Wheel of Time (Culture)
Nations and Nationalities
The Westlands
- Main article: Nations of the New Era
Although the lands of the Westlands, from the Aiel Waste to the Aryth Ocean are diverse with many nations, there are some aspects that are common throughout. There is little if any formal education, though literacy rates are high and many people are able to read, for example in the Two Rivers, where literacy is valued, parents teach children, parents send their children to locals known to be knolwegeable. Sometimes a village might hire a sort of schoolmaster, but this is usually thought to be a waste of money since the parents between them have enough knowledge to teach most subjects to the extent necessary (November 22 2005).
Nobility rule in each land, which were formed in the War of the Hundred Years. Most nations have a strong sense of self identity, with Murandy and Altara being the exceptions, in which people more often associate themselves with the local Lord or lady than the king or Queen
Other Cultures
- The Aiel
- Main article: Aiel
- The Sea Folk
- Main article: Sea Folk
- Seanchan
- Main article: Seanchan
- The Tua'athon
- Main article: Tuatha'an
Military
National Armies
The Aiel
The Seanchan
- Main article: Seanchan (Military)
The Children of the Light
- Main article: Children of the Light
The Legion of the Dragon
- Main article: Legion of the Dragon
The Band of the Red Hand
- Main article: Band of the Red Hand
Aes Sedai Forces
- Main article: Younglings
- Main article: Tower Guard
Other Groups
Aes Sedai
- Main article: Aes Sedai
The Ogier
- Main article: Ogier
The Illuminators
- Main article: Illuminators
Valan Luca's Circus
- Main article: Valan Luca's Circus
Darkfriends
- Main article: Darkfriends
Dragonsworn
- Main article: Dragonsworn