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		<updated>2026-05-08T16:53:36Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://library.tarvalon.net/index.php?title=Glass_Columns&amp;diff=44250</id>
		<title>Glass Columns</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Glass_Columns&amp;diff=44250"/>
				<updated>2010-10-20T17:53:48Z</updated>
		
		<summary type="html">&lt;p&gt;Melearlin aValarnon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the center of [[Rhuidean]], is a large collection of ''[[angreal]]'', ''[[ter'angreal]]'' and perhaps even ''[[sa'angreal]]'', taken there by the [[Aiel]] during the Breaking ({{tsr|26}}). The plaza is dominated by ''[[Avendesora]]'', and a series of tall, thin glass columns. These are a ''ter'angreal'', perhaps the only one made specially for the Aiel ({{tsr|25}}), which reveal the Aiel's history to any of Aiel blood who enters, the person experiencing key events in the lives of their ancestors ({{tsr|25}}; {{ch4|26}}). What is seen is different for each individual, though all see two events: the sharing of water with the ancestors of the [[Cairhien (Nation)|Cairhien]]in, and the treaty of Rhuidean ({{tsr|34}}).  This knowledge is so terrible that most men who enter the glass columns die. Those who survive are marked with a dragon tattoo on one arm, save for Rand, who came out with a dragon tattoo on each arm ({{tsr|34}}).&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
After they had walked a mile, the street suddenly ended at a great plaza, perhaps as far across as they had walked and surrounded by those palaces of marble and crystal. Startlingly, a tree stood in the huge square, a good hundred feet tall and spreading its thick, leafy limbs over a hide of dusty white paving stones, near what appeared to be concentric rings of clear, glittering glass columns, thin as needles compared to their height, nearly as much as the tree’s. ({{tsr|24}}).&lt;br /&gt;
&lt;br /&gt;
[[Category:Aiel]]&lt;br /&gt;
[[Category:Objects of the One Power]]&lt;/div&gt;</summary>
		<author><name>Melearlin aValarnon</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Glass_Columns&amp;diff=44249</id>
		<title>Glass Columns</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Glass_Columns&amp;diff=44249"/>
				<updated>2010-10-20T17:53:16Z</updated>
		
		<summary type="html">&lt;p&gt;Melearlin aValarnon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the center of [[Rhuidean]], is a large collection of ''[[angreal]]'', ''[[ter'angreal]]'' and perhaps even ''[[sa'angreal]]'', taken there by the [[Aiel]] during the Breaking ({{tsr|26}}). The plaza is dominated by ''[[Avendesora]]'', and a series of tall, thin glass columns. These are a ''ter'angreal'', perhaps the only one made specially for the Aiel ({{tsr|25}}), which reveal the Aiel's history to any of Aiel blood who enters, the person experiencing key events in the lives of their ancestors ({{tsr|25}}; {{ch4|26}}). What is seen is different for each individual, though all see two events: the sharing of water with the ancestors of the [[Cairhien (Nation)|Cairhien]]in, and the treaty of Rhuidean ({{tsr|34}}).  This knowledge is so terrible that most men who enter the glass columns die. Those who survive are marked with a dragon tattoo on one arm, save for Rand, who came out with a dragon tattoo on each arm ({{tsr|34}}).&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
After they had walked a mile, the street suddenly ended at a great plaza, perhaps as far across as they had walked and surrounded by those palaces of marble and crystal. Startlingly, a tree stood in the huge square, a good hundred feet tall and spreading its thick, leafy limbs over a hide of dusty white paving stones, near what appeared to be concentric rings of clear, glittering glass columns, thin as needles compared to their height, nearly as much as the tree’s. ({{tsr2|Chapter 24}}).&lt;br /&gt;
&lt;br /&gt;
[[Category:Aiel]]&lt;br /&gt;
[[Category:Objects of the One Power]]&lt;/div&gt;</summary>
		<author><name>Melearlin aValarnon</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Milisair_Chadmar&amp;diff=44248</id>
		<title>Milisair Chadmar</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Milisair_Chadmar&amp;diff=44248"/>
				<updated>2010-10-20T17:49:01Z</updated>
		
		<summary type="html">&lt;p&gt;Melearlin aValarnon: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
Milisair Chadmar is a member of the [[Domani]] merchant council and was the first of the council to be apprehended by the[[ Aiel]] under [[Rand]]'s orders ({{tgs|29}}). Rand thinks her young, barely into her thirties and with her share of curves which her Domani style dress shows off well.  She was one of the last to have any contact with [[Alsalam]], though not directly, and when Rand asks for details, she offers him the throne.  Rand declines telling her to find the messenger who delivered the most recent message ({{tgs|29}}).  When she learns that the messenger has died in [[Jorgin|her torturer]]'s dungeons, she tries to flee rather than tell Rand, but is caught by the Aiel and sent to the dungeons herself ({{tgs|31}}).  In the dungeons, [[Kerb]] tries to poison her with tarchot root, but [[Nynaeve]] is able to intervene and heal her ({{tgs|32}}).&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;I'm certain you can be crowned quickly my Lord Dragon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:All Characters]]&lt;br /&gt;
[[Category:Minor Characters]]&lt;br /&gt;
[[Category:Domani Characters]]&lt;br /&gt;
[[Category:New Articles]]&lt;/div&gt;</summary>
		<author><name>Melearlin aValarnon</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Blight&amp;diff=43052</id>
		<title>Blight</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Blight&amp;diff=43052"/>
				<updated>2010-10-11T18:29:30Z</updated>
		
		<summary type="html">&lt;p&gt;Melearlin aValarnon: /* The Eye of the World */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
&lt;br /&gt;
The Great Blight, commonly referred to as the Blight, is a region in the north that is entirely corrupted by [[the Dark One]], inhabited by [[Shadowspawn]]. It stretches on either side of the Mountains of Dhoom, from World's End in the west to [[Shara]] in the east. The Blight also exists in [[Seanchan (Continent)|Seanchan]], where it is called the Lesser Great Blight, since not as many dangerous creatures of the Dark thrive there (TWoRJTWoT).&lt;br /&gt;
&lt;br /&gt;
Entering the Blight is dangerous, even for experienced campaigners - moving at night even more so ({{teotw|48}}) - as the smallest things like insect bites mean death there ({{ns|15}}). &amp;quot;Flowers can kill, and leaves maim,&amp;quot; says [[Lan]], who has been to the Blight countless times ({{teotw|48}}). Even wood found there can be dangerous to burn ({{teotw|45}}).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The opening of the Bore at the end of [[the Age of Legends]] allowed the Dark One to touch and corrupt the world. The slowly decaying land began to grow southward, even after the Bore was sealed again (TWoRJTWoT).&lt;br /&gt;
&lt;br /&gt;
During [[the Compact of Ten Nations]], the northern borders of [[Jaramide]] and [[Aramaelle]], the then-Borderlands, reached into the Mountains of Dhoom. After [[the Trolloc Wars]], the Blight began spreading out form the mountains (TWoRJTWoT).&lt;br /&gt;
&lt;br /&gt;
Ever since the Trolloc Wars, the Borderlands tried to hold back the Blight and prevent the Shadowspawn from invading the Westlands again (TWoRJTWoT). Despite their efforts, the Blight advances year after year ({{tgh|43}}). In 998 NE, Lord [[Agelmar Jagad]] says the Blight &amp;quot;stirs&amp;quot; ({{teotw|46}}). After [[Rand]] uses up the Eye of the World, however ({{teotw|52}}), [[Moiraine]] says they struck a great blow against the Dark One. The Blight is very still ({{teotw|53}}) and has retreated two miles all along the Borderlands ({{tsr|17}}).&lt;br /&gt;
&lt;br /&gt;
Two [[Ogier]] ''stedding'' have been swallowed by the Blight. Stedding Sherandu (1883 years ago) and Stedding Chandar (968) ({{loc|20}}).&lt;br /&gt;
&lt;br /&gt;
In 953 NE, [[Malkier]] fell to the Blight. It was overrun by Trollocs in the autumn of 955 NE, and covered by the Blight in 957 NE (TWoRJTWoT). Ever since Lan was old enough to carry a sword, he has prepared for his one-man war to avenge Malkier ({{teotw|47}}).&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
The air in the Blight is unnaturally humid, despite lying in the north. It smells of decay and tastes like rotten meat. The deeper one penetrates into the Blight, the warmer and damper it will get. Hills become steeper, the land slopes slowly toward the Mountains of Dhoom and a few ponds and streams can be seen ({{teotw|48}}).&lt;br /&gt;
&lt;br /&gt;
Every plant is infected with sickly yellow and black flecks or stained livid red streaks &amp;quot;like blood poisoning&amp;quot; at the fringe. Leaves seem bloated and rotting, &amp;quot;ready to burst at a touch,&amp;quot; and are stained in &amp;quot;virulent rainbow hues&amp;quot; ({{teotw|48}}; {{ch1|53}}). Waxen flowers hang from twisted trees, &amp;quot;sickly pale and pulpy&amp;quot; ({{teotw|48}}).&lt;br /&gt;
&lt;br /&gt;
Further into the Blight, the corruption becomes more evident. &amp;quot;Where a leaf had been spotted black and mottled yellow before, now foliage fell wetly while [Rand] watched, breaking apart from the weight of its own corruption. The trees themselves were tortured, crippled things, twisted branches clawing at the sky as if begging mercy from some power that refused to hear. Ooze slid like pus from bark cracked and split&amp;quot; ({{teotw|49}}).&lt;br /&gt;
&lt;br /&gt;
The sun looks like a red ball in a cloudless sky ({{teotw|48}}).&lt;br /&gt;
&lt;br /&gt;
Broken remnants of Malkier can still be found in the form of seven jagged towers and a Shadow-infested necklace of lakes ({{teotw|48}}).&lt;br /&gt;
&lt;br /&gt;
The only thing untouched by the Blight is an oak marking the grave of [[the Green Man]] ({{teotw|53}}).&lt;br /&gt;
&lt;br /&gt;
The Blight in Seanchan is corrupted in a similar fashion to the one in the Westlands, though in a less virulent and dangerous form. [[Trollocs]] and [[Myrddraal]] were wiped out during the first millenium after the Breaking. Although the Seanchan claim to have extinguished all Shadowspawn, some creatures like [[Draghkar]] can still be found there (TWoRJTWoT).&lt;br /&gt;
&lt;br /&gt;
==The Mountains of Dhoom==&lt;br /&gt;
The Mountains of Dhoom rise from the Dead Sea in the east and run through the entire continent, including [[the Aiel Waste]] and Shara, all the way to the Morenal Ocean in the west. It is suspected that they continue beneath the water and rise again in Seanchan to encircle the whole planet (TWoRJTWoT).&lt;br /&gt;
&lt;br /&gt;
The mountains are looming black shapes, lifeless and jagged ({{teotw|49}}). One path that leads into the Blight is Tarwin's Gap, a broad mountain pass &amp;quot;surrounded by jagged black peaks like the teeth of the Dark One&amp;quot; ({{teotw|51}}), another is a twisting pathway, &amp;quot;like an axe blow cleaving into the black stone&amp;quot; ({{teotw|49}}). &lt;br /&gt;
&lt;br /&gt;
==The Eye of the World==&lt;br /&gt;
The Eye was a pool of pure, concentrated ''[[saidin]]'', made in the first days of [[the Breaking of the World]], possibly the last act that was performed by male and female [[Aes Sedai]] together. Before the hundred involved died during the act, they charged Someshta, a Nym, with looking after it, which he did up to his death in 998 NE ({{teotw|49}}). No one living knows how or why it was made, only that it was meant for mankind's greatest time of need ({{teotw|50}}).&lt;br /&gt;
&lt;br /&gt;
Moiraine says the Power in the Eye is enough to undo the Dark One's prison and they must prevent it from falling to the Shadow ({{teotw|43}}). Even in the Age of Legends, few could have wielded the amount of One Power stored there unaided ({{teotw|52}}).&lt;br /&gt;
&lt;br /&gt;
Very few people have ever found the Eye of the World and never twice; no one ever does unless the Green Man wants them to. According to [[Agelmar Jagad]] only one person from all of the Borderlands has done so in five years. Need and intention are all-important, and if someone seeks glory, the Green Man will not show himself ({{teotw|46}}). The Green Man and the Eye of the World a[re mentioned in books, but according to [[Loial]] no Ogier has found them in quite some while ({{teotw|43}}). It can never be found on exactly the same spot, and according to the Green Man, the place &amp;quot;is alway where it is. All that changes is where those who need it are.&amp;quot; ({{teotw|46}}) When Moiraine found it the first time it was beyond the high passes of the Mountains of Dhoom, as it was according to all of the Ogier Loial heard about who had found it. ({{teotw|48}}) Rand and company, however, find it in the foothills. ({{teotw|49}})&lt;br /&gt;
&lt;br /&gt;
A simple tall white stone arch, with a circle split by a sinuous line on the keystone, one half rough, the other smooth, leads to an arched corridor, high enough for the Green Man to go through, that winds gently downward. The floor is smooth and slick-looking and the seamless, white walls glitter &amp;quot;with uncounted flecks in untold colors, giving a low, soft light.&amp;quot; The corridor opens to a vast domed space with an oval pool underneath a ceiling of &amp;quot;rough, living rock (...) dotted with clumps of glowing crystals.&amp;quot; The surface of the eye-shaped pool is clear and smooth as glass, but no bottom is visible. The area between the edge of the pool and the five-pace wide walkway is lined with low, flat crystals glowing &amp;quot;with a duller, yet fiercer, light than those above.&amp;quot; Not all of the crystals, supposedly glowbulbs, shine with the same intensity; if they did, the cavern would be as bright as noonday ({{teotw|50}}). Inside the pool, with the essence of ''saidin'' gone, is a crystal column and steps to reach it; three things can be found there ({{teotw|52}}):&lt;br /&gt;
*A &amp;quot;large gold chest, ornately worked and chased with silver&amp;quot; with the [[Horn of Valere]] inside.&lt;br /&gt;
*A broken ''[[cuendillar]]'' [[The Seals|seal]] on the Dark One's prison.&lt;br /&gt;
*A long, white banner depicturing a &amp;quot;figure like a serpent, scaled in scarlet and gold, [running] the entire length, [with] scaled legs, and feet with five long, golden claws on each, and a great head with a golden mane and eyes like the sun.&amp;quot; It is the Dragon Banner, under which [[Lews Therin Telamon]] led the forces of the Light.&lt;br /&gt;
&lt;br /&gt;
The land around the Eye was protected by the Green Man, who kept the Blight away. Nothing Shadow-corrupted could enter. The ground is covered with grass and wildflowers, butterflies and bees fly through the air and birds sing in the trees ({{teotw|49}}). It is a soothing, peaceful place with a variety of flowers, such as pink wildrose, yellowbell or white morningstar as well as apple trees and a sweetberry bush beside the arch ({{teotw|50}}). After the Green Man's death, the Blight slowly begins to swallow the previously protected space ({{teotw|52}}), with the exception of an oak that marks his grave. Loial sung to it, so that it will not fall to the Blight ({{teotw|53}}).&lt;br /&gt;
&lt;br /&gt;
==The Blasted Lands==&lt;br /&gt;
&amp;quot;All around Shayol Ghul and north of the Blight extends the waste known as the Blasted Lands. Devoid of life, this desolation is even shunned by the foul creatures of the Blight. Historians believe that the area bore the brunt of [[the War of Power]], which rendered it completely barren. Its proximity to Shayol Ghul and the corrupting influence of the Shadow no doubt keep it so&amp;quot; (TWoRJTWoT)&lt;br /&gt;
&lt;br /&gt;
A few hundred leagues north from Shayol Ghul, the land is pure ice ({{prol6}}) of the northern ocean, and no one knows if there is anything other than that (TWoRJTWoT).&lt;br /&gt;
&lt;br /&gt;
The Blasted Lands have expanded southward during the Breaking of the World ({{tsr|26}}).&lt;br /&gt;
&lt;br /&gt;
===Shayol Ghul===&lt;br /&gt;
{{main|Shayol Ghul}}&lt;br /&gt;
Beyond the Blasted Lands, the black, volcanic mountain of Shayol Ghul, the site of the Dark One's prison, rises from the barren land. In the Age of Legends, it was an idyllic island in a cool sea (TWoRJTWoT).&lt;br /&gt;
&lt;br /&gt;
Roiling gray clouds, streaked with lightning and accompanied by thunder, hide the sky and the peak of the mountain, against which they crash sluggishly. Steam and smoke rises from scattered vents in the slopes, some &amp;quot;as small as a man’s hand and some large enough to swallow ten men.&amp;quot; There is one opening, wide enough for two men abreast, which neither steam nor smoke rises from. It is the opening sloping down into the Pit of Doom ({{prol6}}).&lt;br /&gt;
&lt;br /&gt;
The tunnel floor is worn &amp;quot;smooth as polished tiles&amp;quot; and filled by pale light that rises from the stone. Overhead, jagged spikes jut from the ceiling, like stony teeth ready to snap shut and crush traitors. The Pit of Doom itself is a wide ledge &amp;quot;overlooking a lake of molten stone, red mottled with black, where man-high flames danced, died and rose again&amp;quot;. The presence of the Dark One is strongest there. Instead of a roof, there is a hole looking out into a sky of &amp;quot;wildly striated clouds streaking by as though driven by the greatest winds the world had ever seen&amp;quot; ({{prol6}}).&lt;br /&gt;
&lt;br /&gt;
All Dreadlords went to Shayol Ghul to dedicate their souls to the Dark One (TWoRJTWoT). When there, one feels awe ({{prol6}}) and the &amp;quot;radiant glory of the Great Lord&amp;quot; ({{acos|25}}).&lt;br /&gt;
&lt;br /&gt;
In the valley below the slopes of Shayol Ghul, Thakan'dar is dry as a desert, though bitter cold. Shadow-forgers work Myrddraal blades in gray-roofed forges made of rough stone. At first, those blades are pale as moonlit snow, but the metal turns dead black when it is dipped into one of the inky rivulets that ooze down the rocky slope. Once a human soul is bound to the blade, it is complete ({{prol6}}).&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
No two creatures in the Blight look exactly the same, but most seem to have a massive amount of teeth and claws. Some creatures seen there are as big as bears, with stiff hair like long bristles, fingerlong claws, too many legs that join the body at odd angles and &amp;quot;one eye in a head that seems mostly mouth and teeth&amp;quot; ({{teotw|49}}). These creatures are likely remnants of the of the first experiments Dreadlords made with human and animal genes.&lt;br /&gt;
&lt;br /&gt;
There are also things called Sticks that hide where the leaves are thickest, looking like their namesakes and waiting for something to touch them. They will bite only when touched. The juice oozing from them is not poisonous, but it starts to digest a Stick's prey for it. The only way to save someone from being digested alive is to cut off the part that was bitten ({{teotw|48}}).&lt;br /&gt;
&lt;br /&gt;
In one of the lakes that were once part of Malkier, a very long and man-thick phosphorescing shape thrives. It has a five-span long tail, topped by a point like a wasp's stinger. It also has many fat, writhing, tentacles with hands on them all along the length of it ({{teotw|48}}).&lt;br /&gt;
&lt;br /&gt;
Some things in the Blight hunt by sound, and most attack directly ({{teotw|48}}). Even trees want to snatch at whatever they can and the creatures compete against each other for their prey. Their blood seems to be acid-like, dissolving a piece of cloth to nothing and making even a Power-wrought weapon steam ({{teotw|49}}).&lt;br /&gt;
&lt;br /&gt;
Apparently, the more dangerous Shadowspawn live beyond the high passes of the Mountains of Dhoom. Few creatures from the fringe will go there ({{teotw|48}}). Even Worms, or Jumara, are afraid of what lives there, just as the other denizens flee from them when they get the chance ({{teotw|49}}).&lt;br /&gt;
&lt;br /&gt;
In the valley of Thakan'dar, shadow-forgers make the deadly, Shadow-tainted blades Myrddraal use. They are thick, man-shaped animated beings, aparently hacked from the mountain stone, that move slowly and perform their work with great skill. They are not truly alive and will turn to stone or dust if they are carried away from Shayol Ghul (TWoRJTWoT).&lt;br /&gt;
&lt;br /&gt;
Shadowspawn inhabiting the Blight:&lt;br /&gt;
*[[Darkhounds]]&lt;br /&gt;
*[[Draghkar]]&lt;br /&gt;
*[[Forgers]]&lt;br /&gt;
*[[Jumara]]&lt;br /&gt;
*[[Myrddraal]]&lt;br /&gt;
*[[Trollocs]]&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
Trolloc raids occur often along the Blight. To be able to fight them off as soon as possible, the Borderlanders have erected signal towers at half-mile intervals along the Blightborder. By day they use huge mirrors to send out signals, either for soldiers to come and drive the invaders back, or to warn the population to find a place of safety; by night, fires are used for this purpose (TWoRJTWoT).&lt;br /&gt;
&lt;br /&gt;
Close to the Blight, people often blame Shadowspawn when they have no other explanation, &amp;quot;whether for a sudden death or for unexpected crop failure&amp;quot; ({{ns|15}}). Borderlanders are often heard saying &amp;quot;Strange things happen this close to the Blight&amp;quot; ({{tgh|1}}).&lt;br /&gt;
&lt;br /&gt;
Because Myrddraal can step out of shadows not too far away from the Blight, no one is out at night, except for the Night Watchmen and Lamplighters, who make sure there are few shadows for a Myrddraal to use ({{ns|19}}). Furthermore, no one may enter with their faces hidden ({{teotw|46}}). &lt;br /&gt;
&lt;br /&gt;
Raids in [[Kandor]] have often struck much deeper than [[Canluum]], but they have never made it inside the city's walls ({{ns|15}}). Inns and many other houses have arrowslits instead of windows and serve as strong-points against Trolloc attacks ({{ns|20}}). Raids out of the Blight are considered large when they consist of a thousand Trollocs ({{kod|20}}).&lt;br /&gt;
&lt;br /&gt;
Only the Borderland nations aren't influenced by ''[[Daes Dae'mar]]'', the Game of Houses, because of the constant threat of the Blight ({{tfoh|36}}).&lt;br /&gt;
&lt;br /&gt;
The worst storms in spring come from the Blight; black clouds slashed with blue-white lightning and accompanied by deafening thunder &amp;quot;unleash driving downpours of freezing rain mixed with hail large enough to crack a man's head&amp;quot; ({{ns|21}}).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;May Peace abandon me and the Blight consume my soul&amp;quot; is an oath used among the Borderlanders ({{wh|27}}).&lt;br /&gt;
&lt;br /&gt;
==Prophecies==&lt;br /&gt;
There are some references in prophecies concerning the Blight. The Last Battle, for example, is said to be fought in the Blight and at Shayol Ghul ({{wh|27}}; {{kod|20}}).&lt;br /&gt;
&lt;br /&gt;
During the Breaking of the World, an Aes Sedai named [[Deindre]] had a [[Foretellings|Foretelling]] concerning the chosen one who would fight against the Shadow. No one knew when he would appear, only that he would be born of the [[Aiel]], and that he will need the Horn of Valere and the Dragon Banner. So she and ninety-nine other Aes Sedai created a pool of ''saidin'' to preserve the items, dying in the process of making it pure ({{teotw|48}}; {{tsr|26}}).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Leafblighter means to blind the Eye of the World, Lost One. He means to slay the Great Serpent. Warn the People, Lost One. Sightburner comes. Tell them to stand ready for He Who Comes With the Dawn. Tell them...&amp;quot; (An Aiel [[Maiden of the Spear]], who returned injured from the Blight, to a Seeker of a band of [[Tuatha'an]]; {{teotw|25}}).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Luc]] came to the Mountains of Dhoom.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isam Mandragoran|Isam]] waited in the high passes.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
(Excerpt from the [[Dark Prophecy]]; {{tgh|7}})&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Twice dawns the day when his blood is shed.&amp;lt;br&amp;gt;&lt;br /&gt;
Once for mourning, once for birth.&amp;lt;br&amp;gt;&lt;br /&gt;
Red on black, the Dragon's blood stains the rock of Shayol Ghul.&amp;lt;br&amp;gt;&lt;br /&gt;
In the Pit of Doom shall his blood free men from the Shadow.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
([[Thom]] reciting a part of the Prophecies of the Dragon; {{tgh|24}})&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is one of the signs the prophecies speak of. When the Trollocs come out of the Blight again, we will leave the Three-fold Land and take back our places of old.&amp;quot; ([[Urien]]; {{tgh|28}})&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The blood of the Dragon Reborn on the rocks of Shayol Ghul will free mankind from the Shadow.&amp;quot; (Part of the ''Karaethon Cycle''; {{tdr|5}})&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There had been a dream of him walking down into a great hole in a black mountain, a hole filled with a reddish glare as from vast fires below, and even a dream of him confronting [[Seanchan]].&amp;quot; (One of [[Egwene]]'s dreams about Rand; {{tdr|25}})&lt;br /&gt;
&lt;br /&gt;
&amp;quot;His blood on the rocks of Shayol Ghul, washing away the Shadow, sacrifice for man’s salvation.&amp;quot; (Part of the ''Karaethon Cycle''; {{tsr|3}})&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Him walking toward a burning mountain, something crunching beneath his boots. She stirred and whimpered; the crunching things were the seals on the Dark One’s prison, shattering with his every step. She knew it. She did not need to see them to know.&amp;quot; (One of Egwene's dreams about Rand; {{loc|15}})&lt;br /&gt;
&lt;br /&gt;
It is likely [[Gitara Moroso]] had a Foretelling concerning the Blight and the future of the world. &amp;quot;After Luc rode north, never to return, whispers said Gitara had convinced him that his fame lay in the Blight, or his fate. Others said it was that he would find the Dragon Reborn there, or that the Last Battle depended on him going.&amp;quot; ([[Dyelin]] to Rand; {{loc|16}})&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*The ring of Malkieri kings represents three thousand years fighting the Blight ({{ns|16}}).&lt;br /&gt;
&lt;br /&gt;
*Lan thinks the Blight is easier to face than [[Edeyn Arrel]], his ''carneira'' ({{ns|16}}).&lt;br /&gt;
&lt;br /&gt;
*[[Bartim]] believes Aes Sedai come from the Blight ({{teotw|26}}).&lt;br /&gt;
&lt;br /&gt;
*Luc Mantear is believed to be dead in the Blight ({{teotw|34}}).&lt;br /&gt;
&lt;br /&gt;
*The wolves think there is good hunting along the Blight ({{teotw|43}}).&lt;br /&gt;
&lt;br /&gt;
*There was at least one known [[Waygate]] in the Blight ({{teotw|45}}); though with two ''stedding'' lost in the Blight, there are now at least two more besides it ({{loc|20}}).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;The oblivious soon became the dead, in the Blight beyond the Borderlands.&amp;quot; (Lan; {{ns2|Chapter 1}})&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Only madmen entered the Blight willingly.&amp;quot; (Moiraine; {{ns2|Chapter 9}})&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What dies in the Blight is gone (...) An army could die trying to defeat the Blight. Armies had died trying.&amp;quot; (Lan; {{ns2|Chapter 16}})&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In the Blight, you lived or died by luck as often as by skill or lack of it.&amp;quot; (Lan; {{ns2|Chapter 20}})&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Dark One and all of the Forsaken are bound in Shayol Ghul, beyond the Great Blight, bound by the Creator at the moment of Creation, bound until the end of time. The hand of the Creator shelters the world, and the Light shines on us all.&amp;quot; (Rand; {{teotw2|Chapter 1}})&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Humankind is being swept away everywhere. Nations fail and vanish. Darkfriends are everywhere, and none of these southlanders seem to notice or care. We fight to hold the Borderlands, to keep them safe in their houses, and every year, despite all we can do, the Blight advances. And these southlanders think Trollocs are myths, and Myrddraal a gleeman's tale.&amp;quot; ([[Ingtar]]; {{tgh2|Chapter 48}})&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Soft men did not survive along the Blight, nor soft women either.&amp;quot; ([[Nynaeve]]; {{tfoh2|Chapter 39}})&lt;br /&gt;
&lt;br /&gt;
[[Category:Geographical Features]]&lt;br /&gt;
[[Category:The Shadow]]&lt;/div&gt;</summary>
		<author><name>Melearlin aValarnon</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Sulwin&amp;diff=43051</id>
		<title>Sulwin</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Sulwin&amp;diff=43051"/>
				<updated>2010-10-11T18:24:29Z</updated>
		
		<summary type="html">&lt;p&gt;Melearlin aValarnon: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Kyria d'Oreyn''&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
 &lt;br /&gt;
Sulwin was a [[Da'shain Aiel]] who lived shortly after the [[Breaking of the World]] and one of the first [[Tuatha'an]]. &lt;br /&gt;
&lt;br /&gt;
He was a tall man with deep-set eyes. &lt;br /&gt;
&lt;br /&gt;
After one of many raids, Sulwin and a group of [[Aiel]] decided to give up their duty to the [[Aes Sedai]] to search for the song that will bring back old times. &lt;br /&gt;
&lt;br /&gt;
When he and his companions leave, [[Adan]] calls them &amp;quot;Lost Ones&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
(References: [[The Shadow Rising: Chapter 26|The Shadow Rising, Chapter 26]])&lt;br /&gt;
&lt;br /&gt;
[[Category:All Characters]] &lt;br /&gt;
[[Category:Historical Characters]]&lt;br /&gt;
[[Category:Characters from Years AB]]&lt;br /&gt;
[[Category:Da'shain Aiel]]&lt;br /&gt;
[[Category:Tuatha'an Characters]]&lt;/div&gt;</summary>
		<author><name>Melearlin aValarnon</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Alijha&amp;diff=43050</id>
		<title>Alijha</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Alijha&amp;diff=43050"/>
				<updated>2010-10-11T18:23:59Z</updated>
		
		<summary type="html">&lt;p&gt;Melearlin aValarnon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Kyria d'Oreyn''&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Alijha was a young [[Da'shain Aiel]] who lived shortly after [[the Breaking]]. He was [[Nerrine]]'s son and brother to [[Charlin]] and [[Colline]]. He looked almost like Charlin.&lt;br /&gt;
&lt;br /&gt;
Alijha and his friends rescued [[Lewin]]'s sister [[Maigran]] and Charlin's and his sister Colline from the hands of four villains. During the attempt they kill the men to protect themselves. When they return to their families, they are abandoned, because killing is incompatible with the [[Tuatha'an#Way of the Leaf|Way of the Leaf]] philosophy the Da'Shain Aiel follow.&lt;br /&gt;
&lt;br /&gt;
(Reference: [[The Shadow Rising: Chapter 25|The Shadow Rising, Chapter 25]])&lt;br /&gt;
&lt;br /&gt;
[[Category:All Characters]]&lt;br /&gt;
[[Category:Historical Characters]]&lt;br /&gt;
[[Category:Characters from Years AB]]&lt;br /&gt;
[[Category:Da'shain Aiel]]&lt;br /&gt;
[[Category:Articles to be re-written]]&lt;/div&gt;</summary>
		<author><name>Melearlin aValarnon</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Alijha&amp;diff=43049</id>
		<title>Alijha</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Alijha&amp;diff=43049"/>
				<updated>2010-10-11T18:13:07Z</updated>
		
		<summary type="html">&lt;p&gt;Melearlin aValarnon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Author: Kyria d'Oreyn''&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Alijha was a young [[Da'shain Aiel]] who lived shortly after [[the Breaking]]. He was [[Nerrine]]'s son and brother to [[Charlin]] and [[Colline]]. He looked almost like Charlin.&lt;br /&gt;
&lt;br /&gt;
Alijha and his friends rescued [[Lewin]]'s sister [[Maigran]] and Charlin's and his sister Colline from the hands of four villains. During the attempt they kill the men to protect themselves. When they return to their families, they are abandoned, because killing is incompatible with the Way of the Leaf philosophy the Da'Shain Aiel follow.&lt;br /&gt;
&lt;br /&gt;
(Reference: [[The Shadow Rising: Chapter 25|The Shadow Rising, Chapter 25]])&lt;br /&gt;
&lt;br /&gt;
[[Category:All Characters]]&lt;br /&gt;
[[Category:Historical Characters]]&lt;br /&gt;
[[Category:Characters from Years AB]]&lt;br /&gt;
[[Category:Da'shain Aiel]]&lt;br /&gt;
[[Category:Articles to be re-written]]&lt;/div&gt;</summary>
		<author><name>Melearlin aValarnon</name></author>	</entry>

	<entry>
		<id>http://library.tarvalon.net/index.php?title=Wheel_of_Time_(Culture)&amp;diff=42567</id>
		<title>Wheel of Time (Culture)</title>
		<link rel="alternate" type="text/html" href="http://library.tarvalon.net/index.php?title=Wheel_of_Time_(Culture)&amp;diff=42567"/>
				<updated>2010-10-08T18:09:38Z</updated>
		
		<summary type="html">&lt;p&gt;Melearlin aValarnon: /* The Westlands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nations and Nationalities==&lt;br /&gt;
===The Westlands===&lt;br /&gt;
{{main|Nations of the New Era}}&lt;br /&gt;
Although the lands of the [[Westlands]], from the [[Aiel Waste]] to the [[Aryth Ocean]] are diverse with many nations, there are some aspects that are common throughout. Nobility rule in each land, which were formed in the [[War of the Hundred Years]].  Most nations have a strong sense of self identity, with [[Murandy]] and [[Altara]] being the exceptions, in which people more often associate themselves with the local Lord or lady than the king or Queen&lt;br /&gt;
&lt;br /&gt;
There is little if any formal education, though literacy rates are high and many people are able to read and typically parents teach children or send them to locals known to be knowledgeable. Sometimes a village might hire a sort of schoolmaster, but usually the parents between them have enough knowledge to teach most subjects to the extent necessary ([http://www.dragonmount.com/RobertJordan/?p=29 November 22 2005]).&lt;br /&gt;
&lt;br /&gt;
===Other Cultures===&lt;br /&gt;
;The Aiel&lt;br /&gt;
{{Main|Aiel}}&lt;br /&gt;
The Aiel are a people who inhabit the area of the [[Dragonwall]] known as the [[Aiel Waste]].  They have no nobility and are ruled by Clan chiefs, one for each of the twelve clans, with Sept Chiefs under them and [[Wise One]]s and Roofmistresses alongside.  The leaders of each of the Warrior Societies also have great influence.&lt;br /&gt;
;The Sea Folk&lt;br /&gt;
{{main|Sea Folk}}&lt;br /&gt;
The Atha'an Miere, or Seafolk, are a group of people whose ancestors fled to the sea to escape the chaos of the Breaking  and who now live almost exclusively at sea, spending little time on land. Those who do spend time on land, such as the governors of the various Sea Folk Islands will return to sea to give birth, even if this is on a small row boat ({{tsr|19}}). In both the Aryth Ocean and the Sea of Storms, there are many Islands under the control of the Sea Folk, the Sea Folk Isles. Porcelain from them is highly thought of, though in fact, this so called &amp;quot;Sea Folk porcelain&amp;quot; is made by the islands inhabitants, the Amayar. They have a strict hierarchy and each knows their place and would not step beyond it.&lt;br /&gt;
;Seanchan&lt;br /&gt;
{{main|Seanchan}}&lt;br /&gt;
The Seanchan empire has a complex class structure. At the top is the nobility, the Blood, divided into the High blood and the Low Blood ({{wh|21}}). Originally, these were descendants of the nobles that accompanied Luthair, but it is possible for commoners to have their name added to the Blood and to become nobility, or for nobles to be adopted into the Imperial family ({{tpod|24}}). The Imperial family rank above both of these. Under the blood, are commoners with slaves, ''da'covale'', typically occupying the lowest rung of the ladder. ''So'jhin'' are ''da'covale'', but do not fit entirely within the structure, as the ''so'jhin'' of the blood are considered of higher rank than commoners, and ''so'jhin'' of the high blood, or imperial family are often considered of higher rank than the low blood. Seanchan people do not meet the eyes of those of higher rank than them, and if the difference is great, they will not even look directly into their eyes. &lt;br /&gt;
;The Tua'athon&lt;br /&gt;
{{main|Tuatha'an}}&lt;br /&gt;
The Tuatha'an, commonly called the Tinkers or the Traveling people, are a group of itinerant wanders, living in wagons, small houses on wheels, tall wooden boxes laquered and painted in bright colours, reds and blues and yellows and greens among other hues. They follow a pacifist way of life, moving from place to place, avoiding anything larger than a small village, never staying long in any one place, seeking the song, which they believe will bring back the lost days of peace. They have the origins in the Dai'shan Aiel during the Age of Legends&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
{{Main|Military Force}}&lt;br /&gt;
Most standing national armies are small, a few thousand men at most and are only increased when needed,  This is done though intermediaries, who use their own money to recruit and promote men in their own ranks ({{bwb}}26. Outside of the Westlands however, other national groups have much larger organised forces&lt;br /&gt;
&lt;br /&gt;
==Other Groups==&lt;br /&gt;
In addition to the national groups, there are several other groups, that either span across multiple nations, or are a distinct and separate subset of one nation.&lt;br /&gt;
;Aes Sedai&lt;br /&gt;
{{main|Aes Sedai}}&lt;br /&gt;
Aes Sedai are women who can channel and have been trained in the White Tower of Tar Valon. They have passed the tests for earning both the ring and the shawl and are bound by the Three Oaths. Each Aes Sedai belongs to one of the seven Ajahs (more information below), with the exception of the Amyrlin Seat. &lt;br /&gt;
;The Ogier&lt;br /&gt;
{{main|Ogier}}&lt;br /&gt;
The Ogier are the only natural, non-human sentient people known. They originally came from another world, via a device or method called the &amp;quot;Book of Translation&amp;quot; which they are considering opening again so that they may leave ({{kod|19}}). Ogier have no particular country or region of their own and live in secluded woodland homes called ''stedding''. The exact properties of ''stedding'' are unknown but generally they are made up of trees and groves. There is a restful feeling inside the ''stedding'', the air is different somehow and all seems fresh and more peaceful.&lt;br /&gt;
;The Illuminators&lt;br /&gt;
{{Main|Illuminators}}&lt;br /&gt;
The Illuminators were a guild that made fireworks, a secret they guarded closely. At the start of the series, there were two chapter houses, one in Cairhien and the original in Tanchico. The Cairhien house burned down while Rand was escaping Trollocs ({{tgh|27}}) and the Tanchico house was destroyed by the Seanchan when the Illuminators there refused them entrance and the members made ''[[da'covale]]'' ({{kod|8}}). &lt;br /&gt;
;Valan Luca's Circus&lt;br /&gt;
{{Main|Valan Luca's Circus}}&lt;br /&gt;
Valan Luca’s Grand Traveling Show and Magnificent Display of Marvels and Wonders ({{wh|15}}) is a travelling menagerie. This show travels with both performers and animals. &lt;br /&gt;
;Darkfriends&lt;br /&gt;
{{main|Darkfriends}}&lt;br /&gt;
Darkfriends are people who believe they can gain from the [[Dark One]]'s freedom. They seek power and immortality in the world the Dark One will remake and generally fear the Dark One and their other masters ({{prol2}}). &lt;br /&gt;
;Dragonsworn&lt;br /&gt;
{{main|Dragonsworn}}&lt;br /&gt;
Dragonsworn is the general name given to those who have sworn themselves to Rand al'Thor, whether or not he has recognised them, or even if they think of themselves by that term.&lt;br /&gt;
;The Prophet's Mobs&lt;br /&gt;
{{Main|Masema Dagar}}&lt;br /&gt;
These are people who follow Masema as the Prophet of the Dragon who believe the rebirth of the Dragon means that all bonds have been broken and that those who oppose them are Darkfriends.  The mobs were crushed in the attack on Malden and presumably dispersed completely once he was killed.&lt;br /&gt;
[[Category:Society and Culture]]&lt;/div&gt;</summary>
		<author><name>Melearlin aValarnon</name></author>	</entry>

	</feed>