Difference between revisions of "Tear (City)"

From Tar Valon Library
Jump to: navigation, search
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
''Author: Leora Oldessroth''
+
{{Author Leora}}
  
 
TEER
 
TEER
  
 
==General==
 
==General==
The capital city of the nation of [[Tear]], the city was originally a part of the nation of [[Essenia]] during the time of the Compact of Ten Nations (TWoRJTWoT, Ch. 10).
+
The capital city of the nation of [[Tear (Nation)|Tear]], the city was originally a part of the nation of [[Essenia]] during the time of the Compact of Ten Nations ({{guide|10}}).
  
Tear is a port city and is considered to be the greatest port on the [[Sea of Storms]]. The port is located well above the mouth of the [[river Erinin]] and is guarded by the [[Stone of Tear]], an ancient fortress (TWoRJTWoT, Ch. 30).
+
Tear is a port city and is considered to be the greatest port on the [[Sea of Storms]]. The port is located well above the mouth of the [[river Erinin]] and is guarded by the [[Stone of Tear]], an ancient fortress ({{guide|30}}).
  
Tear is as large as [[Caemlyn]] or [[Tar Valon]] but not as beautiful as either ([[The Eye of the World: Chapter 48|TEotW, Ch. 48]]).
+
Tear is as large as [[Caemlyn]] or [[Tar Valon]] but not as beautiful as either ({{teotw|48}}).
  
The [[Ogier]] grove built outside Tear is now an empty pasture (TWoRJTWoT, Ch. 22).
+
The [[Ogier]] grove built outside Tear is now an empty pasture ({{guide|22}}).
  
The city is protected by an elite military unit housed in [[the Stone]] called the Defenders of the Stone. The poor say that the Defenders only protect the rich (TWoRJTWoT, Ch. 30).
+
The city is protected by an elite military unit housed in [[the Stone]] called the Defenders of the Stone. The poor say that the Defenders only protect the rich ({{guide|30}}).
  
Before the city was conquered by [[Rand|the Dragon Reborn]], many laws had double standards. Temporary foreign visitors were allowed to carry weapons, but locals other than lords who did so were subject to punishment. Commoners could not obtain justice in redressing a grievance against a merchant or lord; those who pressed their cases were imprisoned and punished. Riots were forcibly put down by the Defenders (TWoRJTWoT, Ch. 30).
+
Before the city was conquered by [[Rand|the Dragon Reborn]], many laws had double standards. Temporary foreign visitors were allowed to carry weapons, but locals other than lords who did so were subject to punishment. Commoners could not obtain justice in redressing a grievance against a merchant or lord; those who pressed their cases were imprisoned and punished. Riots were forcibly put down by the Defenders ({{guide|30}}).
  
 
==City Layout and Buildings==
 
==City Layout and Buildings==
Line 20: Line 20:
 
===General===
 
===General===
  
Tear is not easily accessible by the ocean. It is protected by the winding maze of waterways within the vast delta at the mouth of the Erinin called the Fingers of the Dragon. These waterways are under strict Tairen control and no ship may pass through them without a Tairen pilot aboard (TWoRJTWoT, Ch. 30).
+
Tear is not easily accessible by the ocean. It is protected by the winding maze of waterways within the vast delta at the mouth of the Erinin called the Fingers of the Dragon. These waterways are under strict Tairen control and no ship may pass through them without a Tairen pilot aboard ({{guide|30}}).
  
The city is built on flat land. The inner city is protected by a high wall of gray stone. The finer houses and palaces (square-domed) are within this wall. They are set along streets paved with stone (TWoRJTWoT, Ch. 30). Buildings in the outer city are roofed with slate and have oddly sharp corners, some of them rising to a point ([[The Eye of the World: Chapter 48|TEotW, Ch. 48]]). Buildings in the inner city are larger and taller but their general shape/design is the same ([[The Dragon Reborn: Chapter 50|TDR, Ch. 50]]).
+
The city is built on flat land. The inner city is protected by a high wall of gray stone. The finer houses and palaces (square-domed) are within this wall. They are set along streets paved with stone ({{guide|30}}). Buildings in the outer city are roofed with slate and have oddly sharp corners, some of them rising to a point ({{teotw|48}}). Buildings in the inner city are larger and taller but their general shape/design is the same ({{tdr|50}}).
  
Outside the wall, the streets are unpaved and always deep with mud (TWoRJTWoT, Ch. 30).
+
Outside the wall, the streets are unpaved and always deep with mud ({{guide|30}}).
  
The port district is called the Maule and is the rougher part of town. It is adjoined by a district known as the Chalm that contains stone warehouses along the docks. Both districts contain cramped, dirty inns. The Maule contains shops that cater to sailors and working folk of the sea (TWoRJTWoT, Ch. 30).
+
The port district is called the Maule and is the rougher part of town. It is adjoined by a district known as the Chalm that contains stone warehouses along the docks. Both districts contain cramped, dirty inns. The Maule contains shops that cater to sailors and working folk of the sea ({{guide|30}}).
  
“Tear was not beautiful, like Caemlyn or Tar Valon, and few of its streets could be called particularly broad, but it was large and sprawling, one of the great cities of the world, and, like most great cities, a jumble that had grown up willy-nilly. In those tangled streets, tile-roofed inns and slate-roofed stables, the roof corners slanted sharply, stood alongside palaces with squared white domes and tall, balcony-ringed towers that often came to points, the heights of domes and towers gleaming in the early-morning sun. Smithies and cutlers, seamstresses and butchers, fishmongers and rugweavers' shops rubbed against marble structures with tall bronze doors behind massive white columns, guild halls and bankers and merchants' exchanges” ([[Knife of Dreams: Chapter 21|KoD, Ch. 21]]).
+
“Tear was not beautiful, like Caemlyn or Tar Valon, and few of its streets could be called particularly broad, but it was large and sprawling, one of the great cities of the world, and, like most great cities, a jumble that had grown up willy-nilly. In those tangled streets, tile-roofed inns and slate-roofed stables, the roof corners slanted sharply, stood alongside palaces with squared white domes and tall, balcony-ringed towers that often came to points, the heights of domes and towers gleaming in the early-morning sun. Smithies and cutlers, seamstresses and butchers, fishmongers and rugweavers' shops rubbed against marble structures with tall bronze doors behind massive white columns, guild halls and bankers and merchants' exchanges” ({{kod|21}}).
  
 
===The Stone of Tear===
 
===The Stone of Tear===
 
+
{{Main|Stone of Tear}}
The seat of power for the High Lords of Tear, the Stone is a massive fortress that dominates the city like a small mountain. It is believed to be the oldest stronghold of mankind (TWoRJTWoT, Ch. 30). The Stone dominates the city landscape ([[The Dragon Reborn: Chapter 48|TDR, Ch. 48]]).
+
The seat of power for the High Lords of Tear, the Stone is a massive fortress that dominates the city like a small mountain. It is believed to be the oldest stronghold of mankind ({{guide|30}}). The Stone dominates the city landscape ({{tdr|48}}).
 
 
Built during or shortly after [[the Breaking]], the Stone was made using [[the One Power]]. Earth, Air and Fire were used to draw stone from every corner of the world and fuse it into a single massive structure without seam, joint or mortar (TWoRJTWoT, Ch. 30).
 
 
 
The Stone of Tear was attacked and besieged over a hundred times but never fell until taken by the Dragon Reborn (TWoRJTWoT, Ch. 30).
 
 
 
Deep within the center of the Stone is a great vaulted chamber known as the Heart of the Stone. It is decorated with polished redstone columns and golden lamps; [[Callandor]] hung there in midair for millennia until claimed by the Dragon Reborn (TWoRJTWoT, Ch. 30).
 
 
 
Lords of the Land are raised to High Lord in the Heart of the Stone. No one entered the fortress without the permission of the High Lords and only High Lords could enter the Heart (TWoRJTWoT, Ch. 30).
 
 
 
The Stone also has several dusty storerooms filled with ''angreal'' and ''ter’angreal''. The collection rivals that of the White Tower (TWoRJTWoT, Ch. 30).
 
 
 
Servants in the Stone wear black and gold livery ([[The Path of Daggers: Chapter 14|TPoD, Ch. 14]]).
 
  
 
===Other Buildings===
 
===Other Buildings===
  
* The White Crescent Inn
+
* [[The White Crescent]] Inn
* The Golden Cup Inn
+
* [[The Golden Cup]] Inn
* The Star Inn
+
* [[The Star]] Inn
* Ajala’s Blacksmith Shop
+
* Ajala's Blacksmith Shop
 +
* [[The Dragon]] Inn
 +
* [[The Three Moons]] Inn
  
 
==People and Customs==
 
==People and Customs==
Line 57: Line 47:
 
===General===
 
===General===
  
Only the noble and wealthy ride horses ([[The Dragon Reborn: Chapter 52|TDR, Ch. 52]]).
+
Only the noble and wealthy ride horses ({{tdr|52}}).
  
The person who holds the Stone of Tear is lord of the city and the nation ([[The Shadow Rising: Chapter 2|TSR, Ch. 2]]).
+
The person who holds the Stone of Tear is lord of the city and the nation ({{tsr|2}}).
  
 
===Characters from Tear===
 
===Characters from Tear===

Latest revision as of 04:54, 4 March 2015

Author: Leora Oldessroth

TEER

General

The capital city of the nation of Tear, the city was originally a part of the nation of Essenia during the time of the Compact of Ten Nations (TWoRJTWoT, Ch. 10).

Tear is a port city and is considered to be the greatest port on the Sea of Storms. The port is located well above the mouth of the river Erinin and is guarded by the Stone of Tear, an ancient fortress (TWoRJTWoT, Ch. 30).

Tear is as large as Caemlyn or Tar Valon but not as beautiful as either (TEotW, Ch. 48).

The Ogier grove built outside Tear is now an empty pasture (TWoRJTWoT, Ch. 22).

The city is protected by an elite military unit housed in the Stone called the Defenders of the Stone. The poor say that the Defenders only protect the rich (TWoRJTWoT, Ch. 30).

Before the city was conquered by the Dragon Reborn, many laws had double standards. Temporary foreign visitors were allowed to carry weapons, but locals other than lords who did so were subject to punishment. Commoners could not obtain justice in redressing a grievance against a merchant or lord; those who pressed their cases were imprisoned and punished. Riots were forcibly put down by the Defenders (TWoRJTWoT, Ch. 30).

City Layout and Buildings

General

Tear is not easily accessible by the ocean. It is protected by the winding maze of waterways within the vast delta at the mouth of the Erinin called the Fingers of the Dragon. These waterways are under strict Tairen control and no ship may pass through them without a Tairen pilot aboard (TWoRJTWoT, Ch. 30).

The city is built on flat land. The inner city is protected by a high wall of gray stone. The finer houses and palaces (square-domed) are within this wall. They are set along streets paved with stone (TWoRJTWoT, Ch. 30). Buildings in the outer city are roofed with slate and have oddly sharp corners, some of them rising to a point (TEotW, Ch. 48). Buildings in the inner city are larger and taller but their general shape/design is the same (TDR, Ch. 50).

Outside the wall, the streets are unpaved and always deep with mud (TWoRJTWoT, Ch. 30).

The port district is called the Maule and is the rougher part of town. It is adjoined by a district known as the Chalm that contains stone warehouses along the docks. Both districts contain cramped, dirty inns. The Maule contains shops that cater to sailors and working folk of the sea (TWoRJTWoT, Ch. 30).

“Tear was not beautiful, like Caemlyn or Tar Valon, and few of its streets could be called particularly broad, but it was large and sprawling, one of the great cities of the world, and, like most great cities, a jumble that had grown up willy-nilly. In those tangled streets, tile-roofed inns and slate-roofed stables, the roof corners slanted sharply, stood alongside palaces with squared white domes and tall, balcony-ringed towers that often came to points, the heights of domes and towers gleaming in the early-morning sun. Smithies and cutlers, seamstresses and butchers, fishmongers and rugweavers' shops rubbed against marble structures with tall bronze doors behind massive white columns, guild halls and bankers and merchants' exchanges” (KoD, Ch. 21).

The Stone of Tear

Main article: Stone of Tear

The seat of power for the High Lords of Tear, the Stone is a massive fortress that dominates the city like a small mountain. It is believed to be the oldest stronghold of mankind (TWoRJTWoT, Ch. 30). The Stone dominates the city landscape (TDR, Ch. 48).

Other Buildings

People and Customs

General

Only the noble and wealthy ride horses (TDR, Ch. 52).

The person who holds the Stone of Tear is lord of the city and the nation (TSR, Ch. 2).

Characters from Tear