Difference between revisions of "Wheel of Time (Culture)"

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==Military==
 
==Military==
 
===National Armies===
 
===National Armies===
 +
Most standing national armies are small, a few thousand men at most and are only increased when needed,  This is done though intermediaries, who use their own money to recruit and promote men in their own ranks ({{bwb}}26. National armies include:
 +
*Amadicia: Guardians of the Gate
 +
*Andor: The [[Queen's Guard]]
 +
*Ghealdan: The Legion of the Wall
 +
*Illian: The Companions in Illian
 +
*Mayene: The Winged Guards
 +
*Tarabon: The King's Life Guard and the Panarch's Legion
 +
*Tear: The Defenders of the Stone in Tear
 
===The Aiel===
 
===The Aiel===
 
+
The Aiel do not have their own national army, but each clan is capable of raising a force from each of the [[Warrior Societies]]. Members of the same Society will not fight each other.
 
===The Seanchan===
 
===The Seanchan===
 
{{main|Seanchan (Military)}}
 
{{main|Seanchan (Military)}}

Revision as of 15:14, 29 August 2010

Nations and Nationalities

The Westlands

Main article: Nations of the New Era

Although the lands of the Westlands, from the Aiel Waste to the Aryth Ocean are diverse with many nations, there are some aspects that are common throughout. There is little if any formal education, though literacy rates are high and many people are able to read, for example in the Two Rivers, where literacy is valued, parents teach children, parents send their children to locals known to be knolwegeable. Sometimes a village might hire a sort of schoolmaster, but this is usually thought to be a waste of money since the parents between them have enough knowledge to teach most subjects to the extent necessary (November 22 2005).

Nobility rule in each land, which were formed in the War of the Hundred Years. Most nations have a strong sense of self identity, with Murandy and Altara being the exceptions, in which people more often associate themselves with the local Lord or lady than the king or Queen

Other Cultures

The Aiel
Main article: Aiel
The Sea Folk
Main article: Sea Folk
Seanchan
Main article: Seanchan
The Tua'athon
Main article: Tuatha'an

Military

National Armies

Most standing national armies are small, a few thousand men at most and are only increased when needed, This is done though intermediaries, who use their own money to recruit and promote men in their own ranks (Template:Bwb26. National armies include:

  • Amadicia: Guardians of the Gate
  • Andor: The Queen's Guard
  • Ghealdan: The Legion of the Wall
  • Illian: The Companions in Illian
  • Mayene: The Winged Guards
  • Tarabon: The King's Life Guard and the Panarch's Legion
  • Tear: The Defenders of the Stone in Tear

The Aiel

The Aiel do not have their own national army, but each clan is capable of raising a force from each of the Warrior Societies. Members of the same Society will not fight each other.

The Seanchan

Main article: Seanchan (Military)

The Children of the Light

Main article: Children of the Light

The Legion of the Dragon

Main article: Legion of the Dragon

The Band of the Red Hand

Main article: Band of the Red Hand

Aes Sedai Forces

Main article: Younglings
Main article: Tower Guard

Other Groups

Aes Sedai

Main article: Aes Sedai

The Ogier

Main article: Ogier

The Illuminators

Main article: Illuminators

Valan Luca's Circus

Main article: Valan Luca's Circus

Darkfriends

Main article: Darkfriends

Dragonsworn

Main article: Dragonsworn