Book Glossary F
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- Faile (fah-Eel)
In the Old Tongue, means "falcon." Name assumed by Zarine Bashere (zah-REEN bah-SHEER), a young woman from Saldaea.
- Fain, Padan (FAIN PAHD-ahn)
A peddler that visits the Two Rivers ever year. (B2) A man imprisoned as a Darkfriend in Fal Dara Keep. (B8) Former Darkfriend and an enemy of the Forsaken as much as he is of Rand al'Thor, whom he hates with a passion. Last seen using the name Jeraal Mordeth, advising Lord Toram Riatin in his rebellion against the Dragon Reborn in Cairhien.
- Faolain Orande (FOW-lain oh-RAN-deh)
An Accepted who does not like any Wilder.
- Far Dareis Mai (FAHR- DAH-rize MY)
Literally "Maidens of the Spear." A warrior society of the Aiel, which unlike any of the others, admits women and only women. A Maiden may not marry and remain in the society, nor may she fight while carrying a child. Any child born to a Maiden is given to another woman to raise, in such a way that no one knows who the child's mother was. "You may belong to no man, nor may any man belong to you, nor any child. The spear is your lover, your child, and your life." These children are treasured, for it is prophesied that a child born of a Maiden will unite the clans and return the Aiel to the greatness they knew during the Age of Legends. See also Aiel, Aiel warrior societies.
See Myrddraal.
- Fists of Heaven, the
Lightly armed and lightly armored Seanchan infantry carried into battle on the backs of the flying creatures called To'raken. All are small men, or women, largely because of limits as to how much weight a To'raken can carry for any distance. Considered to be among the toughest soldiers, they are used primarily for raids, surprise assaults on positions at an enemy's rear, and where speed in getting soldiers into place is of the essence.
- Five Powers, the
There are threads to the One Power and each person who can channel can usually grasp some threads better than others. These threads are named according to the sorts of things that can be done using them - Earth, Air, Fire, Water, and Spirit - and are called the Five Powers. Any wielder of the Power will have a greater degree of strength with one, or possibly two, of these, and lesser strength in the others. Some few may have great strength with three, but since the Age of Legends no one has had great strength with all five. Even then this was extremely rare. The degree of strength can vary greatly between individuals, so that some who can channel are much stronger than others. Performing certain acts with the One Power requires ability in one or more of the Five Powers. For example, starting or controlling a fire requires Fire, and affecting the weather requires Air and Water, while Healing requires Water and Spirit. While Spirit was found equally in men and women, great ability with Earth and/or Fire was found much more often among men; with Water and/or Air among women. There were exceptions, but it was so often so that Earth and Fire came to be regarded as male Powers, Air and Water as female. Generally, no ability is considered stronger than any other, though there is a saying among Aes Sedai: "There is no rock so strong that water and wind cannot wear it away, no fire so fierce that water cannot quench it or wind snuff it out." It should be noted this saying came into use long after the last male Aes Sedai was dead. Any equivalent saying among male Aes Sedai is long lost.
The symbol of Tar Valon, the Amyrlin Seat, and the Aes Sedai. A stylized representation of a flame; a white teardrop with the point upward.
- Forerunners, the
See Hailene.
The name given to thirteen powerful Aes Sedai of the Age of Legends, thus among the most powerful ever known, who went over to the Dark One during the War of the Shadow in return for the promise of immortality. The thirteen were imprisoned along with the Dark One when his prison was resealed. While it has long been believed that they alone abandoned the Light during the War of the Shadow, in fact others did as well; these thirteen were only the highest ranking among them. Their own name for themselves was "the Chosen." Their names given to them are still used to frighten children. They were: Aginor (AGH-ih-nohr), Asmodean (ahs-MOH-dee-an), Balthamel (BAAL-thah-mell), Be'lal (BEH-lahl), Demandred (DEE-man-drehd), Graendal (GREHN-dahl), Ishamael (ih-SHAH-may-EHL), Lanfear (LAN-fear), Mesaana (meh-SAH0nah), Moghedien (moh-GHEH-dee-ehn), Rahvin (RAAV-ihn), Sammael (SAHM-may-EHL), and Semirhage (SHE-mih-RHAHG). The Forsaken are somewhat reducing in number since their awakening in the present day. A number of strange encounters, however, suggest the possibility either that several new Chosen have been selected by the Dark One or that Lord of the Grave has in some cases reached beyond death. (B8) It is believed by those with some current knowledge that only Demandred, Graendal, Mesaana, Moghedien, Semirhage, and two who were reincarnated in new bodies and given new names, Osan'gar and Aran'gar. Recently, a man calling himself Moridin has appeared and may be yet another of the dead Forsaken brought back from the grave by the Dark One. The same possibility may exist regarding the woman calling herself Cyndane, but since Aran'gar was a man brought back as a woman, speculation as to the identities of Moridin and Cyndane may prove futile until more is learned. See also Bore, Artur Hawkwing.
- Fortress of the Light
The great fortress of the Children of the Light, located in Amador (AH-mah-door), the capital of Amadicia (AH-mah-DEE-cee-ah). There is a King of Amadicia, but the Children rule in all but name. See also Children of the Light.