the &amp;quot;Freddy the Pig&amp;quot; books, and some Juvenile Heinlein. Those books fascinated me and I loved them. For the rest, there was nothing in the children's section that I wanted to pay attention to, and I wanted to get books like I'd been reading at home. So, I'd go into the adult's section of the library and snag books off the adult shelves. I'd take them to a reading room and I'd put the books that I wanted to keep on a shelf where they didn't seem to be bothered, and I'd leave the ones that I didn't find interesting on the table where they would get put back.&lt;br /&gt;
&lt;br /&gt;
Thus I went through life never reading any children's books, until I was married. The first time my wife got sick she wanted me to read her children's books...so I did.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' You're married to an editor...was she an editor when you met her?&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' Oh yes. She was the founding editorial director of Tom Doherty associates, which publishes TOR books. Before that she had been promoted to Vice President, and celebrated that by resigning to set up her own imprint which was distributed by Grosset and Dunlap. My first novel to be published was published by her imprint.&lt;br /&gt;
&lt;br /&gt;
When that book was done I began to miss her...so we began dating.&lt;br /&gt;
&lt;br /&gt;
Then I asked her to marry me...but I very got Neanderthal and got cold feet. She was my publisher and my editor and how could I marry her? So I hurriedly sold some things elsewhere and then it was all right. She's still my editor. She's cut back now, and I'm the only author she edits. We used to spend a week a month in New York so she could do editorial work, and she decided she didn't want to do that anymore but she still edited people. Then a couple of years ago she cut that because of the tours for my books, and I want her to come with me, 'cause I'd go stone crazy spending a month on the road alone in hotels every night.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' Very nice hotels&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' Yes. they have to be able to do express laundry and have 24 hour room service because I often don't get to eat until I get back to the hotel at one in the morning and I wanted to be able to get my favorite comfort food, Spaghetti Bolognese, which is really just spaghetti with a very simple tomato meat sauce.&lt;br /&gt;
&lt;br /&gt;
Anyway, she gave up her last writers, she was editing Father Andrew Greely and Mike and Cathy Greer, and I'd started to sell books in translation and my European publishers started asking me to come to do tours in Sweden and Norway and Holland and Russia and Great Britain. So she decided it wouldn't be fair to the authors to go incommunicado on them for a month at a time.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' Does touring cut into your writing time?&lt;br /&gt;
&lt;br /&gt;
Robert: No, not really. It's so quick after the books. The last five books it's been two months between me handing in the manuscripts and me being on tour.&lt;br /&gt;
&lt;br /&gt;
I just have time to catch my breath after stopping writing and to go outside blinking a little because I'm unsed to being in the daylight. Last year I figured out that I took five days off all year. The rest of the time I wrote. Two of those were days to go fishing, and there was a wedding, and I can't remember what the fifth one was...&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' You didn't start out writing Fantasy, you started out writing Historical Fiction under yet another name...&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' Yes, Regan O'Neill is my name for Historical Fiction. The first thing I ever wrote was Fantasy, at least I thought it was. It will never be published now because I'm a better writer now. I wrote this thing and I sent it to DAW books because I heard that DAW published first novels. So I sent it to DAW and got back a letter from Donald Wolheim that was exceedingly laudatory, and obviously he had written it at home and typed it himself because he had scratched out words adn made changes in pen and his signature was cramped...and he made me an offer.&lt;br /&gt;
&lt;br /&gt;
And I asked for some changes in the contract. Nothing very big. I asked for some changes in subsidiary rights that I never expected to be exercised because I wanted to establish that I wasn't going to accept ust anything that was offered. But I didn't know enough about the industry to know if I was being offered a minuscule advance or a fairly good advance.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' You wanted to establish a dialog.&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' Yes. And I found out that he didn't like beginning writers to ask for changes. He thought that beginning writers should accept what was offered. So the result of my asking fo rthe changes was that I got a letter back saying, &amp;quot;Dear Sir, in view of your contract demands we are withdrawing our offer. Sincerely, Donald A. Wolheim.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I looked at the two letters and I didn't know why I'd gotten the second, as I hadn't demanded anything. It was actually a very diffident letter, and I had ended by saying, &amp;quot;If any of these requests seem out of line, please let me know.&amp;quot; Thus throwing away everything, but I knew that I had no real knowledge of publishing.&lt;br /&gt;
&lt;br /&gt;
So, I decided to ignore the second letter because the first letter said; you can write.&lt;br /&gt;
&lt;br /&gt;
That novel that I thought of as a Fantasy was later bought by Jim Baen while he was at Ace as a Science Fiction novel. You may know that Jim doesn't think very highly of fantasy, so he bought it as SF while DAW had bought it as Fantasy. Then Susan Allison came in to replace him when he went to TOR and she didn't like it, so I got the rights back and it's sat on the shelf all this time.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' And what was this novel that we will never see?&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' It's title was Warriors of the Altaii, and you will never see it, or know anything about it. I have not destroyed the manuscript, because it has powerful juju...but in my will I have provisions to have that manuscript burned. But until then I'm afraid to get rid of the juju that resides in it.&lt;br /&gt;
&lt;br /&gt;
In a way that novel led to me meeting my wife, and it led to me getting my first novel published. Because she knew about that manuscript, when Tom Doherty got the rights to do the Conan novels, he needed the first one very fast so that it would come out the same time the movie came out. And he knew that I had once written a 98,000 word novel in 13 days.&lt;br /&gt;
&lt;br /&gt;
So he thought I could write something fast, and he was right, and I liked it. It was fun writing something completely over the top, full of purple prose, and in a weak moment I agreed to do five more and the novelization of the second Conan movie.&lt;br /&gt;
&lt;br /&gt;
I've decided that those things were very good discipline for me. I had to work with a character and a world that had already been created and yet find a way to say something new about the character and the world. That was a very good exercise.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' Speaking of world building, the world, and the magic of The Wheel of Time universe is quite involved, quite complex...yet you keep a high degree of consistency. How to you keep things straight?&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' Every time I think of something new I jot it down in my notes. And I've built a sort of logic tree...if this is so and that is so, then this other thing cannot be so. Sometimes you reach a point where if you follow one line a thing cannot be so, but if you follow another it must be so.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' So, you write fantasy &amp;quot;with the net up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' I look at the magic as though it were technology in a ways...as though it were science. The One Power and Channeling follow rules...it's not simply free wheeling and anything goes, it follows specific rules. Those rules are pretty well worked out now.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' I'm principally an SF reader, though I enjoy some Fantasy. I think that one of the things I like about SF is that it tackles some big questions...but you write Fantasy for the same reason.&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' Yes, it seems to me that the SF you like, as do I, so often the &amp;quot;ta-pocketa-pocketa&amp;quot; if you remember the old Walter Mitty movie, the ta-pocketa-poketa takes over and the characters are just there to see that it happens at the right time. The best SF goes much beyond that and there certainly a lot of flaws in a lot of Fantasy as well, but perhaps that's the reason I decided to go with Fantasy instead of SF.&lt;br /&gt;
&lt;br /&gt;
Also, SF has absorbed something from mainstream literature, and that is something I think of as a moral ambivalence, which is the erroneous application of situational ethics. There really isn't anything that's right or wrong, there is no good or evil, it all depends on the circumstances.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' Post-Modern ethics for a Post-Human culture.&lt;br /&gt;
&lt;br /&gt;
Robert: And I look at this and say, no, no. There is right and there is wrong and there is good and there is evil, and sometimes it's hard to tell the difference. But it's worth to try to tell the difference...you don't just flip a coin.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' Do you think that people are getting tired of this moral relativism?&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' I think so. Not to one value system. There are lots of value systems in this country. But I think that a lot of people want to believe in something, and they want a set of rules in life, or guidelines for life and behavior for what's right to do, or what's wrong to do and they may argue among themselves about whether this or that is right or wrong, but they want to believe in those things.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' Tolerance is good, but being not caring is a bad thing.&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' Yes, there is a difference between being tolerant and being a sponge.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' So, Fantasy allows you to deal with moral issues, while SF focuses you on the technology though it grapples with them somewhat, it is a setting based genre rather than a character based one.&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' And the technology is very often much more important than the issues, it seems to me.&lt;br /&gt;
&lt;br /&gt;
I say this as someone who likes Neil Stephenson. I like Greg Bear. I reread Heinlein periodically...I love Science Fiction.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' Do you reread the Heinlein Juveniles?&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' Absolutely. I hate what they did with Starship Troopers. I kept waiting for Heinlein to come out of his grave and beat them all over the head. They made it very blatant that we were going to have a Nazi future there...and it was clear that the people who made it had no understanding of Robert Heinlein, or what made him tick, or what he was writing about.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' Aside from mucking up the concept, and with all the CGI they used, I really hated that they omitted the central technology in the film, the powered suit.&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' Ah, yes. I didn't quite understand why they left that out. I looked at the whole movie and decided I didn't want to buy the DVD on this one.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' You served in Vietnam, and I was wondering how you felt about it?&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' I'd say, ambivalent. I wouldn't say, I was glad that I went...but it was something I could not have done otherwise without being someone other than I was.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' Where were you?&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' I'd say, ambivalent. I wouldn't say, glad that I went...but it was something I couldn not have done otherwise without being someone other than I was.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' Where were you stationed and what did you do?&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' I was a gunner in Hueys. I was in Saigon in the beginning, and then out of Ben Wa, and we flew everywhere. Sun Sea, The Rubber Plantation, down to Cu Chi in the delta, over to Nui Ba Dinh, Black Virgin Mountain, and we were flying into Cambodia long before the &amp;quot;Parrots Beak&amp;quot;. (misspellings are mine, feel free to correct me - Ern)&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' Here we are on the eve of another war, do you have any feelings about this one?&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' I wish we didn't have to do it, but I think it's the best chance we have for making some sort of turnaround in the Arab world. That means forcing a settlement to the Palestinian question. Iraq, before Saddam took over was the most secular and educated nation, and it is the one that has the best chance, despite the difficulties, of moving into something we would recognize as democracy.&lt;br /&gt;
&lt;br /&gt;
If that could be done, it might mitigate, to a great extent, a lot of the street hatred of the west. It really is hatred. We let women think, we let them drive cars, we let them get jobs...we tolerate Jews...we do all of these things that are nasty...and we are nasty ourselves. There's a great deal of hatred that stems from something that we in the US haven't seen since the Civil War, and possibly not even then. It's something that the Western World really hasn't seen in the last three of four hundred years.&lt;br /&gt;
&lt;br /&gt;
It's a hate of the other, because they are the other...and not like me, therefore we will kill them.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' Where does the hate come from?&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' A lot of it comes from awareness. Satellite television has made a lot of places in the world aware of Europe and the US, that thirty or forty years ago were barely aware of us.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' and we undermine their authority.&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' Yes, by merely being here we threaten them. An expert was asked after 9/11 what we could do to wipe out these people's hatred of us...and he paused a moment and then answered, &amp;quot;We could move off the planet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's something we need to be concerned about. You may say, why do we care if a third world nation has a few A-Bombs, but you know, the Soviet Union was a third world nation. Once the wall came down, we realized we were looking at a Third World Nation...that had held the world in the Cold War for all that time simply because they had nuclear weapons.&lt;br /&gt;
&lt;br /&gt;
I don't even want to think about a world in which North Korea and Saddam Hussein have nuclear weapons. Both of those governments have people which would be quite willing to use these things.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' And yet, we often are ugly Americans. Our biggest ambassador to the world is Baywatch.&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' Well, yes, but our TV has been moved to the wee small hours. Movies are still popular, but the people aren't watching it...unlike a government edict...they just seem to want to watch something else.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' Possibly cheap video technology has allowed them to make their own content.&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' Possibly.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' Is there anything else we should talk about?&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' Well, no...except to once again emphasize that you cannot start with Crossroads of Twilight. You must begin with Eye of the World (laughs).&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' and the Eye of the World can stand on its own.&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' Yes, and you don't have to go on, but it is the beginning and you learn things. I don't try to repeat the character's lessons. I simply assume in the later books that you have read what has gone before. You will know.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' I understand that there is another story universe you have in mind after you finish the Wheel of Time.&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' Yes, something very different from the Wheel of Time. A different universe and different culture and no connection to this world or universe, but it is a fantasy. I have the great story arc in mind, and I've been noodling it around in the back of my head for the last seven or eight years.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' But you're not giving anything away.&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' No, but let me give you an example of why. When I first thought I might have what would become the Wheel of Time ready, the character of [[Rand]], who is about 19 years old, and his father [[Tam]], were one character. A man who had run away from home as a boy of thirteen or fourteen, and in that sort of world that you can get if you've grown up on a farm. He began to work with horses among soldiers and then he became a soldier, and having spent twenty years of his life as a soldier, he's tired, and decides he wants to go home.&lt;br /&gt;
&lt;br /&gt;
So a man in his middle thirties returns home to his village, and discovers that the place he returns to is not the place he left, and that he is not the young man who ran away, and on top of that the world and phrophecy were hard on his heels. It would have been a very different story than the one I wound up writing. I decided that I wanted to split them because I wanted the major characters to be Candides. I wanted them to look at fresh eyes...I wanted everything to be new.&lt;br /&gt;
&lt;br /&gt;
'''Ern:''' Well, I think we've kept you long enough that it's time for you to go hoe your own garden (Ernest is showing off here by quoting the last line in Candide). Thank you.&lt;br /&gt;
&lt;br /&gt;
'''Robert:''' (laughs politely) Yes. You're very welcome.&lt;br /&gt;
[[Category:Robert Jordan Interviews]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=First_Sister_Ceremony&amp;diff=109205</id>
		<title>First Sister Ceremony</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=First_Sister_Ceremony&amp;diff=109205"/>
				<updated>2015-06-23T12:50:06Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the [[TarValon.Net]] ceremony. For the ceremony, see [[First Sister Bond]].&lt;br /&gt;
&lt;br /&gt;
''Author: [[Eleyan Al'Landerin]]''&lt;br /&gt;
&lt;br /&gt;
'''People involved'''&lt;br /&gt;
&lt;br /&gt;
[[Executive Branch|Amyrlin Seat]]&amp;lt;br&amp;gt;&lt;br /&gt;
Candidate 1&amp;lt;br&amp;gt;&lt;br /&gt;
Candidate 2&amp;lt;br&amp;gt;&lt;br /&gt;
Mother 1 (Candidate 1's mother)&amp;lt;br&amp;gt;&lt;br /&gt;
Mother 2 (Candidate 2's mother)&amp;lt;br&amp;gt;&lt;br /&gt;
Mother 3 (mother of the &amp;quot;reborn&amp;quot; Candidate 1 and Candidate 2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Amyrlin Seat:''' We are gathered because two women wish to be first-sisters. We will see whether they are strong enough, and if they are, help them. Are their mothers present?&lt;br /&gt;
&lt;br /&gt;
'''Mother 1:''' I stand for [Candidate 1]’s mother, who cannot be here. I offer my daughter up for her testing. ''She brings [Candidate 1] to upstage right and makes her kneel.''&lt;br /&gt;
&lt;br /&gt;
'''Mother 2:''' I stand for [Candidate 2]’s mother, who cannot be here. I offer my daughter up for her testing. ''She brings [Candidate 2] to upstage left and makes her kneel.''&lt;br /&gt;
&lt;br /&gt;
'''Amyrlin Seat:''' Who will stand as their mother in their new bond?&lt;br /&gt;
&lt;br /&gt;
'''Mother 3:''' I offer myself. ''[Mother 3] comes upstage of them and kneels, a hand on each of their shoulders.''&lt;br /&gt;
&lt;br /&gt;
'''Amyrlin Seat:''' You will both do as you are instructed. If you waver or question, your dedication is not strong enough. I will send you away, and that will be the end of it, forever. I will ask questions, and you will answer truthfully. If you refuse to answer, you will be sent away. If any here think you lie, you will be sent away. You may leave at any time on your own, of course. Which also will end this for all time. There are no second chances here. Now. What is the best you know of the woman you want for a first-sister?&lt;br /&gt;
&lt;br /&gt;
'''Mother 1:''' ''Reads the answer from [Candidate 1]’s sheet''&lt;br /&gt;
&lt;br /&gt;
'''Mother 2:''' ''Reads the answer from [Candidate 2]’s sheet''&lt;br /&gt;
&lt;br /&gt;
'''Amyrlin Seat:''' Fine traits to love in a first-sister. But what do you find worst in her?&lt;br /&gt;
&lt;br /&gt;
'''Mother 1:''' ''Reads the answer from [Candidate 1]’s sheet''&lt;br /&gt;
&lt;br /&gt;
'''Mother 2:''' ''Reads the answer from [Candidate 2]’s sheet''&lt;br /&gt;
&lt;br /&gt;
'''Amyrlin Seat:''' What is the most childish thing you know of the woman you want for a first-sister?&lt;br /&gt;
&lt;br /&gt;
'''Mother 1:''' ''Reads the answer from [Candidate 1]’s sheet''&lt;br /&gt;
&lt;br /&gt;
'''Mother 2:''' ''Reads the answer from [Candidate 2]’s sheet''&lt;br /&gt;
&lt;br /&gt;
'''Amyrlin Seat:''' What is your greatest jealousy of the woman you want for a first-sister?&lt;br /&gt;
&lt;br /&gt;
'''Mother 1:''' ''Reads the answer from [Candidate 1]’s sheet''&lt;br /&gt;
&lt;br /&gt;
'''Mother 2:''' ''Reads the answer from [Candidate 2]’s sheet''&lt;br /&gt;
&lt;br /&gt;
'''Amyrlin Seat:''' Strike her as hard as you can with your open palm.&lt;br /&gt;
&lt;br /&gt;
'''Mother 2:''' ''to [Candidate 2]'' Do not defend yourself.&lt;br /&gt;
&lt;br /&gt;
''[Candidate 1] strikes her.''&lt;br /&gt;
&lt;br /&gt;
'''Amyrlin Seat:''' Strike her as hard as you can with your open palm.&lt;br /&gt;
&lt;br /&gt;
'''Mother 1:''' ''to [Candidate 1]'' Do not defend yourself.&lt;br /&gt;
&lt;br /&gt;
''[Candidate 2] strikes her.''&lt;br /&gt;
&lt;br /&gt;
'''Amyrlin Seat:''' You may go now. Many do at this point, if not sooner. But if you still love one another enough to go on, then embrace.&lt;br /&gt;
&lt;br /&gt;
''[Candidate 1] and [Candidate 2] embrace''&lt;br /&gt;
&lt;br /&gt;
'''Amyrlin Seat:''' You will know anger at one another again, you will speak harsh words, but you will always remember that you have already struck her. And for no better reason than you were told to. Let those blows pass for all you might wish to give. You have ''toh'' toward one another, ''toh'' you cannot repay and will not try to, for every woman is always in her first-sister’s debt. You will be born again.&lt;br /&gt;
&lt;br /&gt;
'''Mother 3:''' This is my daughter [Candidate 1], and this is my daughter [Candidate 2], both born on the same day, within the same hour. May they always guard one another, support one another, love one another.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ceremonies]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Kireyin&amp;diff=109196</id>
		<title>Kireyin</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Kireyin&amp;diff=109196"/>
				<updated>2015-06-21T12:09:18Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Kyria d'Oreyn''&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Kireyin is an officer of Queen [[Alliandre]]'s forces under First Captain [[Gerard Arganda]]. He is a tall and lean [[Ghealdan]]in. [[Perrin]] suspects he is nobly born, because of his haughty gaze ({{Cot|25}}). He has a nasal and bored voice ({{Cot|26}}).&lt;br /&gt;
&lt;br /&gt;
He is an arrogant fool in Perrin's opinion, and likely many other characters feel the same ({{Cot|26}}).&lt;br /&gt;
&lt;br /&gt;
His pedigree seems to be the only thing to have earned him his rank, as there is no evidence of military skill or political savvy.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
&lt;br /&gt;
*Arganda talks to Kireyin, who is about to command Perrin's escort of fifty Ghealdanin lancers to [[So Habor]] ({{Cot|25}}).&lt;br /&gt;
&lt;br /&gt;
*The Ghealdanin go through [[Fager Neald|Neald]]'s gateway last, but Kireyin quickly catches up with Perrin. He isn't pleased at all at being relegated to riding with the [[Warders]]. Entering So Habor, Kireyin is upset at the stench. After trying the wine at the Golden Barge he tells [[Mistress Vadere]], the innkeeper, to bring him a pitcher. He accompanies Perrin and the others to the warehouses, while grimacing at the inhabitants and sniffing at his wine. Perrin and the others check the grain they are about to buy before they hear Kireyin scream. The Ghealdanin tells them he saw a man walking through the wall ({{Cot|26}}).&lt;br /&gt;
&lt;br /&gt;
*He and his soldiers are ordered to guard the carts and drivers and keep an eye on the winnowing when Perrin and the others leave So Habor for their camps ({{Cot|27}}).&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
*He wears a silvery, white-plumed helmet ({{Cot|26}}).&lt;br /&gt;
&lt;br /&gt;
*Kireyin doesn't seem to like [[Balwer]], as he glares coldly down his nose at him. Still, Balwer always bows when the nobleman looks at him ({{Cot|26}}).&lt;br /&gt;
&lt;br /&gt;
*Perrin is certain Kireyin would go back into So Habor, despite his orders to remain with the wagons, to convince himself he is not afraid ({{Cot|27}}).&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Berelain arched an eyebrow at him, a dangerous look, as a man with any brains would see. Kireyin did not see.&amp;quot; (Perrin implying Kireyin is an idiot; {{cot2|Chapter 26}})&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Thin stuff, to be called your best,' he told the woman through his nose, and looking down it, 'but it might wash away the stink.' She stared at him blankly, then fetched a tall pewter pitcher to his table without saying a word. Kireyin apparently took her silence for respect.&amp;quot; (Kireyin to Mistress Vadere, observed by Perrin; {{cot2|Chapter 26}})&lt;br /&gt;
&lt;br /&gt;
[[Category:All Characters]]&lt;br /&gt;
[[Category:Minor Characters]]&lt;br /&gt;
[[Category:Ghealdanin Characters]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Jaichim_Carridin&amp;diff=109185</id>
		<title>Jaichim Carridin</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Jaichim_Carridin&amp;diff=109185"/>
				<updated>2015-06-19T23:12:38Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: /* Timeline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
Jaichim Carridin was a [[Whitecloak]] [[Questioner]] who was also a  [[Darkfriend]]. He was summoned to a gathering of Darkfriends in ''[[Tel'aran'rhiod]]'', where he called himself Bors and along with the others, shown images of [[Rand]], [[Mat]] and [[Perrin]] by [[Ba'alzamon]].  Carridin was ordered to continue his work rooting out Darkfriends in [[Tarabon]] and to watch for the three.  He was also given other instructions, imprinted deeply on his mind so that he would not even know what they were ({{prol2}}). He tried to balance these instructions with his job as a Whitecloak, but several failures resulted in [[Moridin]] giving him to Milli Skane, who killed him ({{tpod|28}}).&lt;br /&gt;
&lt;br /&gt;
Carridin was intelligent and cautious and was able to identify the origin and rank of the majority of the other people at the gathering in ''Tel'aran'rhiod'' ({{prol2}}). He was also noted for his patience ({{prol3}}) and ambition, it was believed he wanted to head the Questioners, or even the Children themselves one day ({{prol6}}). Despite swearing to [[the Shadow]], however, he holds to many of the prejudices he had before, such as an aversion to the [[Tuatha'an]] and an even stronger dislike of Aes Sedai ({{prol2}}). He had three sisters, the youngest, [[Dealda]], was taken at her wedding feast by Myrddraal and another ({{tsr|39}}), [[Vanora Carridin|Vanora]], was also given to a Myrddraal as punishment for his failures before being cooked over a spit ({{acos|16}}).  He was tall, well into his middle years, with a touch of gray in his hair, yet fit and hard and with dark, deep-set eyes ({{prol3}}).&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
*He attends a meeting of Darkfriends in ''Tel'aran'rhiod'' ({{prol2}}).&lt;br /&gt;
*He was sent to [[Almoth Plain]], with orders to seize it, so that pressure could be applied to [[Tarabon]] from either side. There, he was in charge of a contingent of Questioners, who were responsible for “pacifying” the village of [[Alcruna]] ({{tgh|5}}).  &lt;br /&gt;
*He was told that if he did not kill Rand, his relatives would be taken by the Shadow; one relative for every month that went by without Rand's death ({{prol3}}). &lt;br /&gt;
*When [[Bornhald]] moved towards [[Toman Head]] and the [[Seanchan]], Carridin took away their banners and made them take off their cloaks, then commanded him and his men to stay on Almoth Plain and root out Darkfriends, a command which was ignored ({{tgh|29}}).  &lt;br /&gt;
*After the Seanchan had been routed, he returned to [[Amador]] where he encountered a [[Myrddraal]] that was an early version of [[Shaidar Haran]] ([http://www.tor.com/jordan/questions.html Robert Jordan, Question of the Week, Week 23]).  He was ordered to find Rand and kill him, conflicting with his orders from [[Niall]] to return to Tarabon ({{prol3}}).&lt;br /&gt;
*Using his few hundred soldiers, he is able to attain a position of power and influence in Tarabon ({{tdr|31}}).  &lt;br /&gt;
*He meets with [[Andric]], where he agrees to secure the Panarch's palace for [[Amathera]] ({{tsr|39}}). &lt;br /&gt;
*After the meeting, he encounters [[Liandrin]], who instructs him to send the Panarch's soldiers away once he holds the Palace.  &lt;br /&gt;
*He returns to Amador and receives orders to head to [[Altara]], and organize [[Dragonsworn#False Dragonsworn|false Dragonsworn]] to plague the country ({{prol6}}). &lt;br /&gt;
*When Niall learns that [[Elayne]] is in the Tarasin palace, Carridin is ordered to snatch her ({{acos|15}}). When he recognizes Mat and tells [[Sammael]], Sammael responds by sending the ''[[gholam]]'' to Ebou Dar. &lt;br /&gt;
*As punishment for his failure in Ebou Dar, by letting Elayne and Nynaeve escape with the [[Bowl of the Winds]] and other ''[[ter'angreal]]'', he is given over to [[Mili Skane]], who takes him to [[Caemlyn]], where she murders him ({{tpod|28}}).&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;The Great Lord of the Dark is my Master, and most heartily do I serve him to the last shred of my very soul. ''The [[Dark One]] and all the [[Forsaken]] are bound . . . .'' Lo, my Master is death's Master. Asking nothing do I serve against the Day of his coming, yet do I serve in the sure and certain hope of life everlasting.&amp;quot; ''. . . bound in [[Shayol Ghul]], bound by [[the Creator]] at the moment of creation. No, I serve a different master now.'' &amp;quot;Surely the faithful shall be exalted in the land, exalted above the unbelievers; exalted above thrones, yet do I serve humbly against the Day of his Return.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am glad you don't like Whitecloaks, but in that case, why must you listen to a word Carridin says? The man's a butcher.&amp;quot; ([[Nynaeve]] to [[Tylin]], {{loc2|Chapter 48}}).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Poor Jaichim here failed very badly, Moridin wishes him punished. Poor Jaichim does like his brandy.&amp;quot; (Milli, before killing him, {{tpod|28}})&lt;br /&gt;
&lt;br /&gt;
[[Category:All Characters]]&lt;br /&gt;
[[Category:Supporting Characters]]&lt;br /&gt;
[[Category:Whitecloaks]]&lt;br /&gt;
[[Category:Darkfriends]]&lt;br /&gt;
[[Category:Point of View Characters]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Jaichim_Carridin&amp;diff=109184</id>
		<title>Jaichim Carridin</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Jaichim_Carridin&amp;diff=109184"/>
				<updated>2015-06-19T22:58:07Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
Jaichim Carridin was a [[Whitecloak]] [[Questioner]] who was also a  [[Darkfriend]]. He was summoned to a gathering of Darkfriends in ''[[Tel'aran'rhiod]]'', where he called himself Bors and along with the others, shown images of [[Rand]], [[Mat]] and [[Perrin]] by [[Ba'alzamon]].  Carridin was ordered to continue his work rooting out Darkfriends in [[Tarabon]] and to watch for the three.  He was also given other instructions, imprinted deeply on his mind so that he would not even know what they were ({{prol2}}). He tried to balance these instructions with his job as a Whitecloak, but several failures resulted in [[Moridin]] giving him to Milli Skane, who killed him ({{tpod|28}}).&lt;br /&gt;
&lt;br /&gt;
Carridin was intelligent and cautious and was able to identify the origin and rank of the majority of the other people at the gathering in ''Tel'aran'rhiod'' ({{prol2}}). He was also noted for his patience ({{prol3}}) and ambition, it was believed he wanted to head the Questioners, or even the Children themselves one day ({{prol6}}). Despite swearing to [[the Shadow]], however, he holds to many of the prejudices he had before, such as an aversion to the [[Tuatha'an]] and an even stronger dislike of Aes Sedai ({{prol2}}). He had three sisters, the youngest, [[Dealda]], was taken at her wedding feast by Myrddraal and another ({{tsr|39}}), [[Vanora Carridin|Vanora]], was also given to a Myrddraal as punishment for his failures before being cooked over a spit ({{acos|16}}).  He was tall, well into his middle years, with a touch of gray in his hair, yet fit and hard and with dark, deep-set eyes ({{prol3}}).&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
*He attends a meeting of Darkfriends in ''Tel'aran'rhiod'' ({{prol2}}).&lt;br /&gt;
*He was sent to [[Almoth Plain]], with orders to seize it,so that pressure could be applied to [[Tarabon]] from either side. There, he was in charge of a contingent of questioners, who were responsible for “pacifying” the village of [[Alcruna]] ({{tgh|5}}).  &lt;br /&gt;
*He was told that if he did not kill Rand, his relatives would be taken by the Shadow ({{prol3}}). &lt;br /&gt;
*When [[Bornhald]] moved towards [[Toman Head]] and the [[Seanchan]], Carridin took away their banners and made them take off their cloaks then commanded him and his men to stay on Almoth Plain and root out Darkfriends, a command which was ignored ({{tgh|29}}).  &lt;br /&gt;
*After the Seanchan had been routed, he returned to [[Amador]] where he encountered a [[Myrddraal]] that was an early version of [[Shaidar Haran]] ([http://www.tor.com/jordan/questions.html Robert Jordan, Question of the Week, Week 23]).  He was ordered to find Rand and kill him, conflicting with his orders from [[Niall]] to return to Tarabon ({{prol3}}).&lt;br /&gt;
*Using his few hundred soldiers, he is able to attain a position of power and influence in Tarabon ({{tdr|31}}).  &lt;br /&gt;
*He meets with [[Andric]], where he agrees to secure the Panarch's palace for[[ Amathera]] ({{tsr|39}}). &lt;br /&gt;
*After the meeting, he encounters [[Liandrin]], who instructs him to send the Panarch's soldiers away once he holds the Palace.  &lt;br /&gt;
*He returns to Amador and receives orders to head to [[Altara]], and organise [[Dragonsworn#False Dragonsworn|false Dragonsworn]] to plague the country ({{prol6}}). &lt;br /&gt;
*When Niall learns that [[Elayne]] is in the Tarasin palace, Carridin is ordered to snatch her ({{acos|15}}).  When he recognises Mat and tells [[Sammael]], Sammael responds by sending the ''[[gholam]]'' to Ebou Dar. &lt;br /&gt;
*As punishment for his failure in Ebou Dar, by letting Elayne and Nynaeve escape with the [[Bowl of the Winds]] and other ''[[ter'angreal]]'', he is given over to [[Mili Skane]], who takes him to [[Caemlyn]], where she murders him ({{tpod|28}}).&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;The Great Lord of the Dark is my Master, and most heartily do I serve him to the last shred of my very soul. ''The [[Dark One]] and all the [[Forsaken]] are bound . . . .'' Lo, my Master is death's Master. Asking nothing do I serve against the Day of his coming, yet do I serve in the sure and certain hope of life everlasting.&amp;quot; ''. . . bound in [[Shayol Ghul]], bound by [[the Creator]] at the moment of creation. No, I serve a different master now.'' &amp;quot;Surely the faithful shall be exalted in the land, exalted above the unbelievers; exalted above thrones, yet do I serve humbly against the Day of his Return.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am glad you don't like Whitecloaks, but in that case, why must you listen to a word Carridin says? The man's a butcher.&amp;quot; ([[Nynaeve]] to [[Tylin]], {{loc2|Chapter 48}}).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Poor Jaichim here failed very badly, Moridin wishes him punished. Poor Jaichim does like his brandy.&amp;quot; (Milli, before killing him, {{tpod|28}})&lt;br /&gt;
&lt;br /&gt;
[[Category:All Characters]]&lt;br /&gt;
[[Category:Supporting Characters]]&lt;br /&gt;
[[Category:Whitecloaks]]&lt;br /&gt;
[[Category:Darkfriends]]&lt;br /&gt;
[[Category:Point of View Characters]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Jaichim_Carridin&amp;diff=109183</id>
		<title>Jaichim Carridin</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Jaichim_Carridin&amp;diff=109183"/>
				<updated>2015-06-19T22:57:33Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
Jaichim Carridin was a [[Whitecloak]] [[Questioner]] who was also a  [[Darkfriend]]. He was summoned to a gathering of Darkfriends in ''[[Tel'aran'rhiod]]'', where he called himself Bors and along with the others, shown images of [[Rand]], [[Mat]] and [[Perrin]] by [[Ba'alzamon]].  Carridin was ordered to continue his work rooting out Darkfriends in [[Tarabon]] and to watch for the three.  He was also given other instructions, imprinted deeply on his mind so that he would not even know what they were ({{prol2}}). He tried to balance these instructions with his job as a Whitecloak, but several failures resulted in [[Moridin]] giving him to Milli Skane, who killed him ({{tpod|28}})&lt;br /&gt;
&lt;br /&gt;
Carridin was intelligent and cautious and was able to identify the origin and rank of the majority of the other people at the gathering in ''Tel'aran'rhiod'' ({{prol2}}). He was also noted for his patience ({{prol3}}) and ambition, it was believed he wanted to head the Questioners, or even the Children themselves one day ({{prol6}}). Despite swearing to [[the Shadow]], however, he holds to many of the prejudices he had before, such as an aversion to the [[Tuatha'an]] and an even stronger dislike of Aes Sedai ({{prol2}}). He had three sisters, the youngest, [[Dealda]], was taken at her wedding feast by Myrddraal and another ({{tsr|39}}), [[Vanora Carridin|Vanora]], was also given to a Myrddraal as punishment for his failures before being cooked over a spit ({{acos|16}}).  He was tall, well into his middle years, with a touch of gray in his hair, yet fit and hard and with dark, deep-set eyes ({{prol3}}).&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
*He attends a meeting of Darkfriends in ''Tel'aran'rhiod'' ({{prol2}}).&lt;br /&gt;
*He was sent to [[Almoth Plain]], with orders to seize it,so that pressure could be applied to [[Tarabon]] from either side. There, he was in charge of a contingent of questioners, who were responsible for “pacifying” the village of [[Alcruna]] ({{tgh|5}}).  &lt;br /&gt;
*He was told that if he did not kill Rand, his relatives would be taken by the Shadow ({{prol3}}). &lt;br /&gt;
*When [[Bornhald]] moved towards [[Toman Head]] and the [[Seanchan]], Carridin took away their banners and made them take off their cloaks then commanded him and his men to stay on Almoth Plain and root out Darkfriends, a command which was ignored ({{tgh|29}}).  &lt;br /&gt;
*After the Seanchan had been routed, he returned to [[Amador]] where he encountered a [[Myrddraal]] that was an early version of [[Shaidar Haran]] ([http://www.tor.com/jordan/questions.html Robert Jordan, Question of the Week, Week 23]).  He was ordered to find Rand and kill him, conflicting with his orders from [[Niall]] to return to Tarabon ({{prol3}}).&lt;br /&gt;
*Using his few hundred soldiers, he is able to attain a position of power and influence in Tarabon ({{tdr|31}}).  &lt;br /&gt;
*He meets with [[Andric]], where he agrees to secure the Panarch's palace for[[ Amathera]] ({{tsr|39}}). &lt;br /&gt;
*After the meeting, he encounters [[Liandrin]], who instructs him to send the Panarch's soldiers away once he holds the Palace.  &lt;br /&gt;
*He returns to Amador and receives orders to head to [[Altara]], and organise [[Dragonsworn#False Dragonsworn|false Dragonsworn]] to plague the country ({{prol6}}). &lt;br /&gt;
*When Niall learns that [[Elayne]] is in the Tarasin palace, Carridin is ordered to snatch her ({{acos|15}}).  When he recognises Mat and tells [[Sammael]], Sammael responds by sending the ''[[gholam]]'' to Ebou Dar. &lt;br /&gt;
*As punishment for his failure in Ebou Dar, by letting Elayne and Nynaeve escape with the [[Bowl of the Winds]] and other ''[[ter'angreal]]'', he is given over to [[Mili Skane]], who takes him to [[Caemlyn]], where she murders him ({{tpod|28}}).&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;The Great Lord of the Dark is my Master, and most heartily do I serve him to the last shred of my very soul. ''The [[Dark One]] and all the [[Forsaken]] are bound . . . .'' Lo, my Master is death's Master. Asking nothing do I serve against the Day of his coming, yet do I serve in the sure and certain hope of life everlasting.&amp;quot; ''. . . bound in [[Shayol Ghul]], bound by [[the Creator]] at the moment of creation. No, I serve a different master now.'' &amp;quot;Surely the faithful shall be exalted in the land, exalted above the unbelievers; exalted above thrones, yet do I serve humbly against the Day of his Return.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am glad you don't like Whitecloaks, but in that case, why must you listen to a word Carridin says? The man's a butcher.&amp;quot; ([[Nynaeve]] to [[Tylin]], {{loc2|Chapter 48}}).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Poor Jaichim here failed very badly, Moridin wishes him punished. Poor Jaichim does like his brandy.&amp;quot; (Milli, before killing him, {{tpod|28}})&lt;br /&gt;
&lt;br /&gt;
[[Category:All Characters]]&lt;br /&gt;
[[Category:Supporting Characters]]&lt;br /&gt;
[[Category:Whitecloaks]]&lt;br /&gt;
[[Category:Darkfriends]]&lt;br /&gt;
[[Category:Point of View Characters]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Age_of_Legends_References:_The_Great_Hunt&amp;diff=109182</id>
		<title>Age of Legends References: The Great Hunt</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Age_of_Legends_References:_The_Great_Hunt&amp;diff=109182"/>
				<updated>2015-06-19T22:49:54Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Eireann Namar''&lt;br /&gt;
&lt;br /&gt;
;Prologue&lt;br /&gt;
&lt;br /&gt;
# p.xi: Bors ([[Jaichim Carridin]]) thinks about how the Forsaken were trapped at [[Shayol Ghul]] with [[the Dark One]], and about how ''saidin'' was tainted by that action.&lt;br /&gt;
&lt;br /&gt;
;Chapter 1&lt;br /&gt;
&lt;br /&gt;
# p.5-6: [[Lan]] tells [[Rand]] how [[Aes Sedai]] made swords with the One Power during the War of the Shadow. He also talks about other weapons that used the One Power to destroy. Both Lan's and Rand's swords were made by Aes Sedai during the War of the Shadow. Rand's sword was specifically made for a Blademaster, while Lan's was made as a common soldier's blade; that common blade was eventually passed down by the Kings of Malkier.&lt;br /&gt;
&lt;br /&gt;
;Chapter 5&lt;br /&gt;
&lt;br /&gt;
# p.65: [[Siuan]] shows [[Moiraine]] the [[Horn of Valere]]. Lord [[Agelmar]] has handed it over to the [[Amyrlin]].&lt;br /&gt;
# p.67: Moiraine shows Siuan the broken ''cuendillar'' seal found at the Eye of the World. It is one of the seals on the Dark One's prison.&lt;br /&gt;
&lt;br /&gt;
;Chapter 6&lt;br /&gt;
&lt;br /&gt;
# p.97: Lord [[Ingtar]] tells Rand that the Horn of Valere has been stolen from [[Fal Dara]] keep.&lt;br /&gt;
&lt;br /&gt;
;Chapter 7&lt;br /&gt;
&lt;br /&gt;
# p.105-109: Verin shares the dark prophecy found written on the dungeon wall with Siuan and Moiraine.&lt;br /&gt;
#*a. &amp;quot;Daughter of the Night, she walks again&amp;quot; - interpreted to mean that [[Lanfear]] is loose. Lanfear is said to be the second most powerful of the Forsaken after [[Ishamael]]. Lanfear had been [[Lews Therin]]'s lover before he met his wife, [[Ilyena]].&lt;br /&gt;
#*b. &amp;quot;The Ancient Tree&amp;quot; - rumors persist that the nation of [[Almoth]] possessed a branch of ''Avendesora''. Also, [[Tarabon]]ers claim to be descended from rulers and nobles from the Age of Legends. [[Arad Doman|Domani]] also claim descent from the people who made the Tree of Life during the Age of Legends.&lt;br /&gt;
&lt;br /&gt;
;Chapter 8&lt;br /&gt;
&lt;br /&gt;
# p.126: Moiraine tells Rand that the male Aes Sedai (who could teach him to use ''saidin'') are three thousand years dead.&lt;br /&gt;
&lt;br /&gt;
;Chapter 9&lt;br /&gt;
&lt;br /&gt;
# p.162: [[Bayle Domon]] has a lightstick from the Age of Legends. It looks like a glass rod, &amp;quot;thicker than his thumb and not quite as long as his forearm.&amp;quot; When you hold it, it glows.&lt;br /&gt;
# p.162-163: Domon also owns a small ivory figure of a man holding a sword. This object may be an ''angreal''.&lt;br /&gt;
# p.163: Domon possesses a ''cuendillar'' disc that has the ancient symbol of the Aes Sedai on it. Unknown to Domon, this is a seal on the Dark One's prison.&lt;br /&gt;
&lt;br /&gt;
;Chapter 11&lt;br /&gt;
&lt;br /&gt;
# p.192: Moiraine has Lord Ingtar give Rand Lews Therin's banner once the men are south of the Erinin.&lt;br /&gt;
&lt;br /&gt;
;Chapter 12&lt;br /&gt;
&lt;br /&gt;
# p.210: [[Egwene]] thinks about how the male Aes Sedai broke the world during the Age of Legends, not the female Aes Sedai.&lt;br /&gt;
&lt;br /&gt;
;Chapter 13&lt;br /&gt;
&lt;br /&gt;
# p.217: [[Loial]] tells Rand about the [[Portal Stones|Portal Stone]] which took them to the false mirror of their world. Loial believes that Aes Sedai during the Age of Legends could use the Stones to travel between different places and different worlds. Rand thinks that he could have channeled through the Portal Stone, since there were male Aes Sedai during the Age of Legends. However, Loial claims that the Stones are older than the Age of Legends.&lt;br /&gt;
&lt;br /&gt;
;Chapter 16&lt;br /&gt;
&lt;br /&gt;
# p.258: After Rand, Loial and [[Hurin]] meet Selene, Loial tells Rand that Selene knows more about history than the Ogier Elders, specifically about the Age of Legends. Selene tells Loial that the worlds reached by the Stones were the Aes Sedai's basis for [[the Ways]].&lt;br /&gt;
# p.260: Selene tells Rand about a book called ''Mirrors of the Wheel'', which must have been written during the Age of Legends.&lt;br /&gt;
&lt;br /&gt;
;Chapter 18&lt;br /&gt;
&lt;br /&gt;
# p.277: The Amyrlin, Siuan Sanche, mentions that the records say that Aes Sedai in the Age of Legends could fly.&lt;br /&gt;
&lt;br /&gt;
;Chapter 21&lt;br /&gt;
&lt;br /&gt;
# p.315: Captain [[Caldevwin]] tells Rand that the partially unearthed statue Rand saw in [[Tremonsien]] is from the Age of Legends.&lt;br /&gt;
&lt;br /&gt;
;Chapter 22&lt;br /&gt;
&lt;br /&gt;
# p.329: Moiraine asks [[Vandene]] what she knows about Lanfear. Vandene doesn't know much, but knows that Lanfear was linked to Lews Therin.&lt;br /&gt;
&lt;br /&gt;
;Chapter 23&lt;br /&gt;
&lt;br /&gt;
# p.339: On her trip through the first arch in her Accepted test, [[Nynaeve]] meets [[Aginor]] and uses the One Power to fight with him.&lt;br /&gt;
&lt;br /&gt;
;Chapter 24&lt;br /&gt;
&lt;br /&gt;
# p.360: Egwene tells [[Elayne]] that Moiraine told her that the greatest feats of the Age of Legends required men and women working together with the Power.&lt;br /&gt;
&lt;br /&gt;
;Chapter 29&lt;br /&gt;
&lt;br /&gt;
# p.430: [[Egeanin]] finds the ''cuendillar'' seal on Domon's ship and presents it to the High Lord [[Turak]], who keeps it.&lt;br /&gt;
# p.431: When Turak takes Domon back into his collection room, he already has a ''cuendillar'' seal in his collection, a seal on the Dark One's prison.&lt;br /&gt;
# p.431: Turak shows Domon his huge ''cuendillar'' collection. ''Cuendillar'' is slightly more common in [[Seanchan]].&lt;br /&gt;
&lt;br /&gt;
;Chapter 30&lt;br /&gt;
&lt;br /&gt;
# p.443: Rand recovers the Dragon Banner from the burning room at the inn.&lt;br /&gt;
&lt;br /&gt;
;Chapter 31&lt;br /&gt;
&lt;br /&gt;
# p.451: Rand tells [[Verin]] and the others about his trip through the Portal Stones.&lt;br /&gt;
# p.455-456: Rand mentions the statue from the Age of Legends that he saw in Tremonsien. Verin asks him about it after she reads [[Barthanes]]' letter. Verin says that it isn't wise to meddle with things from the Age of Legends. She tells Rand that the statue is a ''sa'angreal''.&lt;br /&gt;
&lt;br /&gt;
;Chapter 33&lt;br /&gt;
&lt;br /&gt;
# p.474: The [[Darkfriends]]' trail leads to a Waygate, but ''Machin Shin'' blocks the way for Rand, Loial and Hurin.&lt;br /&gt;
&lt;br /&gt;
;Chapter 34&lt;br /&gt;
&lt;br /&gt;
# p.493: High Lord Turak recognizes that the Horn of Valere's chest is from the Age of Legends and knows how to open it. Turak keeps the Horn as a gift from [[Padan Fain]], intending to present it to [[the Empress]].&lt;br /&gt;
&lt;br /&gt;
;Chapter 35&lt;br /&gt;
&lt;br /&gt;
# Loial tells Rand, [[Mat]] and [[Perrin]] that some of the Great Trees found in the various ''stedding'' were perhaps seedlings during the Age of Legends.&lt;br /&gt;
&lt;br /&gt;
;Chapter 36&lt;br /&gt;
&lt;br /&gt;
# p.521: When Rand's group cannot enter the Ways, Hurin suggests using a Portal Stone to get to [[Toman Head]]. Elder [[Alar]] says that there is one nearby.&lt;br /&gt;
&lt;br /&gt;
;Chapter 37&lt;br /&gt;
&lt;br /&gt;
# p.523-524: Alar leads them to the Portal Stone, lamenting about the lost knowledge.&lt;br /&gt;
# p.525: Verin says that it is believed that no copy of ''Mirrors of the Wheel'' survived the Breaking.&lt;br /&gt;
&lt;br /&gt;
;Chapter 41&lt;br /&gt;
&lt;br /&gt;
# p.587: Ba'alzamon calls Rand &amp;quot;Lews Therin Kinslayer&amp;quot;in a dream.&lt;br /&gt;
&lt;br /&gt;
;Chapter 42&lt;br /&gt;
&lt;br /&gt;
# p.597: Egwene mentions that men were stronger in Earth during the Age of Legends, although she has Talent in that area.&lt;br /&gt;
&lt;br /&gt;
;Chapter 47&lt;br /&gt;
&lt;br /&gt;
# p.659-660: Mat blows the Horn of Valere and the heroes of the Ages appear to battle the Seanchan.&lt;br /&gt;
# p.661: [[Artur Hawkwing]] calls Rand &amp;quot;Lews Therin&amp;quot; and claims that he is bound to the Wheel. [[Birgitte]] also addresses Rand as Lews Therin.&lt;br /&gt;
# p.661-662: Artur Hawkwing has Rand bring the Dragon Banner out and names him the Dragon.&lt;br /&gt;
# p.664: Ba'alzamon calls Rand &amp;quot;Lews Therin&amp;quot;again.&lt;br /&gt;
&lt;br /&gt;
;Chapter 48&lt;br /&gt;
&lt;br /&gt;
# p.670-671: Selene (Lanfear) tells [[Min]] that Rand is Lews Therin Telamon.&lt;br /&gt;
# p.671: Lanfear says that Ishamael thinks that he is in control of what happens.&lt;br /&gt;
&lt;br /&gt;
;Chapter 49&lt;br /&gt;
&lt;br /&gt;
# p.677: Moiraine shows Rand that she found two of the seals on the Dark One's prison in [[Falme]], both broken.&lt;br /&gt;
# p.678: The Dragon Banner waves above Rand's camp.&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Lomas&amp;diff=109109</id>
		<title>Lomas</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Lomas&amp;diff=109109"/>
				<updated>2015-06-18T16:15:29Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Kyria d'Oreyn''&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Lomas is a [[Kandor]]i soldier and a scout for Queen [[Ethenielle]]'s escort to her meeting with the other rulers of the Borderlands in the [[Black Hills]].&lt;br /&gt;
&lt;br /&gt;
He is described as a sly, lean-faced man with a foxhead crest on his helmet.&lt;br /&gt;
&lt;br /&gt;
He lets the escort know when the appointed meeting place comes in sight.&lt;br /&gt;
&lt;br /&gt;
(References: [[The Path of Daggers: Prologue|The Path of Daggers, Prologue]])&lt;br /&gt;
&lt;br /&gt;
[[Category:All Characters]]&lt;br /&gt;
[[Category:Minor Characters]]&lt;br /&gt;
[[Category:Kandori Characters]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Jaem_(1)&amp;diff=109108</id>
		<title>Jaem (1)</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Jaem_(1)&amp;diff=109108"/>
				<updated>2015-06-18T16:01:17Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: /* Timeline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Kyria d'Oreyn''&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Jaem is [[Vandene Namelle]]'s [[Warder]]. He is old and bony with thinning gray hair, but hard as an old root ([[The Great Hunt: Chapter 22|TGH, Ch. 22]]; [[Lord of Chaos: Chapter 47|LoC, Ch. 47]]; [[Knife of Dreams: Chapter 14|KoD, Ch. 14]]).&lt;br /&gt;
&lt;br /&gt;
He lived with his Aes Sedai and her sister [[Adeleas]] in Tifan's Well ([[The Great Hunt: Chapter 22|TGH, Ch. 22]]).&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
&lt;br /&gt;
* When [[Moiraine]] is attacked by a [[Draghkar]], he and [[Lan]] kill it. Adeleas then tells Jaem to go and meet the villagers to assure them that nothing out of the ordinary has happened ([[The Great Hunt: Chapter 22|TGH, Ch. 22]]).&lt;br /&gt;
&lt;br /&gt;
* He arrives with Vandene and Adeleas in [[Salidar]] ([[Lord of Chaos: Chapter 30|LoC, Ch. 30]]) and accompanies them to Ebou Dar ([[Lord of Chaos: Chapter 44|LoC, Ch. 44]]) and then to the Tarasin Palace ([[Lord of Chaos: Chapter 47|LoC, Ch. 47]]).&lt;br /&gt;
&lt;br /&gt;
* He accompanies Vandene and the others as they pay a visit to the Kin ([[A Crown of Swords: Chapter 31|ACoS, Ch. 31]]).&lt;br /&gt;
&lt;br /&gt;
* He guards the rear with the other Warders when they pass through [[Aviendha]]'s gateway to the farm, and then scouts ahead once they are through ([[The Path of Daggers: Chapter 1|TPoD, Ch. 1]]; [[The Path of Daggers: Chapter 2|Ch. 2]]; [[The Path of Daggers: Chapter 3|Ch. 3]]).&lt;br /&gt;
&lt;br /&gt;
* When they arrive at the farm, the Kinswomen panic at seeing Aes Sedai and the Warders have to quiet them down again ([[The Path of Daggers: Chapter 4|TPoD, Ch. 4]]). When the [[Seanchan]] attack, they Travel to [[Andor]] and continue towards Caemlyn ([[The Path of Daggers: Chapter 6|TPoD, Ch. 6]]; [[The Path of Daggers: Chapter 20|TPoD, Ch. 20]]).&lt;br /&gt;
&lt;br /&gt;
* After Adeleas' death, he guards Vandene even more intently than before ([[The Path of Daggers: Chapter 28|TPoD, Ch. 28]]).&lt;br /&gt;
&lt;br /&gt;
* He converses with Vandene in the halls of the Royal Palace in Caemlyn ([[Knife of Dreams: Chapter 14|KoD, Ch. 14]]).&lt;br /&gt;
&lt;br /&gt;
* He accompanies Vandene and the others when they want to capture the Black sisters. In Full Moon Street, he has a closer look at their house, but stays out, even when the Aes Sedai enter. He feels the instant when Vandene dies and the last that is seen of him, he is speeding off up the street towards the house. It is presumed that all the Warders that charge in are murdered in the same manner as their Aes Sedai (their hearts are stopped with the Power) ([[Knife of Dreams: Chapter 31|KoD, Ch. 31]]; [[Knife of Dreams: Chapter 32|KoD, Ch. 32]]).&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
* When he finds out that [[Birgitte]] is also a Warder, he accepts her like a younger sister ([[Lord of Chaos: Chapter 47|LoC, Ch. 47]]).&lt;br /&gt;
&lt;br /&gt;
* He gives some of [[Elayne]]'s guardswomen lessons and is pleased to see how quickly they learn ([[Knife of Dreams: Chapter 15|KoD, Ch. 15]]).&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thom tried to get a word in with Elayne and received an absent pat on the cheek, of all things, before he was sent back to sit with [[Juilin]] and Jaem, the stringy old Warder, who belonged to Vandene and seemed to spend all of his time sharpening his sword.&amp;quot; Mat; [[Lord of Chaos: Chapter 47|Lord of Chaos, Chapter 47]])&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Warder's graying hair was thin, but there was nothing soft about him.&amp;quot; (Elayne on Jaem; [[Knife of Dreams: Chapter 31|Knife of Dreams, Chapter 31]])&lt;br /&gt;
&lt;br /&gt;
[[Category:All Characters]]&lt;br /&gt;
[[Category:Minor Characters]]&lt;br /&gt;
[[Category:Gaidin]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Community_Page:_San_d%27ma_Shadar_HQ&amp;diff=109082</id>
		<title>Community Page: San d'ma Shadar HQ</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Community_Page:_San_d%27ma_Shadar_HQ&amp;diff=109082"/>
				<updated>2015-06-17T16:08:03Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: /* The SDS Creed|link= */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__ &lt;br /&gt;
&lt;br /&gt;
[[image:NewSDS2014_Notext.png|250px|center|link=]]&lt;br /&gt;
&amp;lt;center&amp;gt;'''Welcome to the San d'ma Shadar HQ!'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Image:What is SDS Banner.png|What is San d'ma Shadar?|link=]]== &lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#bb8800; width: 25%; float:right; padding: 5px; border: 2px black solid;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-weight: bold;&amp;quot;&amp;gt;What is Sabe?&amp;lt;/p&amp;gt;&lt;br /&gt;
If you've been in chat at all since the founding of SDS, you'll have noticed that we use the greeting “Sabe” quite a bit. This comes from the sci-fi series ''Ender's Game''. While in battle school, children were taught some Portugese / Brazilian, and “Sabe” – pronounced sah-BEE – was one of the slang words that they learned, which meant “You understand?” – it was also a greeting, which is what we use it as today.&lt;br /&gt;
&lt;br /&gt;
Sometimes you will hear us refer to each other as Sabers (Sabe-ers) as well.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Of the four companies, the [[San d'ma Shadar (TarValon.Net)|San d'ma Shadar]] are known as the 'muscle' of the White Tower. This is an oversimplification of an important characteristic lying just beneath the surface... survival. The members are the survivors: the jack-of-all-trades, master of none. They adapt and do what must be done to complete the task at hand, whether it be organizing others for an offensive or protecting one's loved ones from harm. All this must be accomplished by utilizing what is readily available to its fullest potential. We are the Slayers of the Shadow!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Image:SDS Creed Banner.png|The SDS Creed|link=]]===&lt;br /&gt;
I am a member of San d’ma Shadar. I have chosen to become a member of an elite company and as such intend to uphold the ideals and carry on the spirit of a unique brotherhood. I have pledged to follow the Amyrlin Seat and those persons whom she sees fit to place in positions above me, remembering always to acquit myself with Loyalty, Honor, Duty, Truth, Courage, Justice, Prowess, and Franchise.&lt;br /&gt;
&lt;br /&gt;
*I have no ties that are not bound by loyalty.&lt;br /&gt;
*I have no life without honor.&lt;br /&gt;
*I am bound to family, country, and Tower with duty.&lt;br /&gt;
*I make truth my standard.&lt;br /&gt;
*I use courage to do what is right no matter the consequences.&lt;br /&gt;
*I seek justice for weak and strong alike.&lt;br /&gt;
*I strive for prowess in all I do.&lt;br /&gt;
*I instill all parts of my life with these values through franchise.&lt;br /&gt;
&lt;br /&gt;
I will fight to protect that which I care for, and those who have put their trust in me. I will strive to protect the Tower and all that it stands for, for as the Tower has accepted me, I choose to embrace the Tower. With the strength of the Brotherhood, and the ideals that the Brotherhood embraces I will not falter nor will I fail! For I am a stalker in the night, I am the strength in the battle, I am the center that will not break, I am the tip of the spear, first blood is mine!&amp;lt;br&amp;gt;&lt;br /&gt;
For I am a SLAYER OF THE SHADOW! I AM SAN D’MA SHADAR!&lt;br /&gt;
&lt;br /&gt;
===[[Image:SDS in RL.png|SDS in real life|link=]]===&lt;br /&gt;
As with any group of people, our lives lead us in many different directions. Members of SDS come from all walks of life and enjoy many different things, from explosion coordination to website design to practicing law and many other professions. Some of us have Masters degrees and some of us are unemployed. Many of us have had careers in the military. Our ages range from 20 to the mid-50s, but we are all brothers in life. We support each other when support is needed, and give each other a slap in the face if we need to wake up and realize what's going on around us. We are always there for each other, but at the same time we lead our own individual lives.&lt;br /&gt;
&lt;br /&gt;
[[Image:Captain America.png|frame|right|link=|alt=Badass|&amp;lt;center&amp;gt;Captain America on SDS&amp;lt;/center&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==[[image:Official Company Positions Banner.png|Official Company Positions|link=]]==&lt;br /&gt;
*'''Company Commander:''' [[Pol Rohanson]] | [mailto:sds@tarvalon.net e-mail]&lt;br /&gt;
**[[Previous CCs of SDS|Previous Commanders of SDS]]&lt;br /&gt;
*'''Hammer Guard:''' [[Azi al'Thone]]&lt;br /&gt;
**[[Previous HGs of SDS|Previous Hammer Guards of SDS]]&lt;br /&gt;
*'''Warder Council:''' [[Kaldam Luciere]], [[Doneavan al'Keavin]]&lt;br /&gt;
**[[Previous Warder Councillors of SDS]]&lt;br /&gt;
&lt;br /&gt;
===[[Image:Unofficial Company Positions Banner.png|Unofficial Company Positions|link=]]===&lt;br /&gt;
*'''Historian:''' &lt;br /&gt;
*'''Welcomer:'''&lt;br /&gt;
&lt;br /&gt;
==[[image:Members Banner.png|Members of San d'ma Shadar|link=]]==&lt;br /&gt;
*'''[[Gaidin of San d'ma Shadar]]'''&lt;br /&gt;
**[[Former SDS|Former Gaidin of SDS]]&lt;br /&gt;
*'''[[Aes Sedai of San d'ma Shadar]]'''&lt;br /&gt;
**[[Former SDS Aes Sedai|Fomer Aes Sedai of SDS]]&lt;br /&gt;
*'''[[Aspirants of San d'ma Shadar]]'''&lt;br /&gt;
**[[Guests of SDS|Current Guests of SDS]]&lt;br /&gt;
*'''[[SDS Drinking Buddies|Drinking Buddies]]'''&lt;br /&gt;
&lt;br /&gt;
===[[image:Involved SDS Banner.png|SDS Involved at the Tower|link=San d'Ma Shadar (Time Served)]]===&lt;br /&gt;
*'''Anigrel:''' TVT Staff&lt;br /&gt;
*'''Atreyu:''' Legal Research Team&lt;br /&gt;
*'''Azi:''' Graphics Team, Master of the Watch&lt;br /&gt;
*'''Caerwyn:''' Board of Directors&lt;br /&gt;
*'''Giles:''' TVT Staff&lt;br /&gt;
*'''Jas'yn:''' TVT Staff&lt;br /&gt;
*'''Jeffan:'''Graphics Team&lt;br /&gt;
*'''Pol:'''  Chat Op&lt;br /&gt;
*'''Stephen:'''  Chat Op, OA Team&lt;br /&gt;
*'''Ty:'''  TVT Staff&lt;br /&gt;
&lt;br /&gt;
==[[image:Even More SDS.png|Even more about SDS!|link=]]==&lt;br /&gt;
[[Image:SDS Old Logo.png|left|Former SDS Logo|link=]]&lt;br /&gt;
*[[SDS Birthdays]]&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Want to know when your favorite Bear or She-Bear's birthday is? Well, here's a (pretty) complete list!&lt;br /&gt;
*[[SDS Event Themes]]&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; A list of themes for the site's four yearly events!&lt;br /&gt;
*[[SDS Drinks]]&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; A compendium of all of the Bear's favorite casual drinks, liquors, mixed drinks and everything else! Some pretty kickass recipes lie within.&lt;br /&gt;
*[[Class on SDS]]&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;In July and August of 2011, a class on SDS was taught in the classroom by Jeffan. In one of the lessons, the class was asked to write a funny (PG-13) story about anything, but it must involve three of the following: Tequila, blow-up dolls, fair maidens, nuclear explosions, party hats, tubes, picnic tables, chicken, bragging, shameless flirting, magnificent tracks of land, calvary, rainbows, honey, The Second Amendment, PETA, Coca-Cola, Frat Boys &amp;amp; Corsets.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;As you can imagine, there were many great responses, and we decided to highlight a few here for your enjoyment! &lt;br /&gt;
&amp;lt;!--*[[Ancient Bears]]&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;In May of 2011, Azi and Jeffan decided to stir up some intrigue within the Tower by revealing the history of the Ancient Bears - Godlike beings of incredible power who shaped the universe before humans even existed. The people of Tar Valon were, to say the least, shocked. More information on the Ancient Bears is inside!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:San d'ma Shadar Community| ]]&lt;br /&gt;
[[Category:Community Group Headquarters]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Community_Groups&amp;diff=109081</id>
		<title>Community Groups</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Community_Groups&amp;diff=109081"/>
				<updated>2015-06-17T16:03:02Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: /* The Ajahs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This page links to the homepages for each of the community groups. For official information on the groups within the [[Department of Membership]], see [[Ajahs and Companies (TarValon.net)|Ajahs and Companies]]''&lt;br /&gt;
==General==&lt;br /&gt;
At [[TarValon.Net]], the organization was modeled after the Wheel of Time series by Robert Jordan. As such, from the beginning women were able to choose one of seven different Ajahs to join based on their interests and personality. As time went on, it was decided that men deserved the same opportunity to choose a fellowship of brothers, so three Companies were created initially with a fourth to join them a few years later. Each of these Community Groups has a headquarters through which more can be learned about them so please explore at your leisure!&lt;br /&gt;
&lt;br /&gt;
==The Ajahs==&lt;br /&gt;
As in the books, there are seven Ajahs, the initial philosophy of each being modeled on the Ajah in question. However, as we are in the real world, much of what is applicable in the books is not applicable here so the Ajahs have developed over time, each of them having their own distinct feel, sometimes very similar to that of the books, other times less so.&lt;br /&gt;
&lt;br /&gt;
*The [[community Page: Blue Ajah HQ|Blue Ajah]]&lt;br /&gt;
*The [[community Page: Brown Ajah HQ|Brown Ajah]]&lt;br /&gt;
*The [[community Page: Gray Ajah HQ|Gray Ajah]]&lt;br /&gt;
*The [[community Page: Green Ajah HQ|Green Ajah]]&lt;br /&gt;
*The [[community Page: Red Ajah HQ|Red Ajah]]&lt;br /&gt;
*The [[community Page: White Ajah HQ|White Ajah]]&lt;br /&gt;
*The [[community Page: Yellow Ajah HQ|Yellow Ajah]]&lt;br /&gt;
&lt;br /&gt;
==The Companies==&lt;br /&gt;
With a large male population, the need was felt to create groups akin to the Ajahs to which the men could belong.  There were initially three set up, based on broad personalty traits, with a fourth joining them some years later&lt;br /&gt;
&lt;br /&gt;
*The [[community Page: Dai M'Hael HQ|Dai M'Hael]] Company&lt;br /&gt;
*The [[community Page: Mahdi'in d'ma Dieb HQ|Mahdi'in d'ma Dieb ]] Company&lt;br /&gt;
*The [[community Page: San d'ma Shadar HQ|San d'ma Shadar]] Company&lt;br /&gt;
*The [[community Page: Val'Cueran HQ|Val'Cueran]] Company&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
There is no [[community Page: Black Ajah HQ|Black Ajah]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community Groups]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Community_Groups&amp;diff=109080</id>
		<title>Community Groups</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Community_Groups&amp;diff=109080"/>
				<updated>2015-06-17T16:02:48Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This page links to the homepages for each of the community groups. For official information on the groups within the [[Department of Membership]], see [[Ajahs and Companies (TarValon.net)|Ajahs and Companies]]''&lt;br /&gt;
==General==&lt;br /&gt;
At [[TarValon.Net]], the organization was modeled after the Wheel of Time series by Robert Jordan. As such, from the beginning women were able to choose one of seven different Ajahs to join based on their interests and personality. As time went on, it was decided that men deserved the same opportunity to choose a fellowship of brothers, so three Companies were created initially with a fourth to join them a few years later. Each of these Community Groups has a headquarters through which more can be learned about them so please explore at your leisure!&lt;br /&gt;
&lt;br /&gt;
==The Ajahs==&lt;br /&gt;
As in the books, there are seven Ajahs, the initial philosophy of each being modelled on the Ajah in question. However, as we are in the real world, much of what is applicable in the books is not applicable here so the Ajahs have developed over time, each of them having their own distinct feel, sometimes very similar to that of the books, other times less so.&lt;br /&gt;
&lt;br /&gt;
*The [[community Page: Blue Ajah HQ|Blue Ajah]]&lt;br /&gt;
*The [[community Page: Brown Ajah HQ|Brown Ajah]]&lt;br /&gt;
*The [[community Page: Gray Ajah HQ|Gray Ajah]]&lt;br /&gt;
*The [[community Page: Green Ajah HQ|Green Ajah]]&lt;br /&gt;
*The [[community Page: Red Ajah HQ|Red Ajah]]&lt;br /&gt;
*The [[community Page: White Ajah HQ|White Ajah]]&lt;br /&gt;
*The [[community Page: Yellow Ajah HQ|Yellow Ajah]]&lt;br /&gt;
&lt;br /&gt;
==The Companies==&lt;br /&gt;
With a large male population, the need was felt to create groups akin to the Ajahs to which the men could belong.  There were initially three set up, based on broad personalty traits, with a fourth joining them some years later&lt;br /&gt;
&lt;br /&gt;
*The [[community Page: Dai M'Hael HQ|Dai M'Hael]] Company&lt;br /&gt;
*The [[community Page: Mahdi'in d'ma Dieb HQ|Mahdi'in d'ma Dieb ]] Company&lt;br /&gt;
*The [[community Page: San d'ma Shadar HQ|San d'ma Shadar]] Company&lt;br /&gt;
*The [[community Page: Val'Cueran HQ|Val'Cueran]] Company&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
There is no [[community Page: Black Ajah HQ|Black Ajah]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community Groups]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Rhian&amp;diff=109079</id>
		<title>Rhian</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Rhian&amp;diff=109079"/>
				<updated>2015-06-17T15:49:19Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Kyria d'Oreyn''&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
Rhian is an [[Aiel]] [[Maiden of the Spear]]. She has reddish hair and gray eyes, and is neither noticeably young or old.&lt;br /&gt;
&lt;br /&gt;
She comes to [[Stedding Tsofu]] for sung wood with two other Maidens. When they see [[Ingtar]] and his group, they are ready for a fight, but [[Juin]] reminds them of the Pact.&lt;br /&gt;
&lt;br /&gt;
From The Great Hunt: Chapter 35, Stedding Tsofu:&lt;br /&gt;
&lt;br /&gt;
One of the older women, the one with the reddish hair, said, &amp;quot;Forgive us, Treebrother. We remember the Pact, and we would not have bared steel, but we are in the land of the Treekillers, where every hand is against us, and we saw armed men.&amp;quot; Her eyes were gray, Rand saw, like his own.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are in a ''stedding'', Rhian,&amp;quot; the Ogier said gently. &amp;quot;Everyone is safe in the ''stedding'', little sister. There is no fighting here, and no hand raised against another.&amp;quot; She nodded, ashamed, and the Ogier looked at Ingtar and the others.&lt;br /&gt;
&lt;br /&gt;
(Reference: [[The Great Hunt: Chapter 35|The Great Hunt, Chapter 35]]) &lt;br /&gt;
&lt;br /&gt;
[[Category:All Characters]]&lt;br /&gt;
[[Category:Minor Characters]]&lt;br /&gt;
[[Category:Aiel Characters]]&lt;br /&gt;
[[Category:Maidens of the Spear]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Rhian&amp;diff=109078</id>
		<title>Rhian</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Rhian&amp;diff=109078"/>
				<updated>2015-06-17T15:47:57Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Kyria d'Oreyn''&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
Rhian is an [[Aiel]] [[Maiden of the Spear]]. She has reddish hair and gray eyes.&lt;br /&gt;
&lt;br /&gt;
She comes to [[Stedding Tsofu]] for sung wood with two other Maidens. When they see [[Ingtar]] and his group, they are ready for a fight, but [[Juin]] reminds them of the Pact.&lt;br /&gt;
&lt;br /&gt;
From The Great Hunt: Chapter 35, Stedding Tsofu:&lt;br /&gt;
&lt;br /&gt;
One of the older women, the one with the reddish hair, said, &amp;quot;Forgive us, Treebrother. We remember the Pact, and we would not have bared steel, but we are in the land of the Treekillers, where every hand is against us, and we saw armed men.&amp;quot; Her eyes were gray, Rand saw, like his own.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are in a ''stedding'', Rhian,&amp;quot; the Ogier said gently. &amp;quot;Everyone is safe in the ''stedding'', little sister. There is no fighting here, and no hand raised against another.&amp;quot; She nodded, ashamed, and the Ogier looked at Ingtar and the others.&lt;br /&gt;
&lt;br /&gt;
(Reference: [[The Great Hunt: Chapter 35|The Great Hunt, Chapter 35]]) &lt;br /&gt;
&lt;br /&gt;
[[Category:All Characters]]&lt;br /&gt;
[[Category:Minor Characters]]&lt;br /&gt;
[[Category:Aiel Characters]]&lt;br /&gt;
[[Category:Maidens of the Spear]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Rhian&amp;diff=109077</id>
		<title>Rhian</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Rhian&amp;diff=109077"/>
				<updated>2015-06-17T15:47:38Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Kyria d'Oreyn''&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
Rhian is an [[Aiel]] [[Maiden of the Spear]]. She has reddish hair and gray eyes.&lt;br /&gt;
&lt;br /&gt;
She comes to [[Stedding Tsofu]] for sung wood with two other Maidens. When they see [[Ingtar]] and his group, they are ready for a fight, but [[Juin]] reminds them of the Pact.&lt;br /&gt;
&lt;br /&gt;
From the Great Hunt: Chapter 35, Stedding Tsofu:&lt;br /&gt;
&lt;br /&gt;
One of the older women, the one with the reddish hair, said, &amp;quot;Forgive us, Treebrother. We remember the Pact, and we would not have bared steel, but we are in the land of the Treekillers, where every hand is against us, and we saw armed men.&amp;quot; Her eyes were gray, Rand saw, like his own.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are in a ''stedding'', Rhian,&amp;quot; the Ogier said gently. &amp;quot;Everyone is safe in the ''stedding'', little sister. There is no fighting here, and no hand raised against another.&amp;quot; She nodded, ashamed, and the Ogier looked at Ingtar and the others.&lt;br /&gt;
&lt;br /&gt;
(Reference: [[The Great Hunt: Chapter 35|The Great Hunt, Chapter 35]]) &lt;br /&gt;
&lt;br /&gt;
[[Category:All Characters]]&lt;br /&gt;
[[Category:Minor Characters]]&lt;br /&gt;
[[Category:Aiel Characters]]&lt;br /&gt;
[[Category:Maidens of the Spear]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Rhian&amp;diff=109076</id>
		<title>Rhian</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Rhian&amp;diff=109076"/>
				<updated>2015-06-17T15:47:22Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Kyria d'Oreyn''&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
Rhian is an [[Aiel]] [[Maiden of the Spear]]. She has reddish hair and gray eyes.&lt;br /&gt;
&lt;br /&gt;
She comes to [[Stedding Tsofu]] for sung wood with two other Maidens. When they see [[Ingtar]] and his group, they are ready for a fight, but [[Juin]] reminds them of the Pact.&lt;br /&gt;
&lt;br /&gt;
From the Great Hunt: Chapter 35, Stedding Tsofu:&lt;br /&gt;
One of the older women, the one with the reddish hair, said, &amp;quot;Forgive us, Treebrother. We remember the Pact, and we would not have bared steel, but we are in the land of the Treekillers, where every hand is against us, and we saw armed men.&amp;quot; Her eyes were gray, Rand saw, like his own.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are in a ''stedding'', Rhian,&amp;quot; the Ogier said gently. &amp;quot;Everyone is safe in the ''stedding'', little sister. There is no fighting here, and no hand raised against another.&amp;quot; She nodded, ashamed, and the Ogier looked at Ingtar and the others.&lt;br /&gt;
&lt;br /&gt;
(Reference: [[The Great Hunt: Chapter 35|The Great Hunt, Chapter 35]]) &lt;br /&gt;
&lt;br /&gt;
[[Category:All Characters]]&lt;br /&gt;
[[Category:Minor Characters]]&lt;br /&gt;
[[Category:Aiel Characters]]&lt;br /&gt;
[[Category:Maidens of the Spear]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Rhian&amp;diff=109075</id>
		<title>Rhian</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Rhian&amp;diff=109075"/>
				<updated>2015-06-17T15:47:01Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Kyria d'Oreyn''&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
Rhian is an [[Aiel]] [[Maiden of the Spear]]. She has reddish hair and gray eyes.&lt;br /&gt;
&lt;br /&gt;
She comes to [[Stedding Tsofu]] for sung wood with two other Maidens. When they see [[Ingtar]] and his group, they are ready for a fight, but [[Juin]] reminds them of the Pact.&lt;br /&gt;
&lt;br /&gt;
From the Great Hunt: Chapter 35, Stedding Tsofu:&lt;br /&gt;
One of the older women, the one with the reddish hair, said, &amp;quot;Forgive us, Treebrother. We remember the Pact, and we would not have bared steel, but we are in the land of the Treekillers, where every hand is against us, and we saw armed men.&amp;quot; Her eyes were gray, Rand saw, like his own.&lt;br /&gt;
&amp;quot;You are in a ''stedding'', Rhian,&amp;quot; the Ogier said gently. &amp;quot;Everyone is safe in the ''stedding'', little sister. There is no fighting here, and no hand raised against another.&amp;quot; She nodded, ashamed, and the Ogier looked at Ingtar and the others.&lt;br /&gt;
&lt;br /&gt;
(Reference: [[The Great Hunt: Chapter 35|The Great Hunt, Chapter 35]]) &lt;br /&gt;
&lt;br /&gt;
[[Category:All Characters]]&lt;br /&gt;
[[Category:Minor Characters]]&lt;br /&gt;
[[Category:Aiel Characters]]&lt;br /&gt;
[[Category:Maidens of the Spear]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Rilith&amp;diff=109074</id>
		<title>Rilith</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Rilith&amp;diff=109074"/>
				<updated>2015-06-17T15:37:09Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Kyria d'Oreyn''&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
Rilith is a weaver's daughter from [[Jarra]], a village in [[Ghealdan]].&lt;br /&gt;
&lt;br /&gt;
When [[Rand]] was in the village, due to his ''[[ta'veren]]'' effect, she started a series of weddings by asking Jon, the blacksmith, to marry her, even though he is old enough to be her father. She insisted that the wedding take place right away, that the arches for the wedding be built immediately.&lt;br /&gt;
&lt;br /&gt;
(Reference: [[The Dragon Reborn: Chapter 8|The Dragon Reborn, Chapter 8]])&lt;br /&gt;
&lt;br /&gt;
[[Category:All Characters]]&lt;br /&gt;
[[Category:Minor Characters]]&lt;br /&gt;
[[Category:Ghealdanin Characters]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Wheel_of_Time_(Geography)&amp;diff=109073</id>
		<title>Wheel of Time (Geography)</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Wheel_of_Time_(Geography)&amp;diff=109073"/>
				<updated>2015-06-17T15:13:16Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: /* The Morenal Ocean */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''{{info|{{Guide2|15}}}}''&lt;br /&gt;
&lt;br /&gt;
If you wanted information on every place in the series, visit the [[Location_Glossary_A|Location Glossary]]&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
The World of the Wheel of Time consists of three large continents, separated by two oceans, the [[Aryth Ocean|Aryth]] and the [[Morenal Ocean|Morenal]] with many smaller islands and seas.  Within these landmasses, are numerous [[List of Mountains|mountain ranges]], [[List of Rivers|rivers]], [[List of Hills|hills]] and other geographical features.&lt;br /&gt;
&lt;br /&gt;
==The Main Continent==&lt;br /&gt;
{{Main|Main continent}}&lt;br /&gt;
The area in which the majority of the books takes place, is in the easternmost region of a large unnamed continent, split into three areas, each of which is isolated from the others by mountains or other difficult to pass features.&lt;br /&gt;
===The Westlands===&lt;br /&gt;
{{Main|Westlands}}&lt;br /&gt;
The majority of the events occur in the area west of the [[Spine of the World]], referred to as the Westlands, approximately three thousand miles from east to west and two thousand from north to south. It is bordered along the north by the [[Mountains of Dhoom]],separating it from the [[Blight]]. There are fourteen nations, three large city states and a few other minor settlements, and around half the area is unclaimed, and either sparsely populated or unpopulated.&lt;br /&gt;
&lt;br /&gt;
Although many of the different nations' claims border on each other, most of these borders exist only on maps. The Two Rivers, for example, is technically in Andor, although Andor hasn't been able to govern the Two Rivers in generations. Especially as the series progresses, more and more farmland goes unclaimed, and the nations' influence shrinks rapidly.&lt;br /&gt;
&lt;br /&gt;
===The Aiel Waste===&lt;br /&gt;
{{Main|Aiel Waste}}&lt;br /&gt;
East of the Spine of the World, is a large desolate area, occupied by the [[Aiel]] since [[the Breaking]] and known as the Aiel Waste.  North to south it is a similar size to the Westlands, though is only about half as big east to west. The Mountains of Dhoom continue along the northern border, while to the east, the [[Cliffs of Dawn]] and the [[Great Rift]] form the border.&lt;br /&gt;
&lt;br /&gt;
The Aiel, inhabitants of the Waste, don't refer to it as such. They call it the Three-Fold Land; a shaping stone to make them, a testing ground to prove their worth, and a punishment for their sin.&lt;br /&gt;
&lt;br /&gt;
===Shara===&lt;br /&gt;
{{Main|Shara}}&lt;br /&gt;
To the east of the Aiel Waste, separated from it by the Great Rift and Cliffs of Dawn is the third distinct section of the landmass, given many names by its inhabitants. It is a little larger than the area called the Westlands, about two thousand miles across and four thousand miles North to South. It is one nation and its inhabitants claim that this has been the case since the Breaking.&lt;br /&gt;
==The Aryth Ocean==&lt;br /&gt;
{{Main|Aryth Ocean}}&lt;br /&gt;
The Aryth Ocean is the large ocean separating the main continent from the Seanchan lands in the east and is around ten thousand miles across.&lt;br /&gt;
===The Sea Folk Isles===&lt;br /&gt;
{{Main|Sea Folk Isles}}&lt;br /&gt;
In the Aryth Ocean there are a number of small Islands.&lt;br /&gt;
&lt;br /&gt;
==Seanchan==&lt;br /&gt;
{{Main|Seanchan (Continent)}}&lt;br /&gt;
The Seanchan continent is bordered by the Aryth Ocean to the east and the Morenal Ocean to the west and is around fifteen hundred leagues at its widest and four thousand leagues from north to south. It is as large as the westlands, the Waste and Shara combined. To the north, is a mountain range known as the Mountains of Dhoom, after the mountains of the same name in the main continent. The Seanchan Blight lays north of this, showing the same corruption of the main one, but less virulent and lacking [[Myrddraal]] and [[Trollocs]], though some [[Shadowspawn]] such as [[Draghkar]] remain. For this reason, it was named the Lesser Blight by [[Luthair Paendrag]]'s armies. The continent crosses the equator and has seven significant islands.&lt;br /&gt;
&lt;br /&gt;
==The Morenal Ocean==&lt;br /&gt;
The Morenal Ocean is between the land of Shara in the main continent and the Seanchan Continent. Little is known of it, including whether or not it has island ranges. None of the known Sharan ports are on the Morenal Ocean.&lt;br /&gt;
&lt;br /&gt;
==The Land of Madmen==&lt;br /&gt;
The Land of Madmen is a continent in the Aryth Ocean, to the south of the Main continent. It is uncharted, with many active volcanoes and according to the [[Sea Folk]], civilisation never recovered after the Breaking. Both male and female channellers live there and are dangerous and unpredictable. &lt;br /&gt;
==The Blight==&lt;br /&gt;
{{Main|Blight}}&lt;br /&gt;
The Great Blight, commonly referred to as the Blight, is a region in the north that is entirely corrupted by the Dark One and inhabited by Shadowspawn. It stretches on either side of the Mountains of Dhoom from [[World's End]] in the west to Shara in the east. The Blight also exists in Seanchan, where it is called the Lesser Great Blight, because not as many dangerous creatures of the dark thrive there (TWoRJTWoT).&lt;br /&gt;
Entering the Blight is dangerous and moving at night even more so ({{teotw|48}}), even for experienced campaigners, as the smallest things like insect bites mean death there ({{ns|15}}). &lt;br /&gt;
&lt;br /&gt;
[[Category:Geography and Cultures]]&lt;br /&gt;
[[Category:Articles to be formatted]]&lt;br /&gt;
[[Category:New Articles]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Wheel_of_Time_(Geography)&amp;diff=109072</id>
		<title>Wheel of Time (Geography)</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Wheel_of_Time_(Geography)&amp;diff=109072"/>
				<updated>2015-06-17T15:03:03Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: /* The Aiel Waste */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''{{info|{{Guide2|15}}}}''&lt;br /&gt;
&lt;br /&gt;
If you wanted information on every place in the series, visit the [[Location_Glossary_A|Location Glossary]]&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
The World of the Wheel of Time consists of three large continents, separated by two oceans, the [[Aryth Ocean|Aryth]] and the [[Morenal Ocean|Morenal]] with many smaller islands and seas.  Within these landmasses, are numerous [[List of Mountains|mountain ranges]], [[List of Rivers|rivers]], [[List of Hills|hills]] and other geographical features.&lt;br /&gt;
&lt;br /&gt;
==The Main Continent==&lt;br /&gt;
{{Main|Main continent}}&lt;br /&gt;
The area in which the majority of the books takes place, is in the easternmost region of a large unnamed continent, split into three areas, each of which is isolated from the others by mountains or other difficult to pass features.&lt;br /&gt;
===The Westlands===&lt;br /&gt;
{{Main|Westlands}}&lt;br /&gt;
The majority of the events occur in the area west of the [[Spine of the World]], referred to as the Westlands, approximately three thousand miles from east to west and two thousand from north to south. It is bordered along the north by the [[Mountains of Dhoom]],separating it from the [[Blight]]. There are fourteen nations, three large city states and a few other minor settlements, and around half the area is unclaimed, and either sparsely populated or unpopulated.&lt;br /&gt;
&lt;br /&gt;
Although many of the different nations' claims border on each other, most of these borders exist only on maps. The Two Rivers, for example, is technically in Andor, although Andor hasn't been able to govern the Two Rivers in generations. Especially as the series progresses, more and more farmland goes unclaimed, and the nations' influence shrinks rapidly.&lt;br /&gt;
&lt;br /&gt;
===The Aiel Waste===&lt;br /&gt;
{{Main|Aiel Waste}}&lt;br /&gt;
East of the Spine of the World, is a large desolate area, occupied by the [[Aiel]] since [[the Breaking]] and known as the Aiel Waste.  North to south it is a similar size to the Westlands, though is only about half as big east to west. The Mountains of Dhoom continue along the northern border, while to the east, the [[Cliffs of Dawn]] and the [[Great Rift]] form the border.&lt;br /&gt;
&lt;br /&gt;
The Aiel, inhabitants of the Waste, don't refer to it as such. They call it the Three-Fold Land; a shaping stone to make them, a testing ground to prove their worth, and a punishment for their sin.&lt;br /&gt;
&lt;br /&gt;
===Shara===&lt;br /&gt;
{{Main|Shara}}&lt;br /&gt;
To the east of the Aiel Waste, separated from it by the Great Rift and Cliffs of Dawn is the third distinct section of the landmass, given many names by its inhabitants. It is a little larger than the area called the Westlands, about two thousand miles across and four thousand miles North to South. It is one nation and its inhabitants claim that this has been the case since the Breaking.&lt;br /&gt;
==The Aryth Ocean==&lt;br /&gt;
{{Main|Aryth Ocean}}&lt;br /&gt;
The Aryth Ocean is the large ocean separating the main continent from the Seanchan lands in the east and is around ten thousand miles across.&lt;br /&gt;
===The Sea Folk Isles===&lt;br /&gt;
{{Main|Sea Folk Isles}}&lt;br /&gt;
In the Aryth Ocean there are a number of small Islands.&lt;br /&gt;
&lt;br /&gt;
==Seanchan==&lt;br /&gt;
{{Main|Seanchan (Continent)}}&lt;br /&gt;
The Seanchan continent is bordered by the Aryth Ocean to the east and the Morenal Ocean to the west and is around fifteen hundred leagues at its widest and four thousand leagues from north to south. It is as large as the westlands, the Waste and Shara combined. To the north, is a mountain range known as the Mountains of Dhoom, after the mountains of the same name in the main continent. The Seanchan Blight lays north of this, showing the same corruption of the main one, but less virulent and lacking [[Myrddraal]] and [[Trollocs]], though some [[Shadowspawn]] such as [[Draghkar]] remain. For this reason, it was named the Lesser Blight by [[Luthair Paendrag]]'s armies. The continent crosses the equator and has seven significant islands.&lt;br /&gt;
&lt;br /&gt;
==The Morenal Ocean==&lt;br /&gt;
The Morenal Ocean is an ocean, between the land of Shara in the main continent and the Seanchan Continent. Little is known of it, including whether or not it has island ranges. None of the known Sharan ports are on the Morenal Ocean&lt;br /&gt;
&lt;br /&gt;
==The Land of Madmen==&lt;br /&gt;
The Land of Madmen is a continent in the Aryth Ocean, to the south of the Main continent. It is uncharted, with many active volcanoes and according to the [[Sea Folk]], civilisation never recovered after the Breaking. Both male and female channellers live there and are dangerous and unpredictable. &lt;br /&gt;
==The Blight==&lt;br /&gt;
{{Main|Blight}}&lt;br /&gt;
The Great Blight, commonly referred to as the Blight, is a region in the north that is entirely corrupted by the Dark One and inhabited by Shadowspawn. It stretches on either side of the Mountains of Dhoom from [[World's End]] in the west to Shara in the east. The Blight also exists in Seanchan, where it is called the Lesser Great Blight, because not as many dangerous creatures of the dark thrive there (TWoRJTWoT).&lt;br /&gt;
Entering the Blight is dangerous and moving at night even more so ({{teotw|48}}), even for experienced campaigners, as the smallest things like insect bites mean death there ({{ns|15}}). &lt;br /&gt;
&lt;br /&gt;
[[Category:Geography and Cultures]]&lt;br /&gt;
[[Category:Articles to be formatted]]&lt;br /&gt;
[[Category:New Articles]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Wheel_of_Time_(Geography)&amp;diff=109071</id>
		<title>Wheel of Time (Geography)</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Wheel_of_Time_(Geography)&amp;diff=109071"/>
				<updated>2015-06-17T14:32:42Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: /* The Westlands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''{{info|{{Guide2|15}}}}''&lt;br /&gt;
&lt;br /&gt;
If you wanted information on every place in the series, visit the [[Location_Glossary_A|Location Glossary]]&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
The World of the Wheel of Time consists of three large continents, separated by two oceans, the [[Aryth Ocean|Aryth]] and the [[Morenal Ocean|Morenal]] with many smaller islands and seas.  Within these landmasses, are numerous [[List of Mountains|mountain ranges]], [[List of Rivers|rivers]], [[List of Hills|hills]] and other geographical features.&lt;br /&gt;
&lt;br /&gt;
==The Main Continent==&lt;br /&gt;
{{Main|Main continent}}&lt;br /&gt;
The area in which the majority of the books takes place, is in the easternmost region of a large unnamed continent, split into three areas, each of which is isolated from the others by mountains or other difficult to pass features.&lt;br /&gt;
===The Westlands===&lt;br /&gt;
{{Main|Westlands}}&lt;br /&gt;
The majority of the events occur in the area west of the [[Spine of the World]], referred to as the Westlands, approximately three thousand miles from east to west and two thousand from north to south. It is bordered along the north by the [[Mountains of Dhoom]],separating it from the [[Blight]]. There are fourteen nations, three large city states and a few other minor settlements, and around half the area is unclaimed, and either sparsely populated or unpopulated.&lt;br /&gt;
&lt;br /&gt;
Although many of the different nations' claims border on each other, most of these borders exist only on maps. The Two Rivers, for example, is technically in Andor, although Andor hasn't been able to govern the Two Rivers in generations. Especially as the series progresses, more and more farmland goes unclaimed, and the nations' influence shrinks rapidly.&lt;br /&gt;
&lt;br /&gt;
===The Aiel Waste===&lt;br /&gt;
{{Main|Aiel Waste}}&lt;br /&gt;
East of the Spine of the World, is a large desolate area, occupied by the [[Aiel]] since [[the Breaking]] and known as the Aiel Waste.  North to south it is a similar size to the Westlands, though is only about half as big east to west. The Mountains of Dhoom continue along the northern border, while to the east, the [[Cliffs of Dawn]] and the [[Great Rift]] form the border.&lt;br /&gt;
&lt;br /&gt;
===Shara===&lt;br /&gt;
{{Main|Shara}}&lt;br /&gt;
To the east of the Aiel Waste, separated from it by the Great Rift and Cliffs of Dawn is the third distinct section of the landmass, given many names by its inhabitants. It is a little larger than the area called the Westlands, about two thousand miles across and four thousand miles North to South. It is one nation and its inhabitants claim that this has been the case since the Breaking.&lt;br /&gt;
==The Aryth Ocean==&lt;br /&gt;
{{Main|Aryth Ocean}}&lt;br /&gt;
The Aryth Ocean is the large ocean separating the main continent from the Seanchan lands in the east and is around ten thousand miles across.&lt;br /&gt;
===The Sea Folk Isles===&lt;br /&gt;
{{Main|Sea Folk Isles}}&lt;br /&gt;
In the Aryth Ocean there are a number of small Islands.&lt;br /&gt;
&lt;br /&gt;
==Seanchan==&lt;br /&gt;
{{Main|Seanchan (Continent)}}&lt;br /&gt;
The Seanchan continent is bordered by the Aryth Ocean to the east and the Morenal Ocean to the west and is around fifteen hundred leagues at its widest and four thousand leagues from north to south. It is as large as the westlands, the Waste and Shara combined. To the north, is a mountain range known as the Mountains of Dhoom, after the mountains of the same name in the main continent. The Seanchan Blight lays north of this, showing the same corruption of the main one, but less virulent and lacking [[Myrddraal]] and [[Trollocs]], though some [[Shadowspawn]] such as [[Draghkar]] remain. For this reason, it was named the Lesser Blight by [[Luthair Paendrag]]'s armies. The continent crosses the equator and has seven significant islands.&lt;br /&gt;
&lt;br /&gt;
==The Morenal Ocean==&lt;br /&gt;
The Morenal Ocean is an ocean, between the land of Shara in the main continent and the Seanchan Continent. Little is known of it, including whether or not it has island ranges. None of the known Sharan ports are on the Morenal Ocean&lt;br /&gt;
&lt;br /&gt;
==The Land of Madmen==&lt;br /&gt;
The Land of Madmen is a continent in the Aryth Ocean, to the south of the Main continent. It is uncharted, with many active volcanoes and according to the [[Sea Folk]], civilisation never recovered after the Breaking. Both male and female channellers live there and are dangerous and unpredictable. &lt;br /&gt;
==The Blight==&lt;br /&gt;
{{Main|Blight}}&lt;br /&gt;
The Great Blight, commonly referred to as the Blight, is a region in the north that is entirely corrupted by the Dark One and inhabited by Shadowspawn. It stretches on either side of the Mountains of Dhoom from [[World's End]] in the west to Shara in the east. The Blight also exists in Seanchan, where it is called the Lesser Great Blight, because not as many dangerous creatures of the dark thrive there (TWoRJTWoT).&lt;br /&gt;
Entering the Blight is dangerous and moving at night even more so ({{teotw|48}}), even for experienced campaigners, as the smallest things like insect bites mean death there ({{ns|15}}). &lt;br /&gt;
&lt;br /&gt;
[[Category:Geography and Cultures]]&lt;br /&gt;
[[Category:Articles to be formatted]]&lt;br /&gt;
[[Category:New Articles]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Aes_Sedai_Testing_Ter%27angreal&amp;diff=109070</id>
		<title>Aes Sedai Testing Ter'angreal</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Aes_Sedai_Testing_Ter%27angreal&amp;diff=109070"/>
				<updated>2015-06-17T14:01:35Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Kyria d'Oreyn''&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
The ''[[ter'angreal]]'' used for the [[Aes Sedai Test]] is a great oval ring, shimmering in a multitude of colors, that leads the summoned [[Accepted]] into another world, where she has to perform one hundred weaves without fail ({{ns|9}}).&lt;br /&gt;
&lt;br /&gt;
On the lowest level of [[the White Tower]], behind paired doors as tall and wide as fortress gates, the span-high and pace-wide ''ter'angreal'' stands unsupported and centered beneath the dome of a round white chamber. The oval ring is narrow at the top and bottom, the rounded rim not thicker than two or three inches. It glitters in the lamplight, from gold or silver to green or blue &amp;quot;or swirls of all, never the same for more than a moment&amp;quot; ({{ns|9}}; {{ch01|11}}).&lt;br /&gt;
&lt;br /&gt;
When the ''ter'angreal'' is activated by complex weaves of the Five Powers, the color-shifting increases, &amp;quot;until it flashed like a kaleidoscope attached to a mill wheel,&amp;quot; and the ring slowly begins to revolve around its base. The opening inside it turns to a sheet of pure white; [[Moiraine]] notes that it seems to absorb the light of the stand-lamps around, making the room grow dim ({{ns|9}}).&lt;br /&gt;
&lt;br /&gt;
It seems that one would forget things upon entering the oval ring, as the [[Aes Sedai]] touch your head with a weave similar to [[Healing]], saying &amp;quot;Remember what must be remembered,&amp;quot; before you're allowed to step through. Moiraine doesn't know where she is or how she got there, only that she has to complete the one hundred weaves on the six-pointed stars while remaining calm on the outside, and that faltering will mean failure; she also remembers her family, [[Shadowspawn]] and other creatures among other things ({{ns|9}}).&lt;br /&gt;
&lt;br /&gt;
==Inside the ''ter'angreal''==&lt;br /&gt;
&lt;br /&gt;
The world inside the ''ter'angreal'' is not consistent. It can be affected by those activating it; they can see what happens inside but once the test is over, no one will speak of it ({{ns|10}}). Moiraine thinks that the place inside the ''ter'angreal'' is peculiar, almost like a dream; but damage taken is real ({{ns|9}}), like in ''[[Tel'aran'rhiod]]''. We only know what Moiraine faces while inside it:&lt;br /&gt;
&lt;br /&gt;
Upon entering, Moiraine finds herself in a plain stone corridor line with stand-lamps and only one door at the far end, which opens onto &amp;quot;a large, circular courtyard surrounded by tall brick arches supporting a columned walk&amp;quot; with gilded spires and domes all around. Three grimey men step out from under an arch, leering and advancing toward her ({{ns|9}}).&lt;br /&gt;
&lt;br /&gt;
When she is done with her first weave, she steps through an arch and instead of still having the courtyard behind her, there is a corridor of rough-dressed stone with lamps in iron brackets high on the walls. Beyond the doorway at the far end lies a tiny village with a dozen small thatch-roofed houses and ramshackle barns that seem to have been abandoned in a drought; it is still very hot, dry and dusty. Moiraine finds the next six-pointed star on the cracked green tiles in front of a lonely well. Around her, only parched fields and bare-branched trees are to be seen, but suddenly blackclaw bushes envelop her, their dark inch-long thorns piercing her skin. Poisonous death's-head spiders appear ({{ns|9}}).&lt;br /&gt;
&lt;br /&gt;
Moiraine then enters the pitch blackness of one of the thatch-roofed houses, walking toward a small patch of light for about a quarter of an hour. When she finally steps through the gate, she sees a &amp;quot;solid wall of massive stones, five paces high and thirty on a side, surrounded a stone-paved square, but [...] nothing beyond it, not one building, not a tree.&amp;quot; [[Trollocs]] attack her here. When her third weave is completed, a shadowed archway in the wall appears ({{ns|9}}).&lt;br /&gt;
&lt;br /&gt;
After ninety-nine weaves, Moiraine finds herself small garden with a burbling marble fountain, surrounded by a collonade of thin, fluted columns. [[Dalresin Damodred|Her father]] steps out of the collonade and asks Moiraine to come with him, because her mother is dying ({{ns|10}}).&lt;br /&gt;
&lt;br /&gt;
Moiraine mentions a variety of other settings where she found the six-pointed star ({{ns|10}}):&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;She found the six-pointed star laid out in round river stones amid the towering dunes of a desert where the heat made her lightheaded and sucked the moisture from her skin before sweat had time to form.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;She found it drawn in the snow on a mountainside where gale winds beat at her and lightning struck all around, and in a great city of impossible towers where people babbled at her incomprehensibly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;She found it in a night-shrouded forest, in a blackwater swamp, in a marsh of tall grass that cut like knives, on farms and plains, in hovels and palaces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Aes Sedai]]&lt;br /&gt;
[[Category:Objects of the One Power]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Aes_Sedai_Testing_Ter%27angreal&amp;diff=109069</id>
		<title>Aes Sedai Testing Ter'angreal</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Aes_Sedai_Testing_Ter%27angreal&amp;diff=109069"/>
				<updated>2015-06-17T13:59:53Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Kyria d'Oreyn''&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
The ''[[ter'angreal]]'' used for the [[Aes Sedai Test]] is a great oval ring, shimmering in a multitude of colors, that leads the summoned [[Accepted]] into another world, where she has to perform one hundred weaves without fail ({{ns|9}}).&lt;br /&gt;
&lt;br /&gt;
On the lowest level of [[the White Tower]], behind paired doors as tall and wide as fortress gates, the span-high and pace-wide ''ter'angreal'' stands unsupported and centered beneath the dome of a round white chamber. The oval ring is narrow at the top and bottom, the rounded rim not thicker than two or three inches. It glitters in the lamplight, from gold or silver to green or blue &amp;quot;or swirls of all, never the same for more than a moment&amp;quot; ({{ns|9}}; {{ch01|11}}).&lt;br /&gt;
&lt;br /&gt;
When the ''ter'angreal'' is activated by complex weaves of the Five Powers, the the color-shifting increases, &amp;quot;until it flashed like a kaleidoscope attached to a mill wheel,&amp;quot; and the ring slowly begins to revolve around its base. The opening inside it turns to a sheet of pure white; [[Moiraine]] notes that it seems to absorb the light of the stand-lamps around, making the room grow dim ({{ns|9}}).&lt;br /&gt;
&lt;br /&gt;
It seems that one would forget things upon entering the oval ring, as the [[Aes Sedai]] touch your head with a weave similar to [[Healing]], saying &amp;quot;Remember what must be remembered,&amp;quot; before you're allowed to step through. Moiraine doesn't know where she is or how she got there, only that she has to complete the one hundred weaves on the six-pointed stars while remaining calm on the outside, and that faltering will mean failure; she also remembers her family, [[Shadowspawn]] and other creatures among other things ({{ns|9}}).&lt;br /&gt;
&lt;br /&gt;
==Inside the ''ter'angreal''==&lt;br /&gt;
&lt;br /&gt;
The world inside the ''ter'angreal'' is not consistent. It can be affected by those activating it; they can see what happens inside but once the test is over, no one will speak of it ({{ns|10}}). Moiraine thinks that the place inside the ''ter'angreal'' is peculiar, almost like a dream; but damage taken is real ({{ns|9}}), like in ''[[Tel'aran'rhiod]]''. We only know what Moiraine faces while inside it:&lt;br /&gt;
&lt;br /&gt;
Upon entering, Moiraine finds herself in a plain stone corridor line with stand-lamps and only one door at the far end, which opens onto &amp;quot;a large, circular courtyard surrounded by tall brick arches supporting a columned walk&amp;quot; with gilded spires and domes all around. Three grimey men step out from under an arch, leering and advancing toward her ({{ns|9}}).&lt;br /&gt;
&lt;br /&gt;
When she is done with her first weave, she steps through an arch and instead of still having the courtyard behind her, there is a corridor of rough-dressed stone with lamps in iron brackets high on the walls. Beyond the doorway at the far end lies a tiny village with a dozen small thatch-roofed houses and ramshackle barns that seem to have been abandoned in a drought; it is still very hot, dry and dusty. Moiraine finds the next six-pointed star on the cracked green tiles in front of a lonely well. Around her, only parched fields and bare-branched trees are to be seen, but suddenly blackclaw bushes envelop her, their dark inch-long thorns piercing her skin. Poisonous death's-head spiders appear ({{ns|9}}).&lt;br /&gt;
&lt;br /&gt;
Moiraine then enters the pitch blackness of one of the thatch-roofed houses, walking toward a small patch of light for about a quarter of an hour. When she finally steps through the gate, she sees a &amp;quot;solid wall of massive stones, five paces high and thirty on a side, surrounded a stone-paved square, but [...] nothing beyond it, not one building, not a tree.&amp;quot; [[Trollocs]] attack her here. When her third weave is completed, a shadowed archway in the wall appears ({{ns|9}}).&lt;br /&gt;
&lt;br /&gt;
After ninety-nine weaves, Moiraine finds herself small garden with a burbling marble fountain, surrounded by a collonade of thin, fluted columns. [[Dalresin Damodred|Her father]] steps out of the collonade and asks Moiraine to come with him, because her mother is dying ({{ns|10}}).&lt;br /&gt;
&lt;br /&gt;
Moiraine mentions a variety of other settings where she found the six-pointed star ({{ns|10}}):&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;She found the six-pointed star laid out in round river stones amid the towering dunes of a desert where the heat made her lightheaded and sucked the moisture from her skin before sweat had time to form.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;She found it drawn in the snow on a mountainside where gale winds beat at her and lightning struck all around, and in a great city of impossible towers where people babbled at her incomprehensibly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;She found it in a night-shrouded forest, in a blackwater swamp, in a marsh of tall grass that cut like knives, on farms and plains, in hovels and palaces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Aes Sedai]]&lt;br /&gt;
[[Category:Objects of the One Power]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Lain_Mandragoran&amp;diff=109068</id>
		<title>Lain Mandragoran</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Lain_Mandragoran&amp;diff=109068"/>
				<updated>2015-06-17T13:57:47Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Kyria d'Oreyn''&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
Lain Mandragoran was a [[Malkier]]i nobleman, al'[[Akir]]'s brother and [[Lan]]'s uncle. Together with his wife [[Breyan]] he had a son, [[Isam]].&lt;br /&gt;
&lt;br /&gt;
He and his brother were almost as close as twins and this did not change after [[Akir]] was raised to the throne. They had often rallied the land together.&lt;br /&gt;
&lt;br /&gt;
He was celebrated for his deeds and the people loved him as much as they did al'[[Akir]].&lt;br /&gt;
&lt;br /&gt;
On a dare from his wife, he led his lances through [[the Blight]] into the Blasted Lands, perhaps even to [[Shayol Ghul]], but was killed. This shook the [[Malkier]]i and broke their spirits to resist the [[Trolloc]] invasions.&lt;br /&gt;
&lt;br /&gt;
[[Breyan]] blamed the King for Lain's death.&lt;br /&gt;
&lt;br /&gt;
This series of events was part of a Darkfriend plot to destroy Malkier. It succeeded, and Malkier was lost to the Blight, leaving only a few scattered remnants of its people.&lt;br /&gt;
&lt;br /&gt;
(Reference: [[The Eye of the World: Chapter 47|The Eye of the World, Chapter 47]])&lt;br /&gt;
&lt;br /&gt;
[[Category:All Characters]]&lt;br /&gt;
[[Category:Minor Characters]]&lt;br /&gt;
[[Category:Malkieri Characters]]&lt;br /&gt;
[[Category:Borderland Nobility]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Jaim_(Soldier)&amp;diff=109067</id>
		<title>Jaim (Soldier)</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Jaim_(Soldier)&amp;diff=109067"/>
				<updated>2015-06-17T13:54:34Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Atarah al'Norahn''&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
Jaim is an old, gray-bearded soldier ([[New Spring: Chapter 1|NS, Ch. 1]]). &lt;br /&gt;
&lt;br /&gt;
Jaim is fighting in [[Lan]]'s company during the [[Aiel War]]. On the last real night of the Aiel War, he is one of the sentries. Lan finds him asleep, even though he is on his feet without any support and his eyes are open; Lan thinks to himself that it is a trick that some soldiers learn, especially when they have been soldiers as long as Jaim. Jaim protests that he cannot have been sleeping since he was standing straight up, and Lan just threatens to tell his friends about it. Lan thinks that Jaim fears humiliation more than being beaten up ([[New Spring: Chapter 1|NS, Ch. 1]]). Specifically, Jaim fears the humiliation of having been caught, not the humiliation of being asleep in and of itself.&lt;br /&gt;
&lt;br /&gt;
==Quotes== &lt;br /&gt;
&amp;quot;The camp held well over three hundred men, a full quarter of them on guard at any given time -- against [[Aiel]], Lan wanted as many eyes as he could manage -- and before he had gone another two hundred paces, he had had to wake three more, one asleep on his feet without any support at all. Jaim's head was up, and his eyes open. That was a trick some soldiers learned, especially old soldiers like Jaim.&amp;quot; (Lan; [[New Spring: Chapter 1|New Spring, Chapter 1]]). &lt;br /&gt;
&lt;br /&gt;
Jaim's mouth hung open for a moment; then he swallowed hard. &amp;quot;Won't happen again, my Lord. The Light sear my soul if it does!&amp;quot; He sounded sincere to his bones. ([[New Spring: Chapter 1|New Spring, Chapter 1]]).&lt;br /&gt;
&lt;br /&gt;
[[Category:All Characters]]&lt;br /&gt;
[[Category:Minor Characters]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Thakan%27dar&amp;diff=109066</id>
		<title>Thakan'dar</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Thakan%27dar&amp;diff=109066"/>
				<updated>2015-06-17T13:51:24Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thakan'dar is a fog shrouded valley outside [[Shayol Ghul]], where [[Myrddraal]] swords are forged. Despite being in the far north, surrounded by ice, Thakan'dar itself is dry. Most times, there are human prisoners there, waiting to be sacrificed by the [[forgers]] to temper the blades.&lt;br /&gt;
&lt;br /&gt;
In the Last Battle, the forces led by Rodel Ituralde seize Thakan'dar. The forges are destroyed, and the human prisoners are freed.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;The great sea of fog, rolling and crashing in silence against the black cliffs, the fires of the forges glowing red beneath, and lightning stabbing up into a sky fit to drive men mad.&amp;quot; ([[Fain]], {{tsr2|Chapter 22}}).&lt;br /&gt;
&lt;br /&gt;
[[Category:Geographical Features]]&lt;br /&gt;
[[Category:The Shadow]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Sha%27rah&amp;diff=109065</id>
		<title>Sha'rah</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Sha%27rah&amp;diff=109065"/>
				<updated>2015-06-17T13:21:54Z</updated>
		
		<summary type="html">&lt;p&gt;Cold Manshima: /* The Board */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Saerin Alagondar''&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
''Sha'rah'' is a complex game, ancient long before [[the War of Power]].&lt;br /&gt;
&lt;br /&gt;
There are thirty-three red pieces and thirty-three green arrayed across a playing surface of thirteen squares by thirteen.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The first object was capture of the Fisher. Only then did the game truly begin.&amp;quot; ([[The Path of Daggers: Prologue|TPoD, Prologue]])&lt;br /&gt;
&lt;br /&gt;
Several pieces has varying moves, but only the Fisher's attributes alters according to where it stands; on a white square, weak in attack yet agile and far-ranging in escape; on black, strong in attack but slow and vulnerable.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When masters played, the Fisher changed sides many times before the end. The green-and-red goal-row that surrounded the playing surface could be threatened by any piece, but only the Fisher could move onto it. Not that he was safe, even there; the Fisher was never safe. When the Fisher was yours, you tried to move him to a square of your color behind your opponent's end of the board. That was victory, the easiest way, but not the only one. When your opponent held the Fisher, you attempted to leave him no choice for the Fisher but to move onto your color. Anywhere at all along the goal-row would do; holding the Fisher could be more dangerous than not. Of course, there was a third path to victory in ''sha'rah'', if you took it before letting yourself be trapped. The game always degenerated in a bloody melee, then, victory coming only with complete annihilation of your enemy. He had tried that, once, in desperation, but the attempt had failed. Painfully.&amp;quot; ([[The Path of Daggers: Prologue|TPoD, Prologue]])&lt;br /&gt;
&lt;br /&gt;
==The Board==&lt;br /&gt;
&lt;br /&gt;
First is the board. We are told that it is a playing surface of alternating black and white square, thirteen rows worth, bordered by a row of green and red, for a total of two hundred twenty-five squares. This makes several boards possible. All four corners are the same color, either red or green. The black and white squares also are cornered by a single corner. Since the colors are important in the movement of the Fisher King, the organization that is used affects the outcome.&lt;br /&gt;
&lt;br /&gt;
==The Pieces==&lt;br /&gt;
&lt;br /&gt;
In addition to the Fisher, there are thirty-three pieces for each side.&lt;br /&gt;
&lt;br /&gt;
==The Fisher==&lt;br /&gt;
&lt;br /&gt;
The Fisher is of neither side and of both. He is black and white. He is represented by the figure of a blindfolded man with a hand pressed to his side, a few drops of blood seeping through. [[Moridin]] thinks of him as the remnant of a memory of a [[Rand al'Thor]] of Ages past. He starts on the central square, and is described as being strong in attack and slow in escape when on a black square, vice versa on a white square.&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Legends]]&lt;/div&gt;</summary>
		<author><name>Cold Manshima</name></author>	</entry>

	</feed>