Difference between revisions of "Aiel Waste"

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(Animals & Plants)
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{{info|{{BWB}}20}}
 
{{info|{{BWB}}20}}
 
==General==
 
==General==
The Aiel Waste is the almost waterless stretch of land between the [[Spine of the World]] in the west and the [[Cliffs of Dawn]] and [[Great Rift]] in the east, inhabited by the [[Aiel]], since around the time the Aes Sedai built Tar Valon ({{tsr|34}}).  To the north are the [[Mountains of Dhoom]] and to the south, the [[Termool]], As such, there are few ways into or out of the Waste and it is very isolated. The Aiel themselves refer to it as the Three Fold Land, a shaping stone to make them, a testing ground to prove their worth and a punishment for their sin. They allow few to enter the Waste, [[Gleemen]] and peddlars are welcome, as long as they have a guide and [[Tuatha'an]] are ignored. Until the [[Aiel War]], [[Cairhien]]in were also allowed passage, but this changed when [[Laman]] cut down ''[[Avendoraldera]]''. As there is what seems to be the remains of [[Shorelle|a port]] high in the [[Jangai Pass]] ({{tfoh|20}}), it seems likely that much of the Waste was underwater before [[the Breaking]].
+
The Aiel Waste is the almost-waterless stretch of land between the [[Spine of the World]] in the west and the [[Cliffs of Dawn]] and [[Great Rift]] in the east. It has been inhabited by the [[Aiel]], since the same period of time in which the Aes Sedai built Tar Valon ({{tsr|34}}).  To the north are the [[Mountains of Dhoom]] and to the south the [[Termool]] desert. As such, there are few ways into or out of the Waste; it is very well isolated. The Aiel themselves refer to it as the Three Fold Land - a shaping stone to make them; a testing ground to prove their worth; and a punishment for their sin. They allow few to enter the Waste. [[Gleemen]] and peddlers are welcome, as long as they have a guide, while [[Tuatha'an]] are ignored. Until the [[Aiel War]], [[Cairhien]]in were also allowed passage, but this changed when [[Laman]] cut down ''[[Avendoraldera]]''. As what seems to be the remains of [[Shorelle|a port]] is located high in the [[Jangai Pass]] ({{tfoh|20}}), it seems likely that much of the Waste was underwater before [[the Breaking]].
 
==Miscellaneous==
 
==Miscellaneous==
The [[Trolloc Wars]] did not really touch the Waste, those times the [[Trollocs]] did invade, they were defeated and they now refer to it as ''Djevik K'Shar'', the Dying ground.
+
The [[Trolloc Wars]] did not really touch the Waste. Those times the [[Trollocs]] did invade, they were defeated. They now refer to it as ''Djevik K'Shar'', the Dying ground.
  
 
==Aiel Holds==
 
==Aiel Holds==
 
* Bent Valley
 
* Bent Valley
 
* Cold Rocks
 
* Cold Rocks
Cold Rocks Hold is the home of [[Rhuarc]], [[Amys]] and [[Dorindha (1) |Dorindha]], who is roofmistress there. It is well camouflaged and highly defensible, a canyon, with houses climbing the walls and enough houses to make a fair sized town ({{tsr|49}}).
+
Cold Rocks Hold is the home of [[Rhuarc]], [[Amys]] and [[Dorindha (1) |Dorindha]], who is roofmistress there. It is a canyon, well camouflaged and highly defensible, with houses climbing the walls and enough houses to make a fair sized town ({{tsr|49}}).
 
* Colrada
 
* Colrada
 
* Comarda
 
* Comarda
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==Places in the Waste==
 
==Places in the Waste==
 
===Alcair Dal===
 
===Alcair Dal===
Alcair Dal, the Golden Bowl, is a meeting place in the Waste, a few days from Rhuidean, where something like the peace of Rhuidean holds ({{tsr|34}}). It is almost perfectly round, its gray wall sloped all the way around except at the far end, where it curls inward like a breaking wave {{tsr|57}}). Rand announced he was the ''[[Car'a'carn]]'' at Alcair Dal.
+
Alcair Dal, the Golden Bowl, is a meeting place in the Waste, a few days from Rhuidean, where something similar to the peace of Rhuidean holds ({{tsr|34}}). It is almost perfectly round, its gray wall sloped all the way around except at the far end, where it curls inward like a breaking wave {{tsr|57}}). Rand announced he was the ''[[Car'a'carn]]'' at Alcair Dal.
 
===Chaendaer===
 
===Chaendaer===
Chaendaer (pronounced CHAY-ehn-DARE) is a mountain, just by Rhuidean, where [[Wise Ones]] and Clan chiefs wait when a person goes to Rhuidean.  It has a Portal Stone, suggesting it may not have been underwater in the Age of Legends ({{tsr|21}}).
+
Chaendaer (pronounced CHAY-ehn-DARE) is a mountain right next to Rhuidean, where [[Wise Ones]] and Clan chiefs wait when a person goes to Rhuidean.  It has a Portal Stone, suggesting it may not have been underwater in the Age of Legends ({{tsr|21}}).
 
===Imre Stand===
 
===Imre Stand===
Imre Stand is a place in the Waste known as a source of water - a pool around two paces across arising from a small spring and as somewhere for herdsmen to rest. It has several building, with arrow slits for defence, that blend into the background. It had been attacked by Trollocs before Rand reached it ({{tsr|37}}).
+
Imre Stand is a place in the Waste known as a source of water - a pool approximately two paces across, arising from a small spring - and as somewhere for herdsmen to rest. It has several buildings that blend into the background, with arrow slits for defense. It had been attacked by Trollocs before Rand reached it ({{tsr|37}}).
 
===Rhuidean===
 
===Rhuidean===
 
{{main|Rhuidean}}
 
{{main|Rhuidean}}
Rhuidean is a city, built, though never inhabited or completed, around 100-200AB.
+
Rhuidean is a city built around 100-200AB. though it was never inhabited or completed.
  
 
==Animals & Plants==
 
==Animals & Plants==
Not many animals live in the Aiel Waste, but the ones that do are usually as treacherous as the land itself. The Waste has a number animals not found elsewhere, many of them poisonous or venomous, though the Aiel typically know how to safely eat them.
+
Not many animals live in the Aiel Waste, but the ones that do are usually as treacherous as the land itself. The Waste has a number of animals not found elsewhere, many of them poisonous or venomous, though the Aiel typically know how to safely eat them.
The Aiel Waste has almost no vegetation and what there is, is small and virtually useless. The only known Chora tree, Avendesora, also known as the Tree of Life, resides in Rhuidean's central square.
+
The Aiel Waste has almost no vegetation and what little exists is small and virtually useless. The only known Chora tree, Avendesora, also known as the Tree of Life, resides in Rhuidean's central square.
  
 
==Quotes==
 
==Quotes==

Revision as of 07:34, 9 April 2010

Unless stated otherwise, all information herein is taken from Template:BWB20.

General

The Aiel Waste is the almost-waterless stretch of land between the Spine of the World in the west and the Cliffs of Dawn and Great Rift in the east. It has been inhabited by the Aiel, since the same period of time in which the Aes Sedai built Tar Valon (TSR, Ch. 34). To the north are the Mountains of Dhoom and to the south the Termool desert. As such, there are few ways into or out of the Waste; it is very well isolated. The Aiel themselves refer to it as the Three Fold Land - a shaping stone to make them; a testing ground to prove their worth; and a punishment for their sin. They allow few to enter the Waste. Gleemen and peddlers are welcome, as long as they have a guide, while Tuatha'an are ignored. Until the Aiel War, Cairhienin were also allowed passage, but this changed when Laman cut down Avendoraldera. As what seems to be the remains of a port is located high in the Jangai Pass (TFoH, Ch. 20), it seems likely that much of the Waste was underwater before the Breaking.

Miscellaneous

The Trolloc Wars did not really touch the Waste. Those times the Trollocs did invade, they were defeated. They now refer to it as Djevik K'Shar, the Dying ground.

Aiel Holds

  • Bent Valley
  • Cold Rocks

Cold Rocks Hold is the home of Rhuarc, Amys and Dorindha, who is roofmistress there. It is a canyon, well camouflaged and highly defensible, with houses climbing the walls and enough houses to make a fair sized town (TSR, Ch. 49).

  • Colrada
  • Comarda
  • Hot Springs
  • Mainde Cut
  • Red Springs
  • Shende
  • Smoke Springs
  • Sulara

Places in the Waste

Alcair Dal

Alcair Dal, the Golden Bowl, is a meeting place in the Waste, a few days from Rhuidean, where something similar to the peace of Rhuidean holds (TSR, Ch. 34). It is almost perfectly round, its gray wall sloped all the way around except at the far end, where it curls inward like a breaking wave TSR, Ch. 57). Rand announced he was the Car'a'carn at Alcair Dal.

Chaendaer

Chaendaer (pronounced CHAY-ehn-DARE) is a mountain right next to Rhuidean, where Wise Ones and Clan chiefs wait when a person goes to Rhuidean. It has a Portal Stone, suggesting it may not have been underwater in the Age of Legends (TSR, Ch. 21).

Imre Stand

Imre Stand is a place in the Waste known as a source of water - a pool approximately two paces across, arising from a small spring - and as somewhere for herdsmen to rest. It has several buildings that blend into the background, with arrow slits for defense. It had been attacked by Trollocs before Rand reached it (TSR, Ch. 37).

Rhuidean

Main article: Rhuidean

Rhuidean is a city built around 100-200AB. though it was never inhabited or completed.

Animals & Plants

Not many animals live in the Aiel Waste, but the ones that do are usually as treacherous as the land itself. The Waste has a number of animals not found elsewhere, many of them poisonous or venomous, though the Aiel typically know how to safely eat them. The Aiel Waste has almost no vegetation and what little exists is small and virtually useless. The only known Chora tree, Avendesora, also known as the Tree of Life, resides in Rhuidean's central square.

Quotes

Where the hard ground was not cracked clay, yellow or brown or something between, it was stony and stark, and everywhere split by dry gulleys and hollows. The scattered vegetation was sparse and low thorny bushes and leafless things with spines; the few blossoms, white or red or, yellow, were startling in their isolation. Occasionally stretches of tough grass covered the ground, and rarely, there was a stunted tree also likely to have thorns or spines (The Shadow Rising, Chapter 36).