Difference between revisions of "The Wheel of Time Roleplaying Game"

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m (=Chapter12: The Westlands)
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__NOTOC__
 
__NOTOC__
 
The Wheel of Time Roleplaying Game was a roleplaying game that utilized mechanics from the new Dungeons and Dragons game, in 2001.  It was published by Wizards of the West Coast and came with a Sourcebook manual that included a great deal of information not found elsewhere.  Some of this, such as the fighting abilities of various characters and limits on using the Power are clearly designed to make the world fit within a d20 D&D scenario, but other aspects it is less clear.
 
The Wheel of Time Roleplaying Game was a roleplaying game that utilized mechanics from the new Dungeons and Dragons game, in 2001.  It was published by Wizards of the West Coast and came with a Sourcebook manual that included a great deal of information not found elsewhere.  Some of this, such as the fighting abilities of various characters and limits on using the Power are clearly designed to make the world fit within a d20 D&D scenario, but other aspects it is less clear.
Essentially, there are several areas where we have accepted the content as canonical, or potentially canonical
+
Essentially, there are several areas where we have accepted the content as canonical, or potentially canonical.
  
1)History of Nations:
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1) History of Nations:
For many of the modern nations, the book includes some details on their founding, including who the first King or Queen was.  It seems likely that this is from Robert Jordan,as, for example, it explains that in the early history of [[Tarabon]], the [[Panarch]] was the opposite sex to the primary ruler, who could be a King or Queen. This then explains the apparent inconsistancy in Panarch [[Farede]] being male.
+
For many of the modern nations, the book includes some details on their founding, including who the first King or Queen was.  It seems likely that this is from Robert Jordan, as, for example, it explains that in the early history of [[Tarabon]], the [[Panarch]] was the opposite sex to the primary ruler, who could be a King or Queen. This then explains the apparent inconsistancy in Panarch [[Farede]] being male.
  
2)Objects of the Power:
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2) Objects of the Power:
Many ''[[ter'angreal]]'' are described. Several of these are from the books, whereas others are not.  Several ''[[angreal]]'' and ''[[sa'angreal]]'' are also described. Most of which appear in the books.  [[Vora's Sa'angreal]] however, is merely referred to as the White Wand
+
Many ''[[ter'angreal]]'' are described. Several of these are from the books, whereas others are not.  Several ''[[angreal]]'' and ''[[sa'angreal]]'' are also described. Most of which appear in the books.  [[Vora's Sa'angreal]] however, is merely referred to as the White Wand.
  
3)Weaves
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3) Weaves
 
Many weaves are described, some of which occur in the books, others have not been mentioned.
 
Many weaves are described, some of which occur in the books, others have not been mentioned.
  
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An introduction, by Robert Jordan
 
An introduction, by Robert Jordan
 
===Introduction===
 
===Introduction===
===Chapter1: Abilities===
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===Chapter 1: Abilities===
===Chapter2: Backgrounds===
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===Chapter 2: Backgrounds===
 
Contains information on physical characteristics and personality traits of the different nationalities
 
Contains information on physical characteristics and personality traits of the different nationalities
===Chapter3: Classes===
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===Chapter 3: Classes===
===Chapter4: Skills===
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===Chapter 4: Skills===
===Chapter5: Feats===
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===Chapter 5: Feats===
===Chapter6: Heroic Characteristics===
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===Chapter 6: Heroic Characteristics===
===Chapter7: Equipment===
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===Chapter 7: Equipment===
===Chapter8: Combat===
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===Chapter 8: Combat===
===Chapter9: The One Power===
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===Chapter 9: The One Power===
 
Information on a number of weaves
 
Information on a number of weaves
===Chapter10:Gamesmastering===
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===Chapter 10: Gamesmastering===
===Chapter11: Encounters===
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===Chapter 11: Encounters===
===Chapter12: The Westlands===
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===Chapter 12: The Westlands===
 
Information on the history and politcs of the nations, with the exception of Ghealdan and Murandy
 
Information on the history and politcs of the nations, with the exception of Ghealdan and Murandy
===Chapter13:Other Worlds===
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===Chapter 13: Other Worlds===
===Chapter14:Wondrous Items===
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===Chapter 14: Wondrous Items===
 
''angreal'', ''sa'angreal'' and ''ter'angreal''
 
''angreal'', ''sa'angreal'' and ''ter'angreal''
===Chapter15:What Follows in Shadow===
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===Chapter 15: What Follows in Shadow===
  
 
[[CAtegory:The Wheel of Time]]
 
[[CAtegory:The Wheel of Time]]

Revision as of 08:45, 22 August 2011

The Wheel of Time Roleplaying Game was a roleplaying game that utilized mechanics from the new Dungeons and Dragons game, in 2001. It was published by Wizards of the West Coast and came with a Sourcebook manual that included a great deal of information not found elsewhere. Some of this, such as the fighting abilities of various characters and limits on using the Power are clearly designed to make the world fit within a d20 D&D scenario, but other aspects it is less clear. Essentially, there are several areas where we have accepted the content as canonical, or potentially canonical.

1) History of Nations: For many of the modern nations, the book includes some details on their founding, including who the first King or Queen was. It seems likely that this is from Robert Jordan, as, for example, it explains that in the early history of Tarabon, the Panarch was the opposite sex to the primary ruler, who could be a King or Queen. This then explains the apparent inconsistancy in Panarch Farede being male.

2) Objects of the Power: Many ter'angreal are described. Several of these are from the books, whereas others are not. Several angreal and sa'angreal are also described. Most of which appear in the books. Vora's Sa'angreal however, is merely referred to as the White Wand.

3) Weaves Many weaves are described, some of which occur in the books, others have not been mentioned.

Contents

Foreword

An introduction, by Robert Jordan

Introduction

Chapter 1: Abilities

Chapter 2: Backgrounds

Contains information on physical characteristics and personality traits of the different nationalities

Chapter 3: Classes

Chapter 4: Skills

Chapter 5: Feats

Chapter 6: Heroic Characteristics

Chapter 7: Equipment

Chapter 8: Combat

Chapter 9: The One Power

Information on a number of weaves

Chapter 10: Gamesmastering

Chapter 11: Encounters

Chapter 12: The Westlands

Information on the history and politcs of the nations, with the exception of Ghealdan and Murandy

Chapter 13: Other Worlds

Chapter 14: Wondrous Items

angreal, sa'angreal and ter'angreal

Chapter 15: What Follows in Shadow