Difference between revisions of "Maradon"

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''Author: Atarah al'Norahn''
 
''Author: Atarah al'Norahn''
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MAH-rah-don
  
 
==General==
 
==General==
  
Maradon is the capital city of [[Saldaea]], located in the northern part of the country (TWoRJTWoT). It is said that you can see [[the Blight]] from the highest towers in the city ([[The Eye of the World: Chapter 20|TEotW, Ch. 20]]). It is located on the [[River Arinelle]] ; north of [[Whitebridge]], Maradon is the only place to safely cross the river (TWoRJTWoT).
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Maradon is the capital city of [[Saldaea]], located in the northern part of the country ({{guide|28}}). It is located on the [[River Arinelle]],  north of [[Whitebridge]], Maradon is the only place to safely cross the river ({{guide|27}}). The city is has four very straight sides and is laid out almost as a square, with gates at the north and south to bridges over the moat that surrounds it ({{Tom|18}}). According to the maps, the northern gate leads east and west, and the southern gate to the [[Tar Valon Road]]
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It is said that you can see [[the Blight]] from the highest towers in the city ({{teotw|20}}).  
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It is mentioned that [[Denhuir]] is a village east of the [[Black Hills]] on the Maradon Road ({{tsr|17}}).
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In the time of [[the Compact of Ten Nations]], Maradon was known as Derenbar, a city in [[Jaramide]] ({{guide|10}}).
  
It is mentioned that [[Denhuir]] is a village east of the [[Black Hills]] on the Maradon Road ([[The Shadow Rising: Chapter 17|TSR, Ch. 17]]). According to the maps, this makes the road southeast out of Maradon to [[Tar Valon]] the Maradon Road.
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Within the city lies the Cordamora palace, which was severely damaged when used as a trap against [[Trollocs]] ({{tom|32}})
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==The Shadowspawn Siege==
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As the [[Last Battle]] approached and [[Tenobia]] took a large part of the Saldaean army south with the [[Borderland army]], Maradon came under attack from a large Shadowspawn army and was defended by [[Rodel Ituralde]], who was unable to use the city's defences because the [[Darkfriend]] noble [[Vram Torkumen]] had claimed that Rodel was an invader and so would get no help from the Saldaeans ({{tom|18}}). The [[Domani]] were only able to enter the city when Torkumen was overthrown ({{tom|24}}). Once inside the city, the Shadowspawn attack was increased and rogue male channelers were used to destroy part of the northern wall ({{tom|28}}).  The city was eventually saved after [[Rand al'Thor]] arrived with [[Davram Bashere]] and forced the remaining Trollocs out ({{tom|32}})
  
In the time of [[the Compact of Ten Nations]], Maradon was known as Derenbar, a city in [[Jaramide]] (TWoRJTWoT).
 
  
 
==Miscellaneous==
 
==Miscellaneous==
  
*There was a time when [[Thom Merrilin]] was known in every royal court from [[Tear (City)|Tear]] to Maradon ([[The Eye of the World: Chapter 35|TEotW, Ch. 35]]).
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*There was a time when [[Thom Merrilin]] was known in every royal court from [[Tear (City)|Tear]] to Maradon ({{teotw|35}}).
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*[[Bayle Domon]] acquires one of the [[seals]] of [[the Dark One]]'s prison from a shopkeeper in Maradon ({{tgh|9}})
  
*[[Bayle Domon]] acquires one of the seals of [[the Dark One]]'s prison from a shopkeeper in Maradon ([[The Great Hunt: Chapter 9|TGH, Ch. 9]])
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*The expression "from Tear to Maradon" is used more than once in the books ({{teotw|35}}; {{tdr|23}})
  
*The expression "from [[Tear]] to Maradon" is used more than once in the books ([[The Eye of the World: Chapter 35|TEotW, Ch. 35]]; [[The Dragon Reborn: Chapter 23|TDR, Ch. 23]])
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*[[Siuan Sanche]] tells [[Min]] and [[Leane]] that the war in [[Arad Doman]] has stopped trade from Saldaea, and that the pinch is making unrest in Maradon; [[Tenobia]] may even be forced off the throne by it ({{tsr|17}}).
  
*[[Siuan Sanche]] tells [[Min]] and [[Leane]] that the war in [[Arad Doman]] has stopped trade from Saldaea, and that the pinch is making unrest in Maradon; [[Tenobia]] may even be forced off the throne by it ([[The Shadow Rising: Chapter 17|TSR, Ch. 17]]).
 
  
[[Category:Geography and Cultures]]
 
 
[[Category:Cities, Towns and Villages]]
 
[[Category:Cities, Towns and Villages]]

Latest revision as of 05:14, 10 September 2011

Author: Atarah al'Norahn

MAH-rah-don

General

Maradon is the capital city of Saldaea, located in the northern part of the country (TWoRJTWoT, Ch. 28). It is located on the River Arinelle, north of Whitebridge, Maradon is the only place to safely cross the river (TWoRJTWoT, Ch. 27). The city is has four very straight sides and is laid out almost as a square, with gates at the north and south to bridges over the moat that surrounds it (ToM, Ch. 18). According to the maps, the northern gate leads east and west, and the southern gate to the Tar Valon Road

It is said that you can see the Blight from the highest towers in the city (TEotW, Ch. 20).

It is mentioned that Denhuir is a village east of the Black Hills on the Maradon Road (TSR, Ch. 17).

In the time of the Compact of Ten Nations, Maradon was known as Derenbar, a city in Jaramide (TWoRJTWoT, Ch. 10).

Within the city lies the Cordamora palace, which was severely damaged when used as a trap against Trollocs (ToM, Ch. 32)

The Shadowspawn Siege

As the Last Battle approached and Tenobia took a large part of the Saldaean army south with the Borderland army, Maradon came under attack from a large Shadowspawn army and was defended by Rodel Ituralde, who was unable to use the city's defences because the Darkfriend noble Vram Torkumen had claimed that Rodel was an invader and so would get no help from the Saldaeans (ToM, Ch. 18). The Domani were only able to enter the city when Torkumen was overthrown (ToM, Ch. 24). Once inside the city, the Shadowspawn attack was increased and rogue male channelers were used to destroy part of the northern wall (ToM, Ch. 28). The city was eventually saved after Rand al'Thor arrived with Davram Bashere and forced the remaining Trollocs out (ToM, Ch. 32)


Miscellaneous