Difference between revisions of "The Wheel of Time Roleplaying Game"
Toral Delvar (talk | contribs) |
Toral Delvar (talk | contribs) m (→=Chapter12: The Westlands) |
||
Line 29: | Line 29: | ||
===Chapter10:Gamesmastering=== | ===Chapter10:Gamesmastering=== | ||
===Chapter11: Encounters=== | ===Chapter11: Encounters=== | ||
− | ===Chapter12: The Westlands== | + | ===Chapter12: The Westlands=== |
Information on the history and politcs of the nations, with the exception of Ghealdan and Murandy | Information on the history and politcs of the nations, with the exception of Ghealdan and Murandy | ||
===Chapter13:Other Worlds=== | ===Chapter13:Other Worlds=== |
Revision as of 11:23, 21 August 2011
The Wheel of Time Roleplaying Game was a roleplaying game that utilized mechanics from the new Dungeons and Dragons game, in 2001. It was published by Wizards of the West Coast and came with a Sourcebook manual that included a great deal of information not found elsewhere. Some of this, such as the fighting abilities of various characters and limits on using the Power are clearly designed to make the world fit within a d20 D&D scenario, but other aspects it is less clear. Essentially, there are several areas where we have accepted the content as canonical, or potentially canonical
1)History of Nations: For many of the modern nations, the book includes some details on their founding, including who the first King or Queen was. It seems likely that this is from Robert Jordan,as, for example, it explains that in the early history of Tarabon, the Panarch was the opposite sex to the primary ruler, who could be a King or Queen. This then explains the apparent inconsistancy in Panarch Farede being male.
2)Objects of the Power: Many ter'angreal are described. Several of these are from the books, whereas others are not. Several angreal and sa'angreal are also described. Most of which appear in the books. Vora's Sa'angreal however, is merely referred to as the White Wand
3)Weaves Many weaves are described, some of which occur in the books, others have not been mentioned.
Contents
Foreword
An introduction, by Robert Jordan
Introduction
Chapter1: Abilities
Chapter2: Backgrounds
Contains information on physical characteristics and personality traits of the different nationalities
Chapter3: Classes
Chapter4: Skills
Chapter5: Feats
Chapter6: Heroic Characteristics
Chapter7: Equipment
Chapter8: Combat
Chapter9: The One Power
Information on a number of weaves
Chapter10:Gamesmastering
Chapter11: Encounters
Chapter12: The Westlands
Information on the history and politcs of the nations, with the exception of Ghealdan and Murandy
Chapter13:Other Worlds
Chapter14:Wondrous Items
angreal, sa'angreal and ter'angreal