The Wheel of Time Roleplaying Game

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The Wheel of Time Roleplaying Game was a roleplaying game that utilized mechanics from the new Dungeons and Dragons game, in 2001. It was published by Wizards of the West Coast and came with a Sourcebook manual that included a great deal of information not found elsewhere. Some of this, such as the fighting abilities of various characters and limits on using the Power are clearly designed to make the world fit within a d20 D&D scenario, but other aspects it is less clear. Essentially, there are several areas where we have accepted the content as canonical, or potentially canonical

  1. History of Nations:

For many of the modern nations, the book includes some details on their founding, including who the first King or Queen was. It seems likely that this is from Robert Jordan,as, for example, it explains that in the early history of Tarabon, the Panarch was the opposite sex to the primary ruler, who could be a King or Queen. This then explains the apparent inconsistancy in Panarch Farede being male.

  1. Objects of the Power:

Many ter'angreal are described. Several of these are from the books, whereas others are not. Several [angreal]] and sa'angreal are also described. Most of which appear in the books. Vora's sa'angreal however, is merely referred to as the White Want

  1. Weaves

Many weaves are described, some of which occur in the books, others have not been mentioned.