Difference between revisions of "Talents"

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([[Min]] has this Talent)
 
([[Min]] has this Talent)
  
3. '''Balefire (One Power-related)'''<br>
+
3. '''[[Balefire]] (One Power-related)'''<br>
 
This Talent gives you the ability to create a bar of liquid white light which burns out of the Pattern everything it touches. This is the most destructive weave that exists because it's a danger to the stability of the Pattern. Because of this it's forbidden by [[the White Tower]]. Balefire is a very complicated weave which requires all the Five Powers: Earth, Fire, Air, Water, Spirit.<br>
 
This Talent gives you the ability to create a bar of liquid white light which burns out of the Pattern everything it touches. This is the most destructive weave that exists because it's a danger to the stability of the Pattern. Because of this it's forbidden by [[the White Tower]]. Balefire is a very complicated weave which requires all the Five Powers: Earth, Fire, Air, Water, Spirit.<br>
 
([[Rand]], [[Nynaeve]], [[Moiraine]] and many more have this Talent)
 
([[Rand]], [[Nynaeve]], [[Moiraine]] and many more have this Talent)
  
4. '''Cloud Dancing (One Power-related)'''<br>
+
4. '''[[Cloud Dancing]] (One Power-related)'''<br>
 
This Talent allows to influence the weather. It requires strength in Water, Air, and sometimes Spirit.<br>
 
This Talent allows to influence the weather. It requires strength in Water, Air, and sometimes Spirit.<br>
 
([[Elayne]] and all the Windfinders from [[Atha'an Miere]] have the Talent)
 
([[Elayne]] and all the Windfinders from [[Atha'an Miere]] have the Talent)
  
5. '''Compulsion (One Power-related)'''<br>
+
5. '''[[Compulsion]] (One Power-related)'''<br>
 
A forbidden by the Tower weave which allows the channeler to control people's mind and will. A very complicated weave which requires all the Five Powers: Fire, Water, Air, Earth, and especially Spirit.<br>
 
A forbidden by the Tower weave which allows the channeler to control people's mind and will. A very complicated weave which requires all the Five Powers: Fire, Water, Air, Earth, and especially Spirit.<br>
 
([[Verin]], [[Graendal]], [[Moghedien]], [[Rahvin]] have the Talent)
 
([[Verin]], [[Graendal]], [[Moghedien]], [[Rahvin]] have the Talent)
  
6. '''Delving (One Power-related)'''<br>
+
6. '''[[Delving]] (One Power-related)'''<br>
Having this Talent enables to 1- locate and extract ores from the ground which requires strength in Earth; - in people search and determine the severity of any physical injuries which requires Spirit and Water.<br>
+
Having this Talent enables to [Delving (Earth)|[1-]] locate and extract ores from the ground which requires strength in Earth;
 +
[[Delving (Health)|[2)]] in people search and determine the severity of any physical injuries which requires Spirit and Water.<br>
 
([[Egwene]], Verin and many more have this Talent)
 
([[Egwene]], Verin and many more have this Talent)
  
7. '''Dreaming (Not One Power-related)'''<br>
+
7. '''[[Dreaming]] (Not One Power-related)'''<br>
 
This Talent is related with having dreams which are prophetic. Unlike the Fortelling, Dreams portray what will probably happen. They can be difficult to interpret.<br>
 
This Talent is related with having dreams which are prophetic. Unlike the Fortelling, Dreams portray what will probably happen. They can be difficult to interpret.<br>
 
(Egwene, [[Corianin Nedeal]] and some of the [[Aiel]] Wise Ones have the Talent)
 
(Egwene, [[Corianin Nedeal]] and some of the [[Aiel]] Wise Ones have the Talent)
  
8. '''Dreamwalking (Not One Power-related)'''<br>
+
8. '''[[Dreamwalking]] (Not One Power-related)'''<br>
 
This is the Talent which gives the ability to enter ''[[Tel'aran'rhiod]]'' and other people's dreams.<br>
 
This is the Talent which gives the ability to enter ''[[Tel'aran'rhiod]]'' and other people's dreams.<br>
 
(Egwene, Corianin Nedeal, [[Perrin]] and many of the Aiel Wise Ones have this Talent)
 
(Egwene, Corianin Nedeal, [[Perrin]] and many of the Aiel Wise Ones have this Talent)
  
9. '''Duplicating ''Ta'veren'' (One Power-related)'''<br>
+
9. '''Duplicating ''[[Ta'veren]]'' (One Power-related)'''<br>
 
This is a lost Talent which enables to duplicate the effect that a ''ta'veren'' has on the Pattern (weaker than if the channeler is a real ''ta'veren'' of course)
 
This is a lost Talent which enables to duplicate the effect that a ''ta'veren'' has on the Pattern (weaker than if the channeler is a real ''ta'veren'' of course)
  
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This Talent gives the ability to control the movements of the Earth and it requires strength in Earth.
 
This Talent gives the ability to control the movements of the Earth and it requires strength in Earth.
  
11. '''Foretelling (One Power-related)'''<br>
+
11. '''[[Foretelling]] (One Power-related)'''<br>
 
This is the Talent to predict the general events of the future. The Foreteller usually doesn't remember what she had Foretold.<br>
 
This is the Talent to predict the general events of the future. The Foreteller usually doesn't remember what she had Foretold.<br>
 
([[Elaida]] and Nicola have the Talent)
 
([[Elaida]] and Nicola have the Talent)
  
12. '''Healing (One Power-related)'''<br>
+
12. '''[[Healing]] (One Power-related)'''<br>
 
The Talent enables to Heal injuries and even stilling. Often it requires only Spirit, Air and Water, but for the most complicated cases it is needed strength in Fire and Earth. Almost every Aes Sedai can Heal but the sisters from the [[Yellow Ajah]] are masters in Healing.<br>
 
The Talent enables to Heal injuries and even stilling. Often it requires only Spirit, Air and Water, but for the most complicated cases it is needed strength in Fire and Earth. Almost every Aes Sedai can Heal but the sisters from the [[Yellow Ajah]] are masters in Healing.<br>
 
(Nynaeve, [[Semirhage]], Moiraine and many others have this Talent)
 
(Nynaeve, [[Semirhage]], Moiraine and many others have this Talent)
  
13. '''Illusion (One Power-related)'''<br>
+
13. '''[[Illusion]] (One Power-related)'''<br>
 
This Talent allows to make someone or something real although it is not. To hide someone's identidy with Illusion is called Mirror of Mists. Illusions are often complicated and require strength in all the Five Powers: Air, Earth, Spirit, Fire, Water.<br>
 
This Talent allows to make someone or something real although it is not. To hide someone's identidy with Illusion is called Mirror of Mists. Illusions are often complicated and require strength in all the Five Powers: Air, Earth, Spirit, Fire, Water.<br>
 
(Elayne, Nynaeve, [[Alanna]] and many more have this Talent)
 
(Elayne, Nynaeve, [[Alanna]] and many more have this Talent)
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(Nynaeve, Elayne, the Windfinders of Atha'an Miere and many more have the Talent)
 
(Nynaeve, Elayne, the Windfinders of Atha'an Miere and many more have the Talent)
  
17. '''Making ''Angreal'' (One Power-related)'''<br>
+
17. '''Making ''[[Angreal]]'' (One Power-related)'''<br>
This is the Talent to make ''ter'angreal'', ''sa'angreal'' and ''angreal''.<br>
+
This is the Talent to make ''[[ter'angreal]]'', ''sa'angreal'' and ''angreal''.<br>
 
(Elayne has the Talent)
 
(Elayne has the Talent)
  
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19. '''Milking Tears (One Power-related)'''<br>
 
19. '''Milking Tears (One Power-related)'''<br>
A lost Talent to enhace people's emotions. It requires strength especially in Spirit.
+
A lost Talent to enhance people's emotions. It requires strength especially in Spirit.
  
 
20. '''Pattern Reading (Not One Power-related)'''<br>
 
20. '''Pattern Reading (Not One Power-related)'''<br>
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(Moiraine has this Talent)
 
(Moiraine has this Talent)
  
24. '''Shielding (One Power-related)'''<br>
+
24. '''[[Shielding]] (One Power-related)'''<br>
 
This Talent allows to put a shield between a channeler and the Source and requires strength in Spirit.<br>
 
This Talent allows to put a shield between a channeler and the Source and requires strength in Spirit.<br>
 
(Almost every channeler have this Talent but one of the masters in shielding is Lanfear)
 
(Almost every channeler have this Talent but one of the masters in shielding is Lanfear)
  
25. '''Skimming (One Power-related)'''<br>
+
25. '''[[Skimming]] (One Power-related)'''<br>
 
This Talent gives the ability to open a gateway to a dark dimension (not well defined or understood), move through that dimension, and open another gateway back into the real world in a different location. Anyone of sufficient strength and knowledge can Skim. Skimming requires detailed knowledge of the place one is Skimming to and weaves of all the Five Powers: Air, Fire, Spirit, Earth, Water.<br>
 
This Talent gives the ability to open a gateway to a dark dimension (not well defined or understood), move through that dimension, and open another gateway back into the real world in a different location. Anyone of sufficient strength and knowledge can Skim. Skimming requires detailed knowledge of the place one is Skimming to and weaves of all the Five Powers: Air, Fire, Spirit, Earth, Water.<br>
 
(Rand and all the Forsaken have the Talent)
 
(Rand and all the Forsaken have the Talent)
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The Talent enables the channeler to make columns of Fire and Earth raising from the ground. It's a useful Talent in a battle and requires strength in Earth and Fire.
 
The Talent enables the channeler to make columns of Fire and Earth raising from the ground. It's a useful Talent in a battle and requires strength in Earth and Fire.
  
27. '''Traveling (One Power-related)'''<br>
+
27. '''[[Traveling]] (One Power-related)'''<br>
 
The Talent gives the ability to open a gateway directly from one location to another. Anyone of sufficient strength and knowledge can Travel. Traveling requires detailed knowledge of the place one is Traveling from. Gaining sufficient knowledge takes several hours. However, when Traveling a very short distance almost no knowledge is needed. It is not necessary to face the direction that you want to Travel, but for some it helps. It requires flows of all the Five Powers: Fire, Air, Spirit, Earth, Water.<br>
 
The Talent gives the ability to open a gateway directly from one location to another. Anyone of sufficient strength and knowledge can Travel. Traveling requires detailed knowledge of the place one is Traveling from. Gaining sufficient knowledge takes several hours. However, when Traveling a very short distance almost no knowledge is needed. It is not necessary to face the direction that you want to Travel, but for some it helps. It requires flows of all the Five Powers: Fire, Air, Spirit, Earth, Water.<br>
 
(Rand, Elayne, Aviendha and many more have this Talent)
 
(Rand, Elayne, Aviendha and many more have this Talent)
  
28. '''Unweaving (One Power-related)'''<br>
+
28. '''[[Unweaving]] (One Power-related)'''<br>
 
The ability to take apart a One Power weave as opposed to letting it fade naturally. Considered a very dangerous weave by the Aes Sedai.<br>
 
The ability to take apart a One Power weave as opposed to letting it fade naturally. Considered a very dangerous weave by the Aes Sedai.<br>
 
(Aviendha and some of the Wise Ones have this Talent)
 
(Aviendha and some of the Wise Ones have this Talent)
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This is the Talent which enables to create a Ward against channelers, Shadowspawn, Eavesdropping, etc...<br>
 
This is the Talent which enables to create a Ward against channelers, Shadowspawn, Eavesdropping, etc...<br>
 
(All of the Aes Sedai have this Talent)
 
(All of the Aes Sedai have this Talent)
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 +
[[Category:Weaves and Talents| ]]
 +
[[Category:Articles with non book references]]

Latest revision as of 04:04, 17 July 2011

Author: Selendra Rainshee

1. Aligning the Matrix (One Power-related)
This Talent enables you to create Power-wrought weapons and even strengthen metal. It requires strength in Earth and Fire.

2. Aura Reading (Not One Power-related)
This Talent enables you to see auras and visions around a person's face and this visions are always prophetic. For example yellow halo around someone's head means that this person will gain fame and power in the future. Common people rarely have auras around them but Aes Sedai and Warders are always surrounded by visions.
(Min has this Talent)

3. Balefire (One Power-related)
This Talent gives you the ability to create a bar of liquid white light which burns out of the Pattern everything it touches. This is the most destructive weave that exists because it's a danger to the stability of the Pattern. Because of this it's forbidden by the White Tower. Balefire is a very complicated weave which requires all the Five Powers: Earth, Fire, Air, Water, Spirit.
(Rand, Nynaeve, Moiraine and many more have this Talent)

4. Cloud Dancing (One Power-related)
This Talent allows to influence the weather. It requires strength in Water, Air, and sometimes Spirit.
(Elayne and all the Windfinders from Atha'an Miere have the Talent)

5. Compulsion (One Power-related)
A forbidden by the Tower weave which allows the channeler to control people's mind and will. A very complicated weave which requires all the Five Powers: Fire, Water, Air, Earth, and especially Spirit.
(Verin, Graendal, Moghedien, Rahvin have the Talent)

6. Delving (One Power-related)
Having this Talent enables to [Delving (Earth)|[1-]] locate and extract ores from the ground which requires strength in Earth; [2) in people search and determine the severity of any physical injuries which requires Spirit and Water.
(Egwene, Verin and many more have this Talent)

7. Dreaming (Not One Power-related)
This Talent is related with having dreams which are prophetic. Unlike the Fortelling, Dreams portray what will probably happen. They can be difficult to interpret.
(Egwene, Corianin Nedeal and some of the Aiel Wise Ones have the Talent)

8. Dreamwalking (Not One Power-related)
This is the Talent which gives the ability to enter Tel'aran'rhiod and other people's dreams.
(Egwene, Corianin Nedeal, Perrin and many of the Aiel Wise Ones have this Talent)

9. Duplicating Ta'veren (One Power-related)
This is a lost Talent which enables to duplicate the effect that a ta'veren has on the Pattern (weaker than if the channeler is a real ta'veren of course)

10. Earth Singing (One Power-related) This Talent gives the ability to control the movements of the Earth and it requires strength in Earth.

11. Foretelling (One Power-related)
This is the Talent to predict the general events of the future. The Foreteller usually doesn't remember what she had Foretold.
(Elaida and Nicola have the Talent)

12. Healing (One Power-related)
The Talent enables to Heal injuries and even stilling. Often it requires only Spirit, Air and Water, but for the most complicated cases it is needed strength in Fire and Earth. Almost every Aes Sedai can Heal but the sisters from the Yellow Ajah are masters in Healing.
(Nynaeve, Semirhage, Moiraine and many others have this Talent)

13. Illusion (One Power-related)
This Talent allows to make someone or something real although it is not. To hide someone's identidy with Illusion is called Mirror of Mists. Illusions are often complicated and require strength in all the Five Powers: Air, Earth, Spirit, Fire, Water.
(Elayne, Nynaeve, Alanna and many more have this Talent)

14. Inverting Weaves (One Power-related)
This is a Talent to invert the weaves- to channel flows that no one except you sees.
(Moghedien, Lanfear and many more have the Talent)

15. Keeping (One Power-related)
With this Talent the channeler is able to protect a perishable object and keeps it permanently fresh. It requires Spirit, and sometimes Water flows.
(Elaida has this Talent)

16. Listening to the Wind (One Power-related)
This Talent enables to predict the weather by using flows of Air and Water.
(Nynaeve, Elayne, the Windfinders of Atha'an Miere and many more have the Talent)

17. Making Angreal (One Power-related)
This is the Talent to make ter'angreal, sa'angreal and angreal.
(Elayne has the Talent)

18. Masking the Glow (One Power-related)
The Talent gives the ability to hide the spark and the ability to channel from other channelers.
(Moghedien, Lanfear and some more have this Talent)

19. Milking Tears (One Power-related)
A lost Talent to enhance people's emotions. It requires strength especially in Spirit.

20. Pattern Reading (Not One Power-related)
This is the Talent to see glimpses of the Pattern and it's close to Aura Reading and Fortelling.

21. Reading Residues (One Power-related)
All channelers can detect the residue of weavings, but some have this ability so refined that they can read and duplicate a weaving as much as two days after it has dissipated.
(Aviendha has the Talent)

22. Seeing Ta'veren (Not One Power related)
This is the Talent to see if someone is ta'veren.
(Siuan, Nicola, Logain and one of the Elders in Stedding Tsofu have his Talent)

23. Sensing (One Power-related)
It's the Talent to feel the evil of the Dark One, the Shadowspawn, the afterimage of belefire and the truth. Gaidin could feel the evil from the Shadowspawn too through the bond with their Aes Sedai.
(Moiraine has this Talent)

24. Shielding (One Power-related)
This Talent allows to put a shield between a channeler and the Source and requires strength in Spirit.
(Almost every channeler have this Talent but one of the masters in shielding is Lanfear)

25. Skimming (One Power-related)
This Talent gives the ability to open a gateway to a dark dimension (not well defined or understood), move through that dimension, and open another gateway back into the real world in a different location. Anyone of sufficient strength and knowledge can Skim. Skimming requires detailed knowledge of the place one is Skimming to and weaves of all the Five Powers: Air, Fire, Spirit, Earth, Water.
(Rand and all the Forsaken have the Talent)

26. Spinning Earthfire (One Power-related)
The Talent enables the channeler to make columns of Fire and Earth raising from the ground. It's a useful Talent in a battle and requires strength in Earth and Fire.

27. Traveling (One Power-related)
The Talent gives the ability to open a gateway directly from one location to another. Anyone of sufficient strength and knowledge can Travel. Traveling requires detailed knowledge of the place one is Traveling from. Gaining sufficient knowledge takes several hours. However, when Traveling a very short distance almost no knowledge is needed. It is not necessary to face the direction that you want to Travel, but for some it helps. It requires flows of all the Five Powers: Fire, Air, Spirit, Earth, Water.
(Rand, Elayne, Aviendha and many more have this Talent)

28. Unweaving (One Power-related)
The ability to take apart a One Power weave as opposed to letting it fade naturally. Considered a very dangerous weave by the Aes Sedai.
(Aviendha and some of the Wise Ones have this Talent)

29. Ward Creating (One Power-related)
This is the Talent which enables to create a Ward against channelers, Shadowspawn, Eavesdropping, etc...
(All of the Aes Sedai have this Talent)