Difference between revisions of "Ter'angreal"

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==General==
 
''Ter'angreal'' are tools, created during the[[ Age of Legends]], that perform a specific function.  Some of them had to be used with [[the Power]], and could only be used by Aes Sedai.  Others could just be touched, or used by anyone.   
 
''Ter'angreal'' are tools, created during the[[ Age of Legends]], that perform a specific function.  Some of them had to be used with [[the Power]], and could only be used by Aes Sedai.  Others could just be touched, or used by anyone.   
  
 
After [[the Breaking]], a few ''ter'angreal'' remain but for many, no one knows what the original purposes for them were.  Research in this area are limited due to dangers that come with ''ter'angreal''.  A few researchers have been killed or [[Severing#Burning Out|burned out]] while studying, or working with them.   
 
After [[the Breaking]], a few ''ter'angreal'' remain but for many, no one knows what the original purposes for them were.  Research in this area are limited due to dangers that come with ''ter'angreal''.  A few researchers have been killed or [[Severing#Burning Out|burned out]] while studying, or working with them.   
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==Known Ter'angreal==
  
 
There are a few that we know about and have studied.  These include:
 
There are a few that we know about and have studied.  These include:
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*[[A'dam]], used by the [[Seanchan]], made to leash a female who can channel.  The most common form is a silvery metal collar and bracelet linked by a leash of the same material. The A'dam can only be used by a  woman who has potential to channel.  
 
*[[A'dam]], used by the [[Seanchan]], made to leash a female who can channel.  The most common form is a silvery metal collar and bracelet linked by a leash of the same material. The A'dam can only be used by a  woman who has potential to channel.  
  
*Tri Arches, located within the heart of the Tower.  It requires women who can channel to activate it.  These are used to test a [[novice]] trying to advance to the rank of Accepted.  They are made of a silver material, and just tall enough to pass under.  They test an initiate by making her face her fears, first for what was, second for what is, third for what will be.  Nobody is sure whether this was the original intended purpose for the arches.  There are a similar set of Arches in [[Rhuidean]].  These are used by [[Wise Ones]] to see their possible futures.   
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*[[Accepted Test#The Ter’angreal|Tri Arches]], located within the heart of the Tower.  It requires women who can channel to activate it.  These are used to test a [[novice]] trying to advance to the rank of Accepted.  They are made of a silver material, and just tall enough to pass under.  They test an initiate by making her face her fears, first for what was, second for what is, third for what will be.  Nobody is sure whether this was the original intended purpose for the arches.  There are a similar set of Arches in [[Rhuidean]].  These are used by [[Wise Ones]] to see their possible futures.   
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*[[Aes Sedai Testing Ter'angreal]]: A great oval ring, shimmering in a multitude of colors, that leads the summoned Accepted into another world, where she has to perform one hundred weaves without fail
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*[[Bowl of the Winds]]: The Bowl of the Winds is a bowl shaped ''ter'angreal'' used to control the weather.
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*[[Chair of Remorse]]: The Chair of Remorse is a ''ter'angreal'' in the White Tower, used for punishing thieves, strongarms and other criminals.
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*[[Domination Band]]: The Domination Band is a male a'dam is a ter'angreal made to control men who can channel
  
*Redstone doorways, these are perhaps the strangest of all known ''ter'angreal''.  Both tall, similar to each other but both with very different in form and function.  Neither require the user to be a channeler.  Each stands free from any supporting structure, and are twisted so strangely that the eye keeps slipping away from the contour of its shape.    One is found in the [[Stone of Tear]]. The doorway is decorated with three sinuous lines that run from top to bottom on each upright.  When the person passes through it, they enter a strange world and are allowed to ask three questions and receive truthful answers.  The other doorway is found in Rhuidean. This doorway is decorated with rows of inverted triangles running the length of each upright.  Anyone who enters is granted three requests for a price and the price can be very high.  Both doors can only be used once by the same person.  You are not allowed to bring anything that makes light, no iron, and no musical devices through the doorway.  
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*[[Foxhead medallion]]: A ''ter'angreal'' that melts the flows of the One Power; the bearer won't be touched by them directly
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*[[Glass columns|Aiel columns]]: A ''ter'angrea''l, perhaps the only one made specially for the Aiel ({{tsr|25}}), which reveal the Aiel's history to any of Aiel blood who enters, the person experiencing key events in the lives of their ancestors.
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*[[The Guardians]]: The guardians is the name given to a ter'angreal, or possibly set of ter'angreal in Far Madding that both prevent people from channeling around the city and detect channeling when it occurs
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*[[Twisted doorframe|Redstone doorways]], these are perhaps the strangest of all known ''ter'angreal''.  Both tall, similar to each other but both with very different in form and function.  Neither require the user to be a channeler.  Each stands free from any supporting structure, and are twisted so strangely that the eye keeps slipping away from the contour of its shape.    One is found in the [[Stone of Tear]]. The doorway is decorated with three sinuous lines that run from top to bottom on each upright.  When the person passes through it, they enter a strange world and are allowed to ask three questions and receive truthful answers.  The other doorway is found in Rhuidean. This doorway is decorated with rows of inverted triangles running the length of each upright.  Anyone who enters is granted three requests for a price and the price can be very high.  Both doors can only be used once by the same person.  You are not allowed to bring anything that makes light, no iron, and no musical devices through the doorway.  
  
 
*Talisman of Growing, given to the [[Ogier]] by male Aes Sedai who took refuge at the ''[[stedding]]'' after the Breaking.  The Talisman is triggered by certain kinds of singing, such as Ogier Treesinging.  It allowed the Ogier to expand the Ways after the Aes Sedai had left them.  
 
*Talisman of Growing, given to the [[Ogier]] by male Aes Sedai who took refuge at the ''[[stedding]]'' after the Breaking.  The Talisman is triggered by certain kinds of singing, such as Ogier Treesinging.  It allowed the Ogier to expand the Ways after the Aes Sedai had left them.  
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*[[Choedan Kal#The Access Keys|Miniatures]] of enormous male and female statues, these are special keys to using the large male and female ''[[sa'angreal]]'' [[Choedan Kal|statues]].  One is attuned to ''[[saidin]]'', and the other is attuned to ''[[saidar]]''.   
 
*[[Choedan Kal#The Access Keys|Miniatures]] of enormous male and female statues, these are special keys to using the large male and female ''[[sa'angreal]]'' [[Choedan Kal|statues]].  One is attuned to ''[[saidin]]'', and the other is attuned to ''[[saidar]]''.   
  
*Crystal Throne, used by [[the Empress]] of Seanchan.
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*[[Crystal Throne]]: Used by [[the Empress]] of Seanchan.
  
 
*A small dagger, with a rough hilt of deerhorn wrapped in gold wire: Hides a person from the Shadow ({{kod|15}}).
 
*A small dagger, with a rough hilt of deerhorn wrapped in gold wire: Hides a person from the Shadow ({{kod|15}}).
  
*A slim balck rod, a pace long, flexible enough to be bent into a circle: Causes pain, the amount of which can be carefully controlled ({{kod|15}}).
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*A slim black rod, a pace long, flexible enough to be bent into a circle: Causes pain, the amount of which can be carefully controlled ({{kod|15}}).
  
 
*A slick feeling thin metal cap, covered with strange angular markings: Allows the wearer to control an unknown machine ({{kod|15}}).
 
*A slick feeling thin metal cap, covered with strange angular markings: Allows the wearer to control an unknown machine ({{kod|15}}).
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*A tall vase worked with green and blue vines: Gathers water out of the air ({{kod|15}}).
 
*A tall vase worked with green and blue vines: Gathers water out of the air ({{kod|15}}).
  
*A blue and white figureine of a bird, long wings spread in flight: For talking to people far  away ({{kod|15}}).
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*A blue and white figurine of a bird, long wings spread in flight: For talking to people far  away ({{kod|15}}).
  
 
*A palm sized blue figure of a woman in an oddly cut dress: For talking to people far away ({{kod|15}}).
 
*A palm sized blue figure of a woman in an oddly cut dress: For talking to people far away ({{kod|15}}).
  
*Five earings, six finger rings and three bracelets: For talking to people far away ({{kod|15}}).
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*Five earrings, six finger rings and three bracelets: For talking to people far away ({{kod|15}}).
  
*A bent featureless rod of dull black that accomadates any hand: Involved with cutting non flamable stone or metal ({{kod|15}}).
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*A bent featureless rod of dull black that accommodates any hand: Involved with cutting non flamable stone or metal ({{kod|15}}).
  
 
*Apparently glass figure of a man with hand raised: Chases away verim ({{kod|15}}).
 
*Apparently glass figure of a man with hand raised: Chases away verim ({{kod|15}}).
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*A stout bearded man, two feet tall, holding a book: Contains works of fiction and non fiction ({{kod|15}}).
 
*A stout bearded man, two feet tall, holding a book: Contains works of fiction and non fiction ({{kod|15}}).
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*Well
  
 
[[Category: Objects of the One Power|  T]]
 
[[Category: Objects of the One Power|  T]]
 
[[Category:Articles to be expanded]]
 
[[Category:Articles to be expanded]]

Revision as of 10:34, 4 December 2009

This article is a stub. A longer, more in depth article will be added at a later time.

General

Ter'angreal are tools, created during theAge of Legends, that perform a specific function. Some of them had to be used with the Power, and could only be used by Aes Sedai. Others could just be touched, or used by anyone.

After the Breaking, a few ter'angreal remain but for many, no one knows what the original purposes for them were. Research in this area are limited due to dangers that come with ter'angreal. A few researchers have been killed or burned out while studying, or working with them.

Known Ter'angreal

There are a few that we know about and have studied. These include:

  • The Oath Rod, used by each Accepted as she gives the Oaths that are part of becoming an Aes Sedai. It is capable of binding oaths bone deep, so they can't be broken unless stilled or dead.
  • A'dam, used by the Seanchan, made to leash a female who can channel. The most common form is a silvery metal collar and bracelet linked by a leash of the same material. The A'dam can only be used by a woman who has potential to channel.
  • Tri Arches, located within the heart of the Tower. It requires women who can channel to activate it. These are used to test a novice trying to advance to the rank of Accepted. They are made of a silver material, and just tall enough to pass under. They test an initiate by making her face her fears, first for what was, second for what is, third for what will be. Nobody is sure whether this was the original intended purpose for the arches. There are a similar set of Arches in Rhuidean. These are used by Wise Ones to see their possible futures.
  • Aes Sedai Testing Ter'angreal: A great oval ring, shimmering in a multitude of colors, that leads the summoned Accepted into another world, where she has to perform one hundred weaves without fail
  • Bowl of the Winds: The Bowl of the Winds is a bowl shaped ter'angreal used to control the weather.
  • Chair of Remorse: The Chair of Remorse is a ter'angreal in the White Tower, used for punishing thieves, strongarms and other criminals.
  • Domination Band: The Domination Band is a male a'dam is a ter'angreal made to control men who can channel
  • Foxhead medallion: A ter'angreal that melts the flows of the One Power; the bearer won't be touched by them directly
  • Aiel columns: A ter'angreal, perhaps the only one made specially for the Aiel (TSR, Ch. 25), which reveal the Aiel's history to any of Aiel blood who enters, the person experiencing key events in the lives of their ancestors.
  • The Guardians: The guardians is the name given to a ter'angreal, or possibly set of ter'angreal in Far Madding that both prevent people from channeling around the city and detect channeling when it occurs
  • Redstone doorways, these are perhaps the strangest of all known ter'angreal. Both tall, similar to each other but both with very different in form and function. Neither require the user to be a channeler. Each stands free from any supporting structure, and are twisted so strangely that the eye keeps slipping away from the contour of its shape. One is found in the Stone of Tear. The doorway is decorated with three sinuous lines that run from top to bottom on each upright. When the person passes through it, they enter a strange world and are allowed to ask three questions and receive truthful answers. The other doorway is found in Rhuidean. This doorway is decorated with rows of inverted triangles running the length of each upright. Anyone who enters is granted three requests for a price and the price can be very high. Both doors can only be used once by the same person. You are not allowed to bring anything that makes light, no iron, and no musical devices through the doorway.
  • Talisman of Growing, given to the Ogier by male Aes Sedai who took refuge at the stedding after the Breaking. The Talisman is triggered by certain kinds of singing, such as Ogier Treesinging. It allowed the Ogier to expand the Ways after the Aes Sedai had left them.
  • A small dagger, with a rough hilt of deerhorn wrapped in gold wire: Hides a person from the Shadow (KoD, Ch. 15).
  • A slim black rod, a pace long, flexible enough to be bent into a circle: Causes pain, the amount of which can be carefully controlled (KoD, Ch. 15).
  • A slick feeling thin metal cap, covered with strange angular markings: Allows the wearer to control an unknown machine (KoD, Ch. 15).
  • A small hinged box,apparently ivory, covered with rippling red and green stripes: A kind of music box, with hundreds or even thousands of tunes (KoD, Ch. 15).
  • A flattish white bowl, a pace across: For looking at things far away (KoD, Ch. 15).
  • A tall vase worked with green and blue vines: Gathers water out of the air (KoD, Ch. 15).
  • A blue and white figurine of a bird, long wings spread in flight: For talking to people far away (KoD, Ch. 15).
  • A palm sized blue figure of a woman in an oddly cut dress: For talking to people far away (KoD, Ch. 15).
  • Five earrings, six finger rings and three bracelets: For talking to people far away (KoD, Ch. 15).
  • A bent featureless rod of dull black that accommodates any hand: Involved with cutting non flamable stone or metal (KoD, Ch. 15).
  • Apparently glass figure of a man with hand raised: Chases away verim (KoD, Ch. 15).
  • A stone carving of deep blue curves: To grow something, that is not exactly a hole. Involved with plants and works by singing. May be a talsiman of growing (KoD, Ch. 15).
  • A stout bearded man, two feet tall, holding a book: Contains works of fiction and non fiction (KoD, Ch. 15).
  • Well