Weaves

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Weaves: Books 1 - 2 
by: Rhianna Solstice

This is a list of all the weaves used by women in the first two books, in the order they first appear. I have used the Wheel of Time Role playing game book to give the Weaves names, if ones were not stated in the books.


The Eye Of The World

Weave name Air Earth Fire Spirit Water First seen used by Description
Trace No No No Yes No Moiraine in Ch. 2 Using this weave on an object means that you will know where that object is at all times.
Delve No No No Yes No Moiraine in Ch. 8 Using this weave on an individual will tell you of any injuries or poisons they have in their system.
Heal Yes No No Yes Yes Moiraine in Ch. 8 Using this weave on an individual will heal him of any injuries he has.
Voice of Power Yes No Yes No No Moiraine in Ch. 9 This allows the casters voice to become much louder than it already is.
Renew Yes No No Yes Yes Moiraine in Ch. 11 This weave give the target renewed strength, and vitality for extra hours.
Raise Fog Yes No No No Yes Moiraine in Ch. 11 This lets the caster create a fog bank to surround a specified area.
Whirlpool No No No Yes Yes Moiraine in Ch. 11 This creates a whirlpool at the specified point in a body of water.
Light Yes No Yes No No Egwene al'Vere in Ch. 12 This creates a light focus, as small as a flame or as big as a lantern.
Sense Shadowspawn No No No Yes No Moiraine in Ch. 17 This allows you to know when Shadowspawn are near.
Mirror of Mists Yes No Yes Yes No Moiraine in Ch. 17 This makes the caster seem bigger than she is.
Fireball Yes No Yes No No Moiraine in Ch. 18 This creates a fireball that the caster can throw at will.
Earthquake No Yes No No No Moiraine in Ch. 18 This makes the ground shake at a specific point.
Create Fire No No Yes No No Moiraine in Ch. 18 This makes fire that can be used as a weapon or as a tool.
Harness the Wind Yes No No No Yes Moiraine in Ch. 18 This creates wind that the caster can control.
Ward Against evil spirits Yes No Yes Yes No Moiraine in Ch. 19 This makes an invisible shield with keeps spirits out.
Lightning Yes No Yes No No Moiraine in Ch. 37 This creates lightning and it will strike where the caster points.
Shield No No No Yes No Eight Red Sisters in Ch. 39 This can be used to stop someone touching the True Source.
Heal the Mind Yes No No Yes Yes Moiraine in Ch. 42 This allows the caster to help the mind of someone in the throws of madness.
Seal Yes No Yes Yes No Moiraine in Ch. 42 If a person opens a door or item with this weave on it, the weave will explode and cause fire.
Wand of Fire No Yes Yes No No Moiraine in Ch. 45 This makes an ordinary rod or cane throw fire around in cutting lines.
Listening to the Wind Yes No No No Yes Nynaeve in Ch. 48 This allows the caster to know when the weather will change, or when a storm is coming.
Folded light / Bending Yes No Yes No No Moiraine in Ch. 48 This allows the caster to fold light, to make things seem not to be there.

The Great Hunt

Weave name Air Earth Fire Spirit Water First seen used by Description
Ward Against People Yes No Yes Yes No Moiraine in Ch. 4 This is an invisible shield to keep people out.
Circle of Silence Yes No Yes No Yes Siuan in Ch. 4 This creates a bubble around the caster so no sound may leave.
Compulsion Yes Yes Yes Yes Yes Liandrin in Ch. 5 This bends others will to your own.
Tool of Air Yes No No No No Siuan in Ch. 18 This makes a simple tool out of air.
Harden Air Yes No No No No Siuan in Ch. 18 This makes the air around a target harden, so they can not move.
Arms of Air Yes No No No No Siuan in Ch. 28 This lets you hold a target up into the air.
Earth Delving Yes No No No No Egwene al'Vere in Ch. 42 This lets you find ore and precious metals below ground.

Weaves in the Roleplaying game

There are weaves featured in the roleplaying game that have not been used or mentioned in the series. Though these seem to generally work within the context of the books, some seem to be based on supposition over observed events that later proves false.

Weave name Air Earth Fire Spirit Water Description